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Comment History  (0 - 30 of 168)
OnlyaWanderer
OnlyaWanderer - - 168 comments @ No thirst, hunger, sleep effects from bandages and tourniquet

FINALLY I'M NOT INGESTING THE BANDAGES ANYMORE

Good karma+3 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ new eat - Chernobyl cucumber

Just say bbc man, no need for this

Good karma+3 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ TERRIFYING PSI-STORMS 3.0

I'm at the site all the time. I have my eyeballs open all the time. Good luck. Btw, I still don't know where the **** are the sound files that play during a surge. It's the biggest mistery of the century, they are pathed to that folder and it's ******* empty
^ ^
O.O

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ TERRIFYING PSI-STORMS 3.0

Well, I'm on manual install LMAO XD
So that's to consider, maybe it's not even worth the effort

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ TERRIFYING PSI-STORMS 3.0

Wellp, no terrifyng **** for me :'(
Thanks for having a look anyway man. I'll still give it a 10/10.
Cheers

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ TERRIFYING PSI-STORMS 3.0

Hey Eric, can you try looking into my case here?
I'm using NPCs die in emissions by Demonized(www.moddb.com/mods/stalker-anomaly/addons/npc-die-in-emissions-for-real) and it apparently messes with the surgemanager.script, the one that define the sounds used.
I checked it and I don't know how the **** it's playing sounds that are pathed in the blowout folder but mine is EMPTY, except from the "cut" folder with the crows sounds.
Can you look into it? Make it compatible or something? I can't figure out what is going on.

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Terrifying Psi-Storms 2.0

Can someone link me their original blowout folder. Mine doesn't have the psi_storm_siren.ogg for some reason.
Even if there is nothing in the folder, the siren and normal sounds still play. Am I missing something?

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Blood Pools (With Trails And Steps) (UPDATE 1)

I don't understand, the blood in my game is so much darker and colorless with the realistic blood from Fedia.
Even though he says he didn't touch the colors, the blood in your images is so much redder than mine.

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Terrifying Psi-Storms 2.0

Nvm now idk if this works with sound overhaul by Solarint. :'(
The blowout folder is different.
Are they compatible?

Good karma+2 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Terrifying Psi-Storms 2.0

To me, that's cinema....

Good karma+2 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Izlom retexture V2.0

If only one is used, why have all the other files in there?

Good karma0 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Type 38 Arisaka Rifle

It worked! Thanks!

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Type 38 Arisaka Rifle

Hey author I have a question here. I'm seeing some files on this mod that I already have in my game script folder. Turns out they're from "Barry better knives and barry's more melee features".
Files like: animation_common, uni_anim_core, aol_sprint_cancel, aol_anim_transitions etc.
I saw Barry on the credits so I'm assuming the animation base has his part, but are they safe to overwrite without breaking their mods?

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Companion carryweight and looting rework 1.1

Thanks! but although I commented on the errors and stuff the mod is still working as intended, I just don't know if the errors are harming anything else.
So don't worry too much.

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ [1.5.1/1.5.2] Banjaji's Undercover communications v1.1

I see. Thanks for taking some time to answer man. Love your mods!!!

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ ADVANCED HANDHELD FLASHLIGHT (DLTX) 1.2 update

I made it. I just placed the config file and nothing else. Works fine. Thanks for the mod!

Good karma+2 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ ADVANCED HANDHELD FLASHLIGHT (DLTX) 1.2 update

Nvm, I thought this was an alternative to the mods that changed the "items_devices" files but it changes the "new_loadouts" and I already have other mod that changes it.
Is there a way to install your mod just to change the flashlight range and keep the new loadout and price out?

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ [1.5.2] Artefacts Variationizer 1.5.2 (UPDATE 3)

Would this work with Artifact Renovation(https://www.moddb.com/mods/stalker-anomaly/addons/artefact-renovation)?
Because that mod already changes a LOT about artifacts and their strenghts.

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Sprys Weapon Soup (OWA + DLTX)

Really? So that means I got screwed alone.
Fantastic!

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Ukrainian voice rose team panel (UAVRTP) + G.A.M.M.A.

People are dumb. The suited guys on the top lift their fingers and the common people kill themselves for them. I would rather die for deserting than killing myself for those megalomaniacs.

Good karma+2 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ [DLTX] Simple Weapons Pack

Don't think the author is even around anymore but...
Idk how anyone didn't addressed this issue yet.
The thompson's iron sight is broken :( Drive.google.com
Does anyone know how to fix it?
I'm using EFT reposition btw, but I don't think that's the issue, since all the other weapons are working fine

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ [1.5.1/1.5.2] Banjaji's Undercover communications v1.1

Hey ppl, I need some help
Does anyone know if the mod applies only to your faction? What about our allies?

Good karma+2 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Flash Grenades (Zarya-2, M84 and M7290)

Thanks for the update ppl

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ World Spawns Rework [BETA V1.2]

It's in the description how to install mid game. Read it

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Pseudo-giant substitute (Fixed)

I see. Yeah maybe. I used a molotov from mrdemonized mod too. Maybe thei're op against them? Well, thanks for clarifying :)

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ World Spawns Rework [BETA V1.2]

Peeps, I had an idea for a cool mod but obviously I know jack about modding. Is there a place where I can suggest someone to do it?
The idea is to "unlock" the game stronger and more mutants spawns right at the beginning of the save. To me it never made sense the game "waiting" for you to get stronger to release stronger mutants in the world. I think it was a ceirtan amount of days before the mutants started to get stronger.

Good karma0 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Pseudo-giant substitute (Fixed)

Hey hey, author. I was playing around with this mod installed and noticed something. Are they easier to kill? I don't know if it's just my impression but it looks like they are waaaay easier to kill.
Is there a way to throw their health up a little bit more?

Good karma+1 vote
OnlyaWanderer
OnlyaWanderer - - 168 comments @ [1.5.1/1.5.2] Banjaji's port - Iron child

Right when I'm about to start an iroman gameplay. Thanks man. *massages your balls*

Good karma+2 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ Pseudo-giant substitute (Fixed)

Thanks a bunch!!!!

Good karma+2 votes
OnlyaWanderer
OnlyaWanderer - - 168 comments @ EFT Weapon Reposition updated 2.2

100 more or less. A lot of them are small tweaks though.

Good karma+1 vote