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29 participants registered, only 8 went through the hard sweat-and-tear-deadline-phase... only 1 can take the first place and the cash!
winners announced
Ten weeks are over, judging starts, good luck to all of us :D
judging time has started!
Three-party conference with cityy and noruen, screenshots from week 5
week5, interview with noruen and cityy
As already mentioned in the last article, here is the interview with martinheterjag, one drop out, neat new screens
interview with martinheterjag
Despair and martinheterjag took some time to give me an interview about their mapping techniques and themselves. Registration's closed. New mappers joined...
interview with despair, news about competition
The #4 level design competition for Quake3 finally has been launched, nevertheless you can still register to take part! But still... what is Maverick's...
the competition has been launched - mappers sign in!
Version 0.3.10 mainly includes a license and some small changes.
q4run v0.3.10 beta
This entity removes all weapons specified in its entity window.
remove weapons
The core of Q4Run - the timers. Without these entities it wouldn't make any sense to play this modification.
creating timers
Since Q4 version 1.1 an addon.conf is needed and replaces the old def file. Quake 4 recognizes the data, given in this file, and can thereby display the...
map configuration file (addon.conf)
This tutorial explains how you set up your q4radiant correctly, so you can create your own q4run maps from the beginning on without any troubles.
preparing the editor
Because of a nasty bug, the new version comes earlier than expected.
q4run v0.3.9 beta
The Q4Run team has released a new version of their trick-jumping mod for Quake 4. It brings several changes and fixes with it.
new version of q4run available
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