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Adding classes and talent trees for them, each with their own playstyle.
Adding 3 objects for the bar doors that teleport you to the other side on use (to Petrenko and mechanic).
Adding new abilities to poltergeists and changes their default behaviour a little bit.
New Anomaly levels - Promzone, Grimwood, Town "Yuzhniy" and 2 underground levels with a Storyline for it. Some more places for artefact hunting, exploration...
Allows you to import some of your stuff from one save to another.
Makes NPCs run away if their surrounding enemies are much stronger.
Similar to my "Looting takes time" addon, but for mutants ;]
Occasionally fills the half-empty squads with more NPCs.
Just a numeric timer for HUD icons. . . . . . . . .
Remaking a lot of NPC jobs such as guard, patrol, sleep at night.
Artefact's efficiency, stats and price degrade based on mitigated damage.
Fixes artefacts that spawn under textures (or wherever they are).
In two words traders change price of some items over time.
Scripted consumables description with more info and correct values ;]
Makes stalker a bit more gory by shooting off their limbs ;]
NPCs now react properly to sounds/visuals/hits. Port of Dead Air's xr_danger that is fixing utterly broken xr_danger from Amomale. I beg you, read description...
Geiger now can warn you about radiation before you get into it. With MCM option for distance.
More functions to interact with the world (and not only) via PDA.
Yes, kinda nocturnal mutants but lite version, read the very end of description for the purpose of this addon.
Adding new abilities to controller such as spontaneous weapon shooting and different camera effects.
Gives you random items on using MRE instead of consuming it.
Customizable spawner of base guards (and other smart terrains).
Allows you to remember current location as "base" and companions will wait you there once dismissed.
Makes game a bit more progressive. In two words most of the time novice squads will be at south, masters at north.
Items do not appear instantly anymore when you loot bodies.
Fun is over, NPCs now loot stashes and to preserve your goods you need to pay for stashes at the bases.
Allows you to spend new game loadout points for a companion ;]
Adding phantoms that appear when psi-health is low, they look and move like real mutants, but die as regular phantoms (and do some psi dmg on collision...
Basically Frostfall but for Amomale xd Adding cold system that depends on many different factors.
Adding timers to non-story tasks, makes you plan and think ahead ;]