youtube,com/watch?v=5lvk80pAGqw

Comment History  (0 - 30 of 146)
Malingo_dumbass
Malingo_dumbass - - 146 comments @ Gaia74

Arquitecto Benavides

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ WaterMelon666

blastjim

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ -CazeL

jose parra lerma

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Gaia74

c

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Lambda (for Doom and d00m 2)

the modified monsters setting can also be changed from the console using the hl_modifiedmonsters <1 or 0> cvar
it only changes some sounds and adds half-life gibs to them. enabling this option may break some of the those mapsets that uses DeHackEd for custom monsters

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Lambda (for Doom and d00m 2)

sorry for the late response, and yea the reason is that, the engine features a type of cvar(or setting) that only takes effect when starting a new game, i used it for those three options but the problem was that the change was not being reflected in the menu, it only works when you haven't started a new game yet

you can also change the values in the console by typing:
hl_dmbalance <value>

a value of 0 only lowers your damage on deathmatch games
a value of 1 disables this change entirely
a value of 2 forces the damage to be lowered

same applies for hl_dmguns, which makes crossbow bolts to be explosive and gives a laser sight to the 357

note that changing these cvarrs still require you to start a new game, i will change this soon

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Lambda (for Doom and d00m 2)

It's in the works

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Kaiser X - Memory

memoriando

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ How to texture like a Boss

grat totorial i will map for wood5 from now on

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ [OFFICIAL] Lambda Resources

it will be added soon... i think

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Classic Doom3 in Doom

alguien me explica pq el jugador caga piedras jaja

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Lambda (for Doom and d00m 2)

type screenblocks 12 in the console

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Hard Revenge

como cuando te vengas y te vienes fuerte y duro

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Kaiser X: Promise

rascate la barbiya

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Kaiser X: Promise

bien y tu?

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Kaiser X: Promise

aqui esperando su rep

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Kaiser X: Promise

como estas

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Kaiser X: Promise

hola

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ [OFFICIAL] HD Models Pack

i was doing a monster pack but it's very difficult to balance for doom gameplay, there are also some bugs i need to fix ASAP and i'm still procrastinating :v

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Malingo_dumbass

Super C

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Malingo_dumbass

c marmol

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Voxel Doom v. 1.0

Yippee

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Frank: the bad day

el pepe

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ IkaDoom

Yippee

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Lambda (for Doom and d00m 2)

Ah, yes, i remember someone reporting it to me, told the dude how to potentially fix that, don't remember if i actually fixed it on my end. I'll check and maybe push an small update for it

as for the inventory selector, yea i know, the HUD is done via ACS and it doesn't have access to the player's inventory selector thing.
Anyway, i have already redone most of the HUD code in ZScript which has access to almost everything i guess, and adding Inventory support is a thing in my ToDo, i still have to figure out a cool design for it and where to place it

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Lambda (for Doom and d00m 2)

yeah, i'm currently working on an addon with shephard's hands and op4 HUD, but better not hype for it cause it's coming along with the mod's next "big" (not so big actually) update which is going to take quite a while. Dunno about calhoun's hands tho

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Malingo_dumbass

well it's mostly a joke, because i'm just too lazy to keep doing stuff heh

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Lambda (for Doom and d00m 2)

i don't believe so

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Malingo_dumbass
Malingo_dumbass - - 146 comments @ Malingo_dumbass

sale

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