And on the 9,234,5234,234 day, he said, let there be Antony.

Report RSS Do programmers dream of electronic artists?

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Seriously, finding an artist is like finding love. :)The game is coming along very nicely. I just fixed 3d text in the custom gui. It's now very clear. quite dull still though, I must change back to the font I used in the 2d gui. Or perhaps one that is not (c) or possibly (c) as tbh i have no idea where i got it from now :)The A-RPG framework is going to be a very awesome thing indeed if you both a)a unity3d developer(or willing to learn) and b)wanting to make a deep story based game experience without having to code all the boring low level stuff. It will let you write a full game, (not without coding...i don't subscribe to the school of thought that coding is secondary. you must code to make a good game. you must. visual editos do not work. But that's just my opinon :) ) But the coding will be purely high level stuff. Like, say you wish to include a new animated character, in your game world? You'd create a new class, and extend the GameBase class(Possibly another by the time it's released, to make things simplier)The framework introduces a new concept. The Mega-Class - Basically, nearly all information type of packets use the same singular class(Which has a nice custom inspector editor) - this allows information re-use across several sub-systems, and also reduces dev time quite a bit cos you dont have to create copies of similar information just because each sub system uses it's own class and structure.
GameBase is the name of the class. For example, one gamebase object can describe a few lines of dialouge, it's responses, a order, a waypoint,or anything else in the game. The name mega-class is inspired by Mea-Texture, as it's similarish in design.
Anyway, keep looking toward the sky, for you never know when aliens will land. (I couldn't think of how to end the blog...)

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