Nice work, I will definitely try this as I need to make my SP campaign in my mod.
Nice work, I will definitely try this as I need to make my SP campaign in my mod.
For Campaign it's best that you use the standard version, not the CNCNet one. And the game menu has speed option for campaign, why do you say you can't adjust that ?
You can get 1.001 patch from here: Cnc-comm.com
Thanks for the test, I have released a CNCNet version that runs through ARES which should not have this issue.
Allright, let me know when you have an update and I re-test.
This is not a mod problem. If you use EA Origin you need to run everything in admin mode. If you use EA App, bad luck, does not currently run any old game as it's bugged with a similar error. Try setting run as admin for YRLauncher, gamemd and ra2md.exe.
If download from main site is not working please check the forum section and use the mirror there: Moddb.com
Where is the actual main download ? In the files section there are 4 patches, but no main DL.
Well, it does not, for both 1.1 and 1.2. Even tried on lowest difficulty to see if there's a difference, but it's the same.
Hello, nice initiative, but you should title it Prey HD, it's much more easy to understand and easy to find by anyone wanting to replay HD versions of various games.
Hello, please check my comment here: Moddb.com
Is that still bugged or am I missing something ?
Also, where does the player suppose to get the Tesla Cannon the 1st time ?
I don't seem to find it until the very last part of the game, but there's ammo for it way earlier.
Thanks and keep up the good work!
Train map is still bugged like in 1.1 and there is no skull key at the spider area.
You can normally adjust single player game speed from the game menu when pausing. There is no reason why this should not work, it's there in original YR and in my mod.
I encountered a similar situation when capturing all tech in a campaign. It may be a constructive limitation of the original game.
You can play any track via game menu (instead of using shuffle). You can also copy an original thememd.ini to the game folder to use the classic music only (for this edit the launcher file and remove thememd line from there after you copy the original file to game-dir).
You are using an origin-based version of the game. Just copy the files in the game installation folder and launch the game from origin like you normally do. If you can launch the game normally, the mod should be detected also. But atm EA App is bugged and does not work with any C&C Collection games.
What raze ?
Anyway, music worked when enabling CD tracks, but it's bugged; if you reload a savegame/quick save the music permanently stops.
Making variations of the mod is not allowed. If you need anything specific or help on modding something go ahead and ask.
There are plenty of ground units for each side immune to Alpha Waves and MK.
You can play in a classic LAN-like manner. I am working on trying to make the mod CNCNet compatible, but there's not much support from them on that.
You can play in a classic LAN-like manner. I am working on trying to make the mod CNCNet compatible, but there's not much support from them on that.
Yes, I tried to add a few elements in certain maps that put you to think strategically instead of just going forward. Last Allied mission is a good example of needed battle planning before going all-in.
Hello, make sure to drop the mod files in the same folder gamemd.exe/ra2md.exe are. You can also use RA2MD.exe to launch. Make sure YR patch 1.001 is installed.
Yes, the single player maps have been adapted using FA2 and direct code editing.
Making variations of the mod is not allowed.
Thanks for the feedback. There are many units that may seem OP, but they can have easy counters. Turbocats were designed as an air arty unit for the Soviets but are in-pair even lower compared to F15s of the same cost and have a very low rate of fire (improves indeed on Elite). Generally, the best way to counter low RoF units is lots of small cheap units. In the case of powerful air units like Turbocat and Sky Fortress just a few rocketeers/cosmonauts/jet troopers will clean them up quite efficiently. Also in some cases it's desired to use a tanking tactic: put tough units in front that can take a heavy hit and use lighter ones to make an efficient attack while that. Works great specially with the Allies. Also, note that some units are very near the limit of advanced defenses. So a normal unit will get picked up and shot by a defense, but if promoted it could outrange that defense, unless the defense itself is also promoted.
I have quite an epic scenario in mind; I just hope be able to actually implement it at a point. The scenario has 21 missions, it would take quite the effort to implement.
I am using Fresh Supply. I can do a replay after 1.2 update. Thanks.
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