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Project installers in two versions of texture and shader quality.
Finally, we ready to release the first stable version of the project. Our dear patrons will get access at the end of this week.
Finally, we ready to release the first stable version of the project. Our dear patrons will get access at the end of this week.
A new gameplay video shows the mechanics of fighting ghosts and something else
Some ghosts are invisible from a distance. But the player senses their hidden presence and can avoid damage from their influence.
Applying modern Shader features in GZDoom. Here is glossy marble with cubemap reflections.
Procedural generation of the torch flame. 2 types of noise and a color gradient map are used.
Setting up a new environment - a night forest with ancient buildings.
Customize the game environment, sounds of weapons and monsters.
First look at the basic mechanics how the light acting on ghosts.
The house of rising sin is a very dark place. Here come true all the dirty fantasies of Cabal cult members.
Review of the third location of the project. Walk around the courtyard, roof and interior.
New location, new monsters, new OST, many fixes and chages.
The project celebrates a great event. The talented composer Crude Hoplon is working on an official soundtrack for the Curse Hunter. We present to You...
Added a new location - Cave Garden. You can start the new game from this location. The player will be given enough of everything to play...
A new level of interactivity. Use objects as a shield, damage from thrown objects, eating and throwing rats (for fun and health recovery).
New advanced lens flare effect for flare gun. Can be turned off in settings.
Started early access to new episode for original Blood & Blood: Fresh Supply.
New exclusive update is coming. New lens flare visual effects, many bugfixes and monsterless map02 are will be included.
Here is updated Unreal-style light coronas + Dirty Lens Flares Effect.
For the first time on the GZdoom. Write in the comments, if this has already been seen on this engine.
Weather change in the open part of the second location. Improved rain, thunderstorm and smooth cloud dispersion.
The video shows a fragment of the Cave Garden location. Work on the map is close to completion.
The second map is in development. Expands your monster and weapon lists. New game mechanics are there.
This patch disables 2 incorrectly working shaders on Macs.
We're proud to share our Blood: the Curse Hunter demo in public. Thanks to closed beta testing we've managed to fix some bugs...
There are going to be at least 2 episodes containing 5-6 big maps each. New map release is scheduled for every 1.5 - 2 month.
This demo version consists of two maps available to play in any order.
New titlemap cutscene with brand new Caleb art. Published date of early access.
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