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Comment History
brymruano
brymruano - - 30 comments @ Vorax Texture WIP

Mecha Praying Mantises that shoot radiation and lightning.

Good karma+7 votes
brymruano
brymruano - - 30 comments @ Competition - Logos (CLOSED - Winner #3)

I'd say the third, if we could maybe move it down a little so it doesn't make the bottom half look so desolate.

Good karma+1 vote
brymruano
brymruano - - 30 comments @ Khorne Berserker

I can recognize at least 2 parts that look ported from DOW2, but the model as a whole? No.

Good karma+1 vote
brymruano
brymruano - - 30 comments @ Khorne Lord of Skulls

OOOOH!

This is really incredible!

Good karma+2 votes
brymruano
brymruano - - 30 comments @ Chapline Final Version

Asmodai helms on regular Chaplains? That's even more frightening!

Good karma+2 votes
brymruano
brymruano - - 30 comments @ I'm still alive =) New Daemonettes!

Wow. These Daemonettes are really incredible!

Good karma+3 votes
brymruano
brymruano - - 30 comments @ Brutal Doom v19 Mutators

Has anyone else that's using the NoReloads mutator finidng that using secondary fire a) makes the weapon occasionally go invisible, thus unable to fire, and b)you can't continuously fire, forcing you to hammer away at the fire button to keep firing?

Good karma+2 votes
brymruano
brymruano - - 30 comments @ RAGE:World Eaters Warbands

Just downloaded this mod and ran into two snags:
1. The Khorne Lord's voice always cuts off before he finishes. For example when he joins a squad, he just says "You call yourselves World-" and never finishes.
2. The lack of flag. Not sure if this was unintentional, but the current version of OP doesn't have the flag for this race. the most recent one was released in November, right? Otherwise, I don't know where the most recent one is, and Revora's been messed with.

Good karma+2 votes
brymruano
brymruano - - 30 comments @ More Tyraniduary...

Well, the way it's set up allows for Nids 0.5b1 (The version Boothy recommends), but any of the new UI changes (Influence, the Hive Fleet Button) cannot be accessed.
Not sure if Boothy's still working on it.

Good karma+2 votes
brymruano
brymruano - - 30 comments @ Commissar - woman version by Karandras. First step

This is...wow. Outstanding stuff!

Good karma+5 votes
brymruano
brymruano - - 30 comments @ Salamanders mod REFORGED: Unto the Anvil of War!

Fire Drakes is just the general term used for the Salamanders First Company, where terminators are usually placed in the standard Codex Organization.

Good karma+3 votes
brymruano
brymruano - - 30 comments @ Chaos Daemons Mod (Soulstorm)

Did you download the latest Objective Points mod? Install it and try again.

Mediafire.com

Good karma+1 vote
brymruano
brymruano - - 30 comments @ Ultimate Apocalypse Mod (DOW SS)

Right now, Titanium Wars has the Annihilation Barge, but not the Catacomb Command Barge, which is really only useful for carting an overlord around (Which I don't think can be useful, as I don't think there's no way for any vehicle to restrict what they can carry to one character). If they want to use that, they'll have to ask GrOrc on that.

Good karma+1 vote
brymruano
brymruano - - 30 comments @ Land Raider Spartan WIP

Whoa, Forge World. Now that's unexpected.

Good karma+4 votes
brymruano
brymruano - - 30 comments @ Daemons Mod - Patch 1.5

You can add it onto the Codex_3_5 module file as per normal, but there's one catch to this: the Daemons mod MUST be placed in higher in the list than codex_base, which stores the Codex Mod Daemons. Unfortunately, this will mean that the Codex Mod Daemons will be unplayable, but I think that this mod has a better-balanced Daemons race.

Good karma+3 votes
brymruano
brymruano - - 30 comments @ Orks? 0_0

The way I remember the organization in FFE, most of the Ork Weapons are all spread into a separate WTP, away from the Boy skins. Same with any extra accessories like Iron Gobs, Helmets and spiky shoulder pads.
That aside, this is a pretty neat surprise!

