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MURK GZDoom prototype Available to download
Doom II

MURK GZDoom prototype Available to download

MURK 2 comments

Project installers in two versions of texture and shader quality.

MURK GZDoom gameplay prototype release date
MURK. GZD prototype

MURK GZDoom gameplay prototype release date

MURK. GZD prototype

Finally, we ready to release the first stable version of the project. Our dear patrons will get access at the end of this week.

MURK GZDoom gameplay prototype release date
Doom II

MURK GZDoom gameplay prototype release date

MURK

Finally, we ready to release the first stable version of the project. Our dear patrons will get access at the end of this week.

MURK. Ghost fight gameplay
Doom II

MURK. Ghost fight gameplay

MURK

A new gameplay video shows the mechanics of fighting ghosts and something else

New screenshots
Doom II

New screenshots

MURK 1 comment

New screenshots from cinematic cutscenes. GZDoom real time footage.

MURK. Ghosts mechanics
Doom II

MURK. Ghosts mechanics

MURK 2 comments

Some ghosts are invisible from a distance. But the player senses their hidden presence and can avoid damage from their influence.

MURK. Marble with PBR & cubemap reflections
Doom II

MURK. Marble with PBR & cubemap reflections

MURK 2 comments

Applying modern Shader features in GZDoom. Here is glossy marble with cubemap reflections.

MURK. Shader fire in GZDoom
Doom II

MURK. Shader fire in GZDoom

MURK

Procedural generation of the torch flame. 2 types of noise and a color gradient map are used.

MURK. Testing new environment
Doom II

MURK. Testing new environment

MURK 1 comment

Setting up a new environment - a night forest with ancient buildings.

MURK. Flares, weapon & ghost sounds
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MURK. Flares, weapon & ghost sounds

MURK 1 comment

Customize the game environment, sounds of weapons and monsters.

MURK. Interactive lights and dispelling ghosts
Doom II

MURK. Interactive lights and dispelling ghosts

MURK

First look at the basic mechanics how the light acting on ghosts.

House of the Rising Sin indoor teaser
Doom II

House of the Rising Sin indoor teaser

Blood: The Curse Hunter 3 comments

The house of rising sin is a very dark place. Here come true all the dirty fantasies of Cabal cult members.

House of the Rising Sin Look Around WIP
Doom II

House of the Rising Sin Look Around WIP

Blood: The Curse Hunter

Review of the third location of the project. Walk around the courtyard, roof and interior.

V0.24 new loacation gameplay video
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V0.24 new loacation gameplay video

Blood: The Curse Hunter

New location, new monsters, new OST, many fixes and chages.

BLOOD: The Curse Hunter. Title sound track by Crude Hoplon
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BLOOD: The Curse Hunter. Title sound track by Crude Hoplon

Blood: The Curse Hunter

The project celebrates a great event. The talented composer Crude Hoplon is working on an official soundtrack for the Curse Hunter. We present to You...

Curse Hunter V 0.2 download avaliable
Doom II

Curse Hunter V 0.2 download avaliable

Blood: The Curse Hunter 1 comment

Added a new location - Cave Garden. You can start the new game from this location. The player will be given enough of everything to play...

BLOOD: The Curse Hunter. New interactivity
Doom II

BLOOD: The Curse Hunter. New interactivity

Blood: The Curse Hunter 3 comments

A new level of interactivity. Use objects as a shield, damage from thrown objects, eating and throwing rats (for fun and health recovery).

BLOOD: The Curse Hunter. Flare gun flares test
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BLOOD: The Curse Hunter. Flare gun flares test

Blood: The Curse Hunter 2 comments

New advanced lens flare effect for flare gun. Can be turned off in settings.

Blood: The Cult Early access
Blood: Fresh Supply

Blood: The Cult Early access

Blood: The Cult 1 comment

Started early access to new episode for original Blood & Blood: Fresh Supply.

BLOOD: The Curse Hunter. Lens effects.
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BLOOD: The Curse Hunter. Lens effects.

Blood: The Curse Hunter

New exclusive update is coming. New lens flare visual effects, many bugfixes and monsterless map02 are will be included.

BLOOD: The Curse Hunter. Advanced lens flares test.
Doom II

BLOOD: The Curse Hunter. Advanced lens flares test.

Blood: The Curse Hunter 2 comments

Here is updated Unreal-style light coronas + Dirty Lens Flares Effect.

BLOOD: The Curse Hunter. Unreal-style light coronas effect test
Doom II

BLOOD: The Curse Hunter. Unreal-style light coronas effect test

Blood: The Curse Hunter 6 comments

For the first time on the GZdoom. Write in the comments, if this has already been seen on this engine.

BLOOD: The Curse Hunter. Rain ending.
Doom II

BLOOD: The Curse Hunter. Rain ending.

Blood: The Curse Hunter 1 comment

Weather change in the open part of the second location. Improved rain, thunderstorm and smooth cloud dispersion.

BLOOD: The Curse Hunter. Cave Garden WIP 2
Doom II

BLOOD: The Curse Hunter. Cave Garden WIP 2

Blood: The Curse Hunter

The video shows a fragment of the Cave Garden location. Work on the map is close to completion.

BLOOD: The Curse Hunter. Video of new map WIP
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BLOOD: The Curse Hunter. Video of new map WIP

Blood: The Curse Hunter 5 comments

The second map is in development. Expands your monster and weapon lists. New game mechanics are there.

Blood: The Curse Hunter. macOS plants shader fix
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Blood: The Curse Hunter. macOS plants shader fix

Blood: The Curse Hunter

This patch disables 2 incorrectly working shaders on Macs.

Blood: The Curse Hunter. Public demo - Download available
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Blood: The Curse Hunter. Public demo - Download available

Blood: The Curse Hunter 3 comments

We're proud to share our Blood: the Curse Hunter demo in public. Thanks to closed beta testing we've managed to fix some bugs...

Blood: The Curse Hunter. Project development plan.
Doom II

Blood: The Curse Hunter. Project development plan.

Blood: The Curse Hunter 2 comments

There are going to be at least 2 episodes containing 5-6 big maps each. New map release is scheduled for every 1.5 - 2 month.

Blood: The Curse Hunter. Demo avaliable to download
Doom II

Blood: The Curse Hunter. Demo avaliable to download

Blood: The Curse Hunter 6 comments

This demo version consists of two maps available to play in any order.

BLOOD: The Curse Hunter. New titlemap cutscene
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BLOOD: The Curse Hunter. New titlemap cutscene

Blood: The Curse Hunter

New titlemap cutscene with brand new Caleb art. Published date of early access.