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Comment History  (0 - 30 of 153)
Booster101
Booster101 - - 153 comments @ Star Trek Armada 3 Final Edition [Full]

Yeah, it's hilarious how the Enterprise may just eradicate the continent of North America by bonking Earth if we take Sins scales completely seriously.

You did all and more that game and engine would allow you to do and it's a pleasure to enjoy the fruits of your efforts.

Good karma+9 votes
Booster101
Booster101 - - 153 comments @ Ages of the Federation

stupid question;
How hard / impossible is it to make this mod slightly similar to Sins of the Fallen where you'd have Star Trek vs vanilla factions?
I would really love to beat up TEC and Advent with the Federation

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Ages of the Federation

Maybe I am just bad but the Klingons always steamroll me and they seem to destroy me even when I have the superior numbers. I just love the 22nd century fed ship design

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Ages of the Federation

If any of you have minidump error;

- right-click game on steam
- click on properties
- go to "Betas"
- choose "None - opt out of all beta programs", it's possible that you play with the legacy version
- wait for Sins to update
- restart steam

the mod doesn't work with any other version than default, had CtD too when using the legacy version

cheers!

Good karma0 votes
Booster101
Booster101 - - 153 comments @ Stargate - Empire at War: Pegasus Chronicles

Hey Dosu,

if you really want to play with them, you could add the units to one of the playable factions by some editing of the XML files.

Good karma+2 votes
Booster101
Booster101 - - 153 comments @ Stargate Races

May I ask how much you (will) implement the typical Stargate type projectiles and sounds?

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Empire At War Remake: Galactic Civil War

First off:

I eff'ing love that mod which keeps the original spirit of the game.
Also having modded a bit myself I'm amazed how much you could do with the ancient engine.
That being said, few minor things that I realized while playing it:

- depending on the background in space battles, corvettes and frigates can become virtually invisible, maybe more lights?
- similar a lot of projectiles are so tiny that I can only see them when zooming in (brightness?)

That is pretty much all I have to complain about so far, all the other issues are connected to the engine. By th way, how did you manage to use all those high-poly models without creating devastating lag?

Lastly, a personal request. I prefer fresh start a lot, similar how you start in Sins of a Solar Empire or Stellaris. Would a many-planet-GC with only 1 starter planet (rest controlled by pirates?) be possible to be included?

Good karma+2 votes
Booster101
Booster101 - - 153 comments @ Star Wars: Interregnum

Hey guys, quick question.
I played Sins with your mod and just noticed that the planet I bombarded ... shot back.
As much as I love this new (?) feature, I would like to know if that is part of Interregnum, 4x or a Sins patch.

Especially to know how to make such defenses myself.

PS: I especially love it because it makes designated bombardment fleets more necessary that just leaving your caps hanging in orbit for 10 minutes

Good karma+2 votes
Booster101
Booster101 - - 153 comments @ Sins of the Fallen

I'm having a problem where after a few minutes of playing there are no visible projetiles anymore in fleet battles.
Just the sound and - of course- the ships getting damaged

Edit: when reloading the save file they are visible again.
I'm still below the 2 Gig and have LAA activated

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Announcing TREKWARS Galaxies Collide

I hope that IF this would become an actual mod, that the scaling is lore-friendly (example: Galaxy class is 642 meters long, ISD 1600 meters)

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Divide and Conquer

Then I've to restart the campaign. I only have the autosave which is one turn before the Ent event siege, all my other armies are too far away and Isengard is undermanned, meaning that the march of the Ents would end precisely like in the movies...

and me not like !

But thanks for your reply (why do they keep Ents in the mod if they are so buggy?)

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Divide and Conquer

Hey guys,
first;

Awesome mod.

But I've this problem in my campaign (with Isengard) that I have a crash to desktop I start the battle where the Ents attack Isengard.

I already disabled the summer time change and tried deleting the geography file in the data folder.

I actually haven't tried auto-resolving it but I just don't want to skip battles.

Any idea?

PS: When I want to start Third Age mod as admin he tells me that he can't find kingdoms.exe, no idea

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ More Stellaris....

that's why something like Star Wars would work better than StarTrek in Stellaris. ST always worked on a more individual scale. Just like B5 despite having Empires. Or Stargate (although I would love to see a SG mod).
The 40k Universe could work marvellously with Stellaris, reenacting the Greeat Crusade etc

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Star Wars: Thrawn's Revenge II: Ascendancy

Dear mod creator you could use the Empire ships and stations just with some name changes to make the First Order be it just as a troll addon. Like calling a ImpSD "Kylo Ren One" or "totally not the Empire". (the point of this message is just pointing out that first pretty much is the Empire)

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Call of Warhammer: Total War. (Warhammer FB)

the youtuber ArchWarhammer made a video couple of weeks ago about the upcoming game Total War: Warhammer, covering possible alliances. Many of the factions have reasons never to ally with each other

Good karma0 votes
Booster101
Booster101 - - 153 comments @ trying to find a new home...