Good karma+3 votes
brymruano
brymruano - - 30 comments @ Land Raider Cronus

Wow, bro. This is some overkill

Good karma+2 votes
brymruano
brymruano - - 30 comments @ Daemons Mod - Patch 1.5

Unfortunately, still not. We'll still need to wait for UA 1.73. In the meanwhile, though, the coding here's been cleaned up enough that you can merge it into Codex Mod with a little work.

Good karma+3 votes
brymruano
brymruano - - 30 comments @ Unexpected mini update =) SOB WIP

You're gonna make the badge visible in that back banner, right?

Good karma+3 votes
brymruano
brymruano - - 30 comments @ Some Commanders

Castor, Sturnn, and Yarrick...

The heretics didn't even have a chance to surrender.

Good karma+12 votes
brymruano
brymruano - - 30 comments @ Angron

Angron goes first, just like in ForgeWorld.

Good karma+1 vote
brymruano
brymruano - - 30 comments @ Seeking important feedback, see description......

If you darkened the image some more, maybe. As it is, the white can stand out, but the orange and yellow gets lost very easily.

Good karma+2 votes
brymruano
brymruano - - 30 comments @ Dark Angels mod: Repent! For tomorrow you die!

Hey, I got the glitch as well. Here are a few examples in the team painter:
Imageshack.us
Imageshack.us

Good karma+2 votes
brymruano
brymruano - - 30 comments @ Daemons Mod - Complete (1.4)

Has anyone else been able to run the Arena of Khorne map the mod provides? Is there a specific set of conditions that I need to use to make it not give a fatal scar error every time I play it, or is there somewhere else that can give me a look at the scar file for this particular situation?

Good karma+2 votes
brymruano
brymruano - - 30 comments @ Daemons Mod - Complete (1.4)

Update: Found the issue: If you check the destroyhq scar file, look for "elseif playerRace == "daemons_race" then" line. The racebp for daemons actually swapped the a and e in daemons, so the fixed line should be "elseif playerRace == "deamons_race" then"

Good karma+2 votes
brymruano
brymruano - - 30 comments @ Daemons Mod - Complete (1.4)

Hey, this is a really sweet mod, and definitely steps above 0.96!

However, I seem to be getting some fatal scar error whenever I try playing under Destroy HQ win conditions. Is this a bug you haven't fixed yet, or is there some quick fix I can use to make it usable?

Good karma+2 votes
brymruano
brymruano - - 30 comments @ Codex

Yeah, just about. Won't work with DC, mostly cause of the lack or DE or Sisters, but also some major resource coding.

Good karma+4 votes
brymruano
brymruano - - 30 comments @ DOW

A little note I found when I was doing some work with color-switching:

No layers. It seems that layers (at least in GIMP) and merging them adds in some transparency layers that don't go away when merged and not involved with the Alpha Channel that mess with the tga. The compiler I was using (DOW texture tool)demands monochrome unmapped (What's on top) and unencoded (What I'm going on about.)

If anyone wants to correct me on this, go ahead. I still got much to learn.

Good karma+1 vote
brymruano
brymruano - - 30 comments @ Codex Base Code - Part 2

Actually, I just found something that might help.
On the main page for the mod, there's a mediafire link that has the smaller .rar files there. Also there are two separate files, one being the one you mentioned. If you place that separate file in the codex_base/data/art/ebps/races/orks/texture_share folder in the failed opened archive, then open the archive again and not replace anything in the folder already, it'll work perfectly.

Hope it helps, and I hope the next update addresses it in a way that won't be so hard to find.

Good karma+1 vote
brymruano
brymruano - - 30 comments @ Tyranid Mod

Hey, just installed this mod, REALLY enjoy it and the options are seriously nice to replicate the TT feel!

However, I have run into a bit of a snag with the Influence resource: In the few skirmishes I've played, it's never gone above 85, thus meaning that I haven't been able to build the Trygon Chamber. I'm not sure what's causeing it, since I've had all the upgrades needed for it and a relic caught, but whenever I try building it, it always says that I don't have enough Faith/Influence.

Is there a way to fix that?

Good karma+3 votes