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Classes and talents 0.52

Classes and talents 0.52

S.T.A.L.K.E.R. Anomaly Prefab 168 comments

Adding classes and talent trees for them, each with their own playstyle.

Usable Bar doors

Usable Bar doors

S.T.A.L.K.E.R. Anomaly Prefab 28 comments

Adding 3 objects for the bar doors that teleport you to the other side on use (to Petrenko and mechanic).

New poltergeist effects 0.1 [DLTX required]

New poltergeist effects 0.1 [DLTX required]

S.T.A.L.K.E.R. Anomaly Prefab 43 comments

Adding new abilities to poltergeists and changes their default behaviour a little bit.

New levels 0.53

New levels 0.53

S.T.A.L.K.E.R. Anomaly Prefab 988 comments

New Anomaly levels - Promzone, Grimwood, Town "Yuzhniy" and 2 underground levels with a Storyline for it. Some more places for artefact hunting, exploration...

New Game+ 0.3

New Game+ 0.3

S.T.A.L.K.E.R. Anomaly Prefab 59 comments

Allows you to import some of your stuff from one save to another.

NPC fleeing 0.33

NPC fleeing 0.33

S.T.A.L.K.E.R. Anomaly Prefab 111 comments

Makes NPCs run away if their surrounding enemies are much stronger.

Skinning takes time 0.1

Skinning takes time 0.1

S.T.A.L.K.E.R. Anomaly Prefab 16 comments

Similar to my "Looting takes time" addon, but for mutants ;]

Squads filler

Squads filler

S.T.A.L.K.E.R. Anomaly Prefab 26 comments

Occasionally fills the half-empty squads with more NPCs.

HUD icons time

HUD icons time

S.T.A.L.K.E.R. Anomaly Prefab 24 comments

Just a numeric timer for HUD icons. . . . . . . . .

Semi-radiant AI 0.31 [DLTX REQUIRED]

Semi-radiant AI 0.31 [DLTX REQUIRED]

S.T.A.L.K.E.R. Anomaly Prefab 90 comments

Remaking a lot of NPC jobs such as guard, patrol, sleep at night.

Artefact Degradation 2.01 [for 1.5.2]

Artefact Degradation 2.01 [for 1.5.2]

S.T.A.L.K.E.R. Anomaly Prefab 26 comments

Artefact's efficiency, stats and price degrade based on mitigated damage.

Longreed's stuck artefacts fix

Longreed's stuck artefacts fix

S.T.A.L.K.E.R. Anomaly Prefab 16 comments

Fixes artefacts that spawn under textures (or wherever they are).

Dynamic discounts 0.35

Dynamic discounts 0.35

S.T.A.L.K.E.R. Anomaly Prefab 41 comments

In two words traders change price of some items over time.

Detailed description 0.32

Detailed description 0.32

S.T.A.L.K.E.R. Anomaly Prefab 63 comments

Scripted consumables description with more info and correct values ;]

Dismemberment 0.81 [for 1.5.2]

Dismemberment 0.81 [for 1.5.2]

S.T.A.L.K.E.R. Anomaly Prefab 369 comments

Makes stalker a bit more gory by shooting off their limbs ;]

Fixed xr_danger 0.3

Fixed xr_danger 0.3

S.T.A.L.K.E.R. Anomaly Prefab 61 comments

NPCs now react properly to sounds/visuals/hits. Port of Dead Air's xr_danger that is fixing utterly broken xr_danger from Amomale. I beg you, read description...

Early geiger warning 0.52

Early geiger warning 0.52

S.T.A.L.K.E.R. Anomaly Prefab 40 comments

Geiger now can warn you about radiation before you get into it. With MCM option for distance.

Interactive PDA 1.63

Interactive PDA 1.63

S.T.A.L.K.E.R. Anomaly Prefab 694 comments

More functions to interact with the world (and not only) via PDA.

Night mutants 0.2

Night mutants 0.2

S.T.A.L.K.E.R. Anomaly Prefab 48 comments

Yes, kinda nocturnal mutants but lite version, read the very end of description for the purpose of this addon.

New Controller abilities 0.22

New Controller abilities 0.22

S.T.A.L.K.E.R. Anomaly Prefab 48 comments

Adding new abilities to controller such as spontaneous weapon shooting and different camera effects.

unpackable MRE

unpackable MRE

S.T.A.L.K.E.R. Anomaly Prefab 20 comments

Gives you random items on using MRE instead of consuming it.

Guard spawner 0.3

Guard spawner 0.3

S.T.A.L.K.E.R. Anomaly Prefab 60 comments

Customizable spawner of base guards (and other smart terrains).

Companions remember bases 0.3

Companions remember bases 0.3

S.T.A.L.K.E.R. Anomaly Prefab 29 comments

Allows you to remember current location as "base" and companions will wait you there once dismissed.

NPC rank based travelling and respawn 1.02

NPC rank based travelling and respawn 1.02

S.T.A.L.K.E.R. Anomaly Prefab 55 comments

Makes game a bit more progressive. In two words most of the time novice squads will be at south, masters at north.

Looting takes time 0.51

Looting takes time 0.51

S.T.A.L.K.E.R. Anomaly Prefab 157 comments

Items do not appear instantly anymore when you loot bodies.

NPC loot stashes 0.21

NPC loot stashes 0.21

S.T.A.L.K.E.R. Anomaly Prefab 99 comments

Fun is over, NPCs now loot stashes and to preserve your goods you need to pay for stashes at the bases.

Companions in loadout 0.3

Companions in loadout 0.3

S.T.A.L.K.E.R. Anomaly Prefab 61 comments

Allows you to spend new game loadout points for a companion ;]

Phantoms 0.1

Phantoms 0.1

S.T.A.L.K.E.R. Anomaly Prefab 11 comments

Adding phantoms that appear when psi-health is low, they look and move like real mutants, but die as regular phantoms (and do some psi dmg on collision...

Cold System 0.6

Cold System 0.6

S.T.A.L.K.E.R. Anomaly Prefab 221 comments

Basically Frostfall but for Amomale xd Adding cold system that depends on many different factors.

Task Timers 0.41

Task Timers 0.41

S.T.A.L.K.E.R. Anomaly Prefab 21 comments

Adding timers to non-story tasks, makes you plan and think ahead ;]