Pleasure is all mine releasing the effects into the world! ^^_
Pleasure is all mine releasing the effects into the world! ^^_
Thanks a lot Sph!nx, I'm really happy to hear this :)
Yeah, it was a long road and I'm still not at the end of it but it's a huge step for a game.
You have a really nice tileset, especialy the buildings GFX. Only trees are a bit too rounded. Few edgy leaves here and there would look nice I think?
Anyway, well done, keep it up ;)
Hey, cheers Zillvr! ^_^ I'm really glad you like the stuff from the game so far.
I didn't think much about the credits except from those displaying in the starting scenes of the game. Your ideas sounds REALLY cool and I'll surely consider it. I have more than few people to mention in the credits but I think I can implement that into menu graveyard as well.
Morbid or not, it's a really nice idea that I like. Thanks ;)
If you'll have any more suggestions just let me know, I'll gladly hear you out.
I will let you know for sure.
I'm using my own engine which I'm developing while working on the game. Engine is based on SDL and OpenGL :)
Thanks everyone! ^_^
Thanks for your word. Yeah, I was hoping for more but anyway, I need to keep pushing forward. I'll be going for the Alpha-Funding program - selling early-access version with few maps and keep the development on.
About the lighting, there are no shaders involved, just a rendering with blending functions.
I blend lights with black texture which I blend with the whole scene at the end. I'll be making a tutorial about it soon because I get this question many times.
Wow, you've made A LOT of progress since I checked out your game. I'm so excited about this, well done and keep doing going :)
I'm doing my best but some of the sprites, especially characters & enemies will get updated witch more frames and better animations.
Cheers ^_^
Haha, thanks man, let's do this then :D
Thank a lot everyone :)
Short demo-preview will be available when the Crowdfunding campaign starts and you'll be able to give it a try.
Don't forget, 11th of November ;)
I didn't know the game is ready for trying. Downloading it ASAP! #excited
Wohoo! I'm not the WiiU player but still, great news. Should you decide to port i there you have what you need :)
Hehe, I just wanted to make monday better for some people but I'm glad it brough people here as well, thanks :)
Yeah, it's a good thing to keep your page updated - people like that ;) Your game looks great, punching raptors and all that lol
Oh no, far from that. I had a small pause due to moving out of the appartment, school etc. so I wasn't updating this page at all. I'm alive and kicking and as you can see, Courier is progressing pretty well :)
That's really nice tile transition!
Yay, I'm really happy to hear this, thanks! Also, thanks for tracking my project - I'll make it worthwhile with even more cool stuff ok? :)
Thanks a lot Arethrid, I'm really glad you like it :) There will be more much more details to make everything even better.
Thanks a lot everyone, your positive comments are much appreciated :D
Congratz for exposure, your game deserve this and more. Can't wait for the release in 2014 :)
So lovely <3
Hey, thanks guys. I appreciate your dying will to try this out! I'm not sure when will the first "ready-for-public" build be ready but I'll let you know for sure when the time comes :)
Thank you so much everyone it means a lot! I'm really glad I'm not the only who who likes what I did :)
@monsieur_max: That's great! It feels really nice right?
Thanks a lot, I appreciate it :) You can expect new updates every wednesday which comes from "Wednesday Recap" - weekly report on my blog.
Haha, imagination can do miracles right? :) But yeah, that's his back for sure.
Blodyavenger
Primož joined
My name is Primož Vovk born in the year of 1989. When I was young (around age of 7) I've put my hands on the first 3 games - Pentix, Sokoban and Crystal Caves. Those games had huge influence on me and because I wanted more and more I came to stage of "Duke Nukem 3D" for which I started making maps and small mods for fun and at that time I said "Hmm...how great would it be to create a game" and then I started to dream...