Euwinpro im see on your video about euwinbeta 4 mod, i have few question. How do you change mag into ammo like BF3, how do you make fire rate icon look like that, and last how do you make capture flag bar is filling circle?
This is my settings for aek971:
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 125
ObjectTemplate.ammo.magSize 31
ObjectTemplate.ammo.reloadAmount 1
ObjectTemplate.ammo.reloadTime 0.001
ObjectTemplate.ammo.firstShotExtraTime 1.5
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
For the capture flag I use 5 differents bars:
hudBuilder.createTransformNode MinSizeMap CPbars 144 123 800 600
hudBuilder.setNodeShowVariable CPInterfaceEnabled
hudBuilder.setNodeColor 0 0.835294 1 1
hudBuilder.setNodeInTime 0.15
hudBuilder.setNodeOutTime 0.15
hudBuilder.addNodeAlphaShowEffect
Go to your "menu_client.zip\hud\texture\ingame\Weapons\Icons\Hud" and edit "firerate_0.dds", "firerate_1.dds" and "firerate_2.dds" textures.
I just resize the texture and place the icons in different places and finally edit node size in menu server (5x7=10x21):
hudBuilder.createPictureNode BottomRightPrimaryAmmo ShotSelect 355 -23 10 21
hudBuilder.setPictureNodeVariableTexture FireRateIconPathString
hudBuilder.setNodeColor 1 1 1 1
hudBuilder.setNodeShowVariable FireRateIconShow
hudBuilder.setNodeLogicShowVariable AND PrimaryClipsShow 1
Good job! The unlock button seems a little small in comparison with the others and the space occupied by the tickets is not well used.
Euwinpro im see on your video about euwinbeta 4 mod, i have few question. How do you change mag into ammo like BF3, how do you make fire rate icon look like that, and last how do you make capture flag bar is filling circle?
This is my settings for aek971:
rem ---BeginComp:DefaultAmmoComp ---
ObjectTemplate.createComponent DefaultAmmoComp
ObjectTemplate.ammo.nrOfMags 125
ObjectTemplate.ammo.magSize 31
ObjectTemplate.ammo.reloadAmount 1
ObjectTemplate.ammo.reloadTime 0.001
ObjectTemplate.ammo.firstShotExtraTime 1.5
ObjectTemplate.ammo.reloadWithoutPlayer 1
rem ---EndComp ---
For the capture flag I use 5 differents bars:
hudBuilder.createTransformNode MinSizeMap CPbars 144 123 800 600
hudBuilder.setNodeShowVariable CPInterfaceEnabled
hudBuilder.setNodeColor 0 0.835294 1 1
hudBuilder.setNodeInTime 0.15
hudBuilder.setNodeOutTime 0.15
hudBuilder.addNodeAlphaShowEffect
hudBuilder.createBarNode CPbars part1 3 256 32 256 16
hudbuilder.setBarNodeTexture 1 Ingame\GeneralIcons\part1.dds
hudbuilder.setBarNodeTexture 2 Ingame\GeneralIcons\empty.dds
hudBuilder.setBarNodeValueVariable TimePreCPIsTaken
hudBuilder.setBarNodeValueVariable
hudBuilder.createBarNode CPbars part2 1 272 0 16 256
hudbuilder.setBarNodeTexture 1 Ingame\GeneralIcons\part2.dds
hudbuilder.setBarNodeTexture 2 Ingame\GeneralIcons\empty.dds
hudBuilder.setBarNodeValueVariable TimePreCPIsTaken
hudBuilder.setBarNodeValueVariable
hudBuilder.createBarNode CPbars part3 2 128 80 256 16
hudbuilder.setBarNodeTexture 1 Ingame\GeneralIcons\part3.dds
hudbuilder.setBarNodeTexture 2 Ingame\GeneralIcons\empty.dds
hudBuilder.setBarNodeValueVariable TimePreCPIsTaken
hudBuilder.setBarNodeValueVariable
hudBuilder.createBarNode CPbars part4 0 224 0 16 256
hudbuilder.setBarNodeTexture 1 Ingame\GeneralIcons\part4.dds
hudbuilder.setBarNodeTexture 2 Ingame\GeneralIcons\empty.dds
hudBuilder.setBarNodeValueVariable TimePreCPIsTaken
hudBuilder.setBarNodeValueVariable
hudBuilder.createBarNode CPbars part5 3 0 32 256 16
hudbuilder.setBarNodeTexture 1 Ingame\GeneralIcons\part5.dds
hudbuilder.setBarNodeTexture 2 Ingame\GeneralIcons\empty.dds
hudBuilder.setBarNodeValueVariable TimePreCPIsTaken
hudBuilder.setBarNodeValueVariable
Thanks you so much this is really helping, but how about the fire rate icon?
Go to your "menu_client.zip\hud\texture\ingame\Weapons\Icons\Hud" and edit "firerate_0.dds", "firerate_1.dds" and "firerate_2.dds" textures.
I just resize the texture and place the icons in different places and finally edit node size in menu server (5x7=10x21):
hudBuilder.createPictureNode BottomRightPrimaryAmmo ShotSelect 355 -23 10 21
hudBuilder.setPictureNodeVariableTexture FireRateIconPathString
hudBuilder.setNodeColor 1 1 1 1
hudBuilder.setNodeShowVariable FireRateIconShow
hudBuilder.setNodeLogicShowVariable AND PrimaryClipsShow 1
Ok many thanks:D, and godluck with your awesome Mod :)
euwinpro the Cpbar is working but why my third and first bar is activated on same time and the fourth and second also have same problem
Necesitas editar y ajustar las texturas.
Send.firefox.com
euwinpro could you just send me the textures and con file
Mega.nz
Thx i will try to fix it