I understand where that mindsets coming from, so I bet you are going to tweak down all units, especially on melee move of course, at some points to make it more balance.
Btw is the cancel system is working yet? It looks fantastic in your video.
I understand where that mindsets coming from, so I bet you are going to tweak down all units, especially on melee move of course, at some points to make it more balance.
Btw is the cancel system is working yet? It looks fantastic in your video.
First of all, thanks for keep releasing all of your hard work.
I have few comments here too, mostly regards to G Gundam series (God and Master specifically). Please bear in mind that I suggest from EXVS and GVGNP perspective.
- While I like all the animation you put all efforts in it. I have a hard time to get a good control due to long-animation. For example, D skill has almost a second charge up time and for almost another second for the travelling skill, which I find it is a little difficult to use in fire fight. It is much worse when I have hyper mode on, which extend charge up to several seconds. Other Gundams would easily interrupt the charging animation via normal BR or even combos out of them. So my suggestion is you might want to add invulnerability or reduce charge up time, just like Awaken Unicorn that have frontal guard during using beam magnum special.
- This point is also related to last point, the hyper mode of both God and Master is taking too long in fast-paced battle; however it looks very epic though.
- This is only a suggestion that the god finger skill should be grab skill instead of dash attack.
+ I really like how you improve FA/Awaken Unicorn though. In my opinion, it is almost perfect balance between mobility, charge up time and raw power. The control of it is very fluid and the F Special in both normal and EX mode is very epic.
As always, keep up a good work
I'm kinda away from UKWXP modding now. But I'm glad that you are still alive and kicking.
Great job! I'll test them when I have time.
Bugs I have been found so far.
- IWSP Strike: left sword has green beam effect on right sword
- Epyon: after finish whip slash (X) in mid air, it continue floating until another button is pressed.
So quick! You finished 5 mods + extra while I still haven't finished a single mod within same time period.
Btw great job!
I will send the mod that implemented this system to you probably on Friday or Saturday
The last folder will effect every actions so if you code something like @int[188] = 0 in the last folder and make it runs every time. The sub 4 cannot be charged at all.
Personally, I just prefer to see gundams with changeable mode because it just looks more elegant. (I know, it is also harder to make cuz you need to add many joints in .hod file)But I respect your choice.
Wow Virsago!
Hoping that you would bring X/X Divider along with this monster
Great mod and very quick bug fix!!
I have a comment on Red Frame Dragon regarding to Caletvwlch Beam Sabers move (sub 3 I believe). I think you should change effect similar to 00q trans-am quanta or 00r's raiser sword (the Chinese 00q and 00r one). I think that effect is more resemble to large beam sword.
Btw do you plan to include FAZZ/EZZ in your future version? I haven't seen completed ZZ mod for a while.
I am pretty sure that this was worked in previous version in Origin but the latest one (now its Mar 6, 2017), the EA screw the CNC3.exe file by going to split menu between CNC3 and KW instead of directly launched into game... So I cannot make any mod work atm...
GLA Stealth General Panic general power causes mismatched game. I already try this once but when I launch panic, the game disconnect itself.
Also, I don't sure whether it is but or its your intention but the Seraph seems to fire only missile to infantry, not all weapons.
1024 for me since i can't tell the difference
Your model and texture are great but whats more stunning is your idea. You generate them very quick that I can see an update everyday.
Keep up good work
I hope it doens't use any special patch to install this, but if so, I don't mind.
It's a real Orca prototype :D
I hope this one will be on desura because i couldn't manually install it -*-
WOW ShockWave mod still made it in top ten, still it is a great mod.
I have the same problem and I already tried delete skirmish.ini but still it doesn't work. anything to get this mod work?
btw I use desura to install this mod.
The greatest news of the year ever!!
I love new robot theme!!
it just look totally better form previous one
btw superweapon patriot ambush is cool idea too
Isn't this game from Spring engine?
Anyways it's looking good....Tracking!!
Stealth tanks are surround GDI force and prepare to ambush. GDI just shooting baits xD.
idk where to report bug so i decided to report them here.
- Laser gen Ion cannon tech (mayb one of their ion unit)cause mismatch in online play.
- Stealth Gen, after capture one of enemy unