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Comment History  (0 - 30 of 702)
Caligula_
Caligula_ - - 702 comments @ JaglFK

Its great to hear my "Creating Your Legions" tutorial was helpful for the Northern Kingdoms mod! Its sad to see you go man, good luck with everything!

Good karma+1 vote
Caligula_
Caligula_ - - 702 comments @ Northern Kingdoms - Total War

Nice mod man, I'm glad someone got around to importing the Witcher 2 models.

Good karma+2 votes
Caligula_
Caligula_ - - 702 comments @ TMC News, the II. - August 2019

You forgot Kingdoms of Arda. Moddb.com

Good karma+2 votes
Caligula_
Caligula_ - - 702 comments @ [OUTDATED]Rise of Mordor Open Alpha v0.2.1

Check my big comment above.

Good karma+1 vote
Caligula_
Caligula_ - - 702 comments @ [OUTDATED]Rise of Mordor Open Alpha v0.2.1

Check my big comment above.

Good karma+1 vote
Caligula_
Caligula_ - - 702 comments @ [OUTDATED]Rise of Mordor Open Alpha v0.2.1

If you downloaded the mod before the 16th/17th of December, then that is my fault. If you downloaded the mod after that time, then the blame is on that guy who uploaded the mod to Steam without our permission. By having the mod with the exact same name on Steam, it auto-deletes our mod from your folder.

You either need to rename the mod, eg rise_of_mordor_targaryen.pack or do this (but I don't know whether the following steps really are required):

You need to wipe Attila from your PC apparently. First delete Attila from Steam by going to your game library and uninstalling it.
Then make sure it is 100% deleted by going to C:\Program Files (x86)\Steam\steamapps\common and deleting the Attila folder.
Then go to regedit, creative assembly, and remove the Attila files (I don't know what that means)
Then go to C:\Users\User\AppData\Roaming\The Creative Assembly and delete the Attila folder.
Then re-install Attila.

So you'll lose all of your mods, and your save games. Imo its probably overkill and not necessary.

Good karma+1 vote
Caligula_
Caligula_ - - 702 comments @ [OUTDATED]Rise of Mordor Open Alpha v0.2.1

You will be unzipping Rise_of_Mordor_Alpha_v0.2.1.pack and Rise_of_Mordor_Alpha_v0.2.1.png, and then ticking the mod called Rise_of_Mordor_Alpha_v0.2.1 in the mod launcher.

Good karma+2 votes
Caligula_
Caligula_ - - 702 comments @ [OUTDATED]Rise of Mordor Open Alpha v0.2.1

If you had downloaded the mod before this message, you will need to rename the .pack file and .png to something else. Eg Rise_of_Mordor_Alpha_v0.2.1.pack

Good karma+2 votes
Caligula_
Caligula_ - - 702 comments @ [OUTDATED]Rise of Mordor Open Alpha v0.2.1

Haha nope. I don't actually know what the difference between this version and the previous version is, but its the latest version so meh may as well upload it.

Good karma+3 votes
Caligula_
Caligula_ - - 702 comments @ [OUTDATED]Rise of Mordor Open Alpha v0.2.1

Instructions for installing this mod:
1 - Download the Rise of Mordor Alpha v0.2.1.rar file from the link above.

2 - Use a program such as winrar or 7zip to extract or unzip the .rar file so that you have rise_of_mordor_alpha.pack and rise_of_mordor_alpha.png

3 - Move the .pack and .png file to wherever you have installed Total War: Attila, for example C:\Program Files (x86)\Steam\steamapps\common\Total War Attila\data

4 - Launch Total War Attila, and tick the box that says "Enable out-of-date mods", and then tick the rise_of_mordor_alpha mod on as well.

Good karma+6 votes
Caligula_
Caligula_ - - 702 comments @ [OUTDATED] Rise of Mordor Open Alpha v0.2

There is a maximum cap for how many units you can have in 1 faction roster. If you have more than that many units, the entire game crashes. The only way to get around it is to disable the "auto-fill roster" function permanently, but I reckon that's a bit over the top.

idk whether they'll just remove that all in one faction, or what will happen to it.

Good karma+1 vote
Caligula_
Caligula_ - - 702 comments @ [OUTDATED] Rise of Mordor Open Alpha v0.2

ADDED:
Full Dunlending Roster
5 Mordor units
4 new Easterling units
3 new Dwarven units
1 new Gondor unit
2 new custom maps: Trollshaws and Erech

UPDATED:
New formations and abilities for many units.
Updated morale, fatigue and combat system.
Rebalance unit and weapon stats.
Set up a cap for elite, mercenaries, fiefdom and vassal units, as well as reduce the number of men in elite units.
Unit cards updated for Dunlending, Isengard and Easterling units.
New models for Dunlending units and mounts.
Fix clipping for Silver Swan officers.
Add Imposter models for Gondor horse.

Good karma+4 votes
Caligula_
Caligula_ - - 702 comments @ The Dead Marshes - Doomon15

Created by Doomon15, this custom battle map is available in the mod.

Good karma+8 votes
Caligula_
Caligula_ - - 702 comments @ Olog-Hai of Mordor

Ours are better, ours have dicks.
Great job guys. The fingers do look a bit long though.

Good karma+4 votes
Caligula_
Caligula_ - - 702 comments @ [OUTDATED]Rise of Mordor Open Alpha v0.12

Agreed with both points. Unfortunately however, we've spent way too much time on the current units and want to move on to new stuff rather than keeping on tweaking Dale and Gondor. I'll pass on the feedback though.

