Hello! I'm 20 years old and am currently learning XML for android development and also C# for unity. I really want to make my own games! I'm pretty artistic and specialize in cartoons and have been producing electronic music for about 5 years now.

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What is this: A blog where I can hopefully keep track of my thoughts and experiences as I learn how to develop my own games.

Who I am: I'm a 20 year old college student studying biochemistry in undergrad for medical school.

My experience with coding and making video games: I tinkered with game maker a little bit when I was 15, but don't remember any of it anymore. I created one or two games that I never finished making and were never that playable (or fun hahah).

Strong skills: I think I'm very creative and have a really unique sense of humor. I feel that these will definitely help me design very original and funny games. I'm really artistic too! I love to doodle random characters all over my schoolwork. I have about 5 years of experience with creating music with FL Studio and think that this will definitely help me produce my own music for my games as well as sound bites.

Weak skills: Coding. Last year I learned a little bit of javascript and html from codecademy but I forgot all about that (I should definitely take notes!). Also, I'm not that great with gimp or Photoshop; Hopefully that will change.

Why I am doing this: I just really want to make a game, either for PC or Android, that is fun and immersive. I feel like I want to prove my creativity and originality by being a successful video game developer in a time where there are so many people trying to make it. I also think the whole development process is extremely fun!

How I am doing this: I started this summer by starting a course called "Android Development for Beginners" on Udacity.com. The course is apparently made by google, and I learned a bit from it. I'm probably about 30% complete with it as of right now. About two weeks ago I bought a Udemy course (Something that makes me cringe when I think of it because of how Udemy has a pretty deceitful business model) for only $10.00. The course is called "Learn to Code by Making Games - Complete Unity 5 Developer".

Programs that I'm using are: Unity, UnityScript, Gimp, Fl Studio 10 and maybe more in the future.

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Learning C#

The name C# was really scary when I first heard it. It sounds like something rocket scientists use (maybe it is?). The first project I worked on from the Udemy course is about is called number wizard, a game where the player chooses a number between 1 and 1000 and the computer asks if the number is higher or lower than A or B and the player can choose with the up and down arrows. If the computer get's it correct then the player would press enter and the computer would win. It's pretty lame hahah. Also, you cannot export it as a game, you can only play it in the console.

Things I learned from Number Wizard:

Using int name; to create an integer is pretty simple. Apparently you have to have the integer created before you can assign values to it. I created the integers publicly (I think that's right) so that I could assign values to them, ex: max = 1000; in a private void thingy (whats that called? function that doesn't return?). I learned about void functions. I think these are also called private functions. I learned how to print text to the console and I learned about void Update () { }. In void update I learned about if and else if statements. These are actually pretty simple to use! I used the (Input.GetKeyDown(KeyCode.Whatever)) {};. I also learned that you can add integers just by putting the names in an equation and how I always have to use a semicolon to end some lines in the code.

After that I learned how to make an adventure text game.

Things I learned from the Adventure Text Game:

I learned how to import images onto the UI and create a text in the UI with the Unity sidebar thingy and also with code (text.text = " "). I learned about how enums are like little groups that you can create, call, and have functions run when the group (state) is called. I also learned that if you are scripting in the UI of unity you need to include "using UnityEngine.UI;" up at the top.

I customized my own game called "Spongebob Simulator v1.0" and you can play it here. Make sure to right-click and full-screen!

Anyways, that wraps up what I've learned and I will keep this blog updated as I continue to learn!

Peace out.


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