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Malingo_dumbass
Malingo_dumbass @ Lambda (for Doom and d00m 2)

lo tendre en cuenta

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ Frank: the bad day

se viene la hora del test :GWatproFeelsMilkMan:

Good karma+2 votes
Malingo_dumbass
Malingo_dumbass @ Zion Dream Team

guess not :(

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ Malingo_dumbass

:fast_guy:

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ ALALN v8.1

Dr. Strange

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ Portal gun v1 for Doom: The Hellstorm

:GWspenderSpongeTriggered:

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Malingo_dumbass
Malingo_dumbass @ ALALN

el de arriba amanecio miado

Good karma+2 votes
Malingo_dumbass
Malingo_dumbass @ ALALN

.t mensajeparacarl

Good karma+2 votes
Malingo_dumbass
Malingo_dumbass @ Tunítol

ponete el discord oscuro :sunglasses:

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ ALALN

My man :handshake:

Good karma+2 votes
Malingo_dumbass
Malingo_dumbass @ ALALN

A mod with a bit high difficulty, less ammo, health etc. It forces the player to act in a tactical way even in relatively easy maps, having to aim for the head to save ammo and administrate the inventory.
The mod counts with 9 weapons, besides the fists, a knife, bandages and the Classic BFG that remains unmodified.

Weapons have a very notorious recoil that forces the player to aim or fire in short bursts to increase precision

The player also bleeds and has to resort to cover the wounds with bandaging (slot 8) or directly prevent the bleeding by wearing new armors from time to time

Manual action weapons like the shotgon or the bolt action rifle needs to be operated manually with the Secondary Fire button And a similar system for reloading, starting the reload with the Reload button and inserting the mag with the Secondary Attack

Good karma+4 votes
Malingo_dumbass
Malingo_dumbass @ Hellstorm Zandronum Edition

ironicamente, la foto fue tomada en la verzion gzdoom

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ Kaiser X: Iconoclast - All the demons are evil?

y si era bueno pq lo matas XD

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ Lambda Code

why the **** does moddb rename the file to lambda_code.number.zip??????

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ Zion (Doom 4 Conversion mod)

Pukename idmo

Good karma+2 votes
Malingo_dumbass
Malingo_dumbass @ The Ultimate DooM X

Pene

Good karma+2 votes
Malingo_dumbass
Malingo_dumbass @ Kaiser X: Iconoclast

vuelve :sob:

Good karma+2 votes
Malingo_dumbass
Malingo_dumbass @ Zion (Doom 4 Conversion mod)

You've just lost
­ ­ ­ ­ The Game

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ mariohector

wenas

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ Gaia74

test

Good karma+2 votes
Malingo_dumbass
Malingo_dumbass @ Lambda (for Doom and d00m 2)

Alrighty then

The size reduction is just my tendency to "optimize" things in some way, it helps when i have to define the model for the entities because each frame in the model has to be manually assigned to a sprite. It may also help with the performance since the size in the .md3 models i'm using tend to scale quickly and consume even more VRAM

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ Lambda (for Doom and d00m 2)

it was one of the things i had in mind before the release and also been asked for. But i eventually forgot about it, maybe someday

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ Hellstom 2.0 First realease

buena tula man

Good karma+1 vote
Malingo_dumbass
Malingo_dumbass @ Lambda (for Doom and d00m 2)

thanks for your feedback

the crosshairs are actually in the mod, just disable the default zdoom crosshair ('crosshair 0' in the console)

the weapon menu is just not finished yet, i was too lazy to implement the wheel support but still works good with the numbers

as for hl movement, i'm not familiar with that kind of coding and maths, i've seen a mod over there that adds different movement styles from other games such as dusk and quake. Sadly, it's not compatible with lambda because both mods have their own modified player. i could try porting the quake movement to it but right now it's not in my plans

and yes, some anims are a bit weird, that happens when i reduce the amount of frmes in the anim to lower the models' size, i don't have a perfect technique for it so i do it just by guessing how much to reduce them

Haha i completely forgot about that commentary i did about the lastweap feature, i wrote that because back then there was no weapon menu and you had to scroll through the arsenal as in normal doom

Good karma+2 votes
Malingo_dumbass
Malingo_dumbass @ Malingo_dumbass

:Graf_N_Drugs:

Good karma+2 votes
Malingo_dumbass
Malingo_dumbass @ Kaiser X: Iconoclast

impertinente esa carnesita uwu

Good karma+2 votes
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