Good karma+1 vote
Caligula_
Caligula_ - - 702 comments @ [OUTDATED]Rise of Mordor Open Alpha v0.12

Delete ALL previous versions of the mod.

Added
Fields of Celebrant custom battle map
Dead Marshes custom battle map

Updated
ise_1_officer
ise_1_officer_berserker
ise_2_banner_carrier
ise_3_supply
ise_sapper
ise_white_hand_stormer
rom_ise_cdir_military_generator_unit_qualities

Deleted
Isengard - Armour - armour.rmv2, uruk battle armour.rmv2 and uruk leather armour.rmv2
Gondor - Helmets - pelargir_helmet_01_diffuse, gloss map, normal and specular
ise_officer_berserker.VariantMeshDefinition

Good karma+4 votes
Caligula_
Caligula_ - - 702 comments @ [OUTDATED] Patch v0.13

Thats an old version of the mod, we completely redid Isengard.

Good karma+2 votes
Caligula_
Caligula_ - - 702 comments @ [OUTDATED] Patch v0.13

This is a PATCH file. This means you MUST download both this and the Rise of Mordor Open Alpha v0.11 and use them TOGETHER.
DELETE Patch v0.12

- Added 5 new units:
Uruk-hai Scouts
Uruk-hai Archers
Half-Orc Axes
Dunland Tribesmen
Dunlending Horse Raiders

- Fixed the unique IDs of all units, dunno what it does but may as well do it.
- Replaced Mobile Testudo with Mobile Shieldwall for every unit except Stormers
- Changed spacing for a lot of units
- Added loose spacing to low tier units(edited)
- Reduced range of sappers from 15m to 5m, hopefully this'll stop them from being able to destroy infantry
- Reduced reload time of crossbows from 30 seconds to 21 seconds
- Increased Uruk-hai Crossbow's accuracy from 28 to 40
- Reduced Very Light, Light and Medium Cavalry mass by 25%
- Gave an extra +5 bonus attack vs cavalry and elephants to pikes, halberds, billhooks, glaives, spears, barbed spears and longspears
- Reduced stat_missile_block_chance for attacking testudo, defensive testudo, shield screen and shield wall by 30%
- Added fire projectiles to Crossbows and Longbows
- Added Isengard arrows

Good karma+5 votes
Caligula_
Caligula_ - - 702 comments @ [OUTDATED] Patch v0.12

Here's the changelog.

- Fixed the height of Dwarven artillery crews
- Changed the amount of times resupply can be used from 10 to 5
- Changed the resupply delay from 75 to 100
- Removed access to supply wagons for siege defenders
- Updated various Dale VMDs
- Gave the Vineland Yardpatrollers, Vineland Watchmen and Vineland Guard a Vineland Guard officer
- Updated Isengard with a couple of more decals for shields
- Updated Uruk-hai's skin
- Added spikes to Uruk-hai helmets
- Updated some Isengard VMDs
- Made the Isengard general unit "White Hand Stormers" rather than "Uruk-hai Infantry"
- Made "White Hand Stormers" and "White Hand Sappers" available to the "Work in Progress" faction
- Changed "Dale Officer" (cleaver) to use sword and shield instead and "Dale Officer 2" (sword and shield) to use cleaver instead.
- Changed all Dale Officer 2 inputs in land_units to Dale Officer

Good karma+2 votes
Caligula_
Caligula_ - - 702 comments @ Mordor Arrives

Awesome! Will the lower tiers be less uniform, eg random bits of armour?

Good karma+3 votes
Caligula_
Caligula_ - - 702 comments @ Isengard Unleashed

This is only 4/16 units tbh. The Captain is just the officer for every unit, not an actual unit itself.

Good karma+5 votes
Caligula_
Caligula_ - - 702 comments @ Total War: Rise of Mordor

Nah a public build will be released when Mordor, Isengard and Rohan are finished (Gondor and Dale are already finished). No idea when that'll be though.

Good karma+4 votes
Caligula_
Caligula_ - - 702 comments @ Total War: Rise of Mordor

Check out the most recent images of the walls in action. Twcenter.net

Good karma+4 votes
Caligula_
Caligula_ - - 702 comments @ Total War: Rise of Mordor

The mod can't progress faster without more team members, and we've had terrible luck recruiting new people.

Good karma+4 votes
Caligula_
Caligula_ - - 702 comments @ Total War: Rise of Mordor

Also because two players were spamming racist stuff

Good karma+3 votes
Caligula_
Caligula_ - - 702 comments @ Seven Kingdoms: Total War

Another map maker has made a mod, The Battle Beneath The Wall. Steamcommunity.com

Good karma+4 votes
Caligula_
Caligula_ - - 702 comments @ Seven Kingdoms: Total War

You can't auto-generate an army because there's over 50 units in some factions. If you've got 50+ units and you try auto-generating, it crashes.

Good karma+1 vote
Caligula_
Caligula_ - - 702 comments @ Seven Kingdoms: Total War

Battle replays are broken with ALL mods. The only way to make them work is to start the battle immediately, DON'T position your troops.

Good karma+3 votes
Caligula_
Caligula_ - - 702 comments @ Seven Kingdoms: Total War

Is this pretty much what you were asking for? Its a bit over-the-top, but I can scale it down so they're not THAT spread out. I.imgur.com

Good karma+2 votes
Caligula_
Caligula_ - - 702 comments @ Seven Kingdoms: Total War

It actually is possible. Wights were a pretty late addition to the 1.04 before it was uploaded, so I didn't get time to do it. Easy fix though, thanks for reminding me.

Good karma+2 votes