I'd love a Sins of Solar Empire mod with modules to mix up the different universes....Stargate, StarTrek, BSG, SW, etc. (like the super-early galaxy at war mod for EaW).That's why I once suggested to the SGI developers to use their pretty finished Tauri race as a module in the Sins of the Fallen mod

Good karma-1 votes
Booster101
Booster101 - - 153 comments @ trying to find a new home...

"Well the asgard used plasma based weaponary" ALL Asgard weapons AND goauld weapons are plasma, even the staffweapon. The Asgard beam weapon was simply developed to explicitely fight the Ori shields. Like the ancients drones wouldn't be effective against Ori shields but they are devestating against ships without shields (wraith). " the human railguns could be quiet devasting for the borg " *cough cough* Tactical Cube *cough cough*. No, seriously, the whole "use projectile weapons against the Borg is ********. They would adapt too fast for that to be efficient. Just look up tacticaldrone

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ trying to find a new home...

That's how you identify people with a super contagious lethal disease. They become sexy as ****

Good karma+3 votes
Booster101
Booster101 - - 153 comments @ trying to find a new home...

Ori would destroy the whole Star Trek Universe (except the Q's of course)

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Stargate Invasion Sub-Mod

General question;
Would a conversion for the Tauri faction to become a race in the "sins of the fallen"mod realistic?
Just to have more than one faction available and to stomp the others with the Tauri.
Just call it a suggestion

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Mount & Blade II: Bannerlord

Okay, I haven't read all the articles on your page just a general question: How can you make a mod for a game that hasn't been released? Especially when they use a new engine. (But as a M&B veteran I'm very eager to try game and mod)

Good karma+7 votes
Booster101
Booster101 - - 153 comments @ Goa'uld Capital Ship Model

Is that supposed to be a Ha'tak?

Good karma+2 votes
Booster101
Booster101 - - 153 comments @ Stargate - Empire at War: Pegasus Chronicles

I like your tulips too

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Stargate - Empire at War: Pegasus Chronicles

I have looked up some forum discussions. The majority think that the ship is from a Tollan faction (comparable to the Asgard in the Pegasus Galaxy). Because the ship design looks similar and the weapon projectile looked a bit like Ion Cannon. The Sargoth (foothold-aliens) on the other hand have more a slimy bio-technology. You maybe could make some connection between them and the Wraith (similar tech)

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Picture of the week 2016-10 : Community Fun Time

Is that a Wraith Shipyard? I thought they grow and heal themself

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Akira-class

Whenever the Akira appeared in Canon (ST: 1st Contact, for example), it's using photon torpedos. As I see it, quantum torpedos are much harder to produce and don't get issued to regular ships. In the series/movies, the ships equipped with Quantum Torpedos are unique ones like the Defiant or Enterprise-E

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Stargate - Empire at War: Pegasus Chronicles

it isn't a unit. It's a background superweapon, you can't directly control except shooting once in a while like the planetary defense

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ Stargate - Empire at War: Pegasus Chronicles

There is no way in making the destiny a ship in this mod without ruining all the balance. 1. destiny was never destined [pun intended] to be a battleship. It's a transporter || 2. it's design is [oh god another one] ancient. It's far far older than even Atlantis. Thus it's of course a lot weaker. So it would be like the Tauri using an ox cart in space. There's no use in adding a ship that would crush the balance or be of no use at all. You won't find a SW mod that adds the Death Star is unit. And that's the reason that StarTrek mod creators are so damn reluctant to use the constitution class.

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ The Emperor Titan - W.I.P.

The Emperor Titan is between 45 and 54 meteres high, depending on which kind of source you use. The lore isn't quite consistent on that

Good karma+1 vote
Booster101
Booster101 - - 153 comments @ The Second Wave Mode Map

True that. The perfect example would be the battle of asuras. But maybe you could for all Ancient-enthusiasts make a submod where they are about 50% stronger overall. I can code that myself but many can't. Just a suggestion because the Ancient ship are super-popular

Good karma+1 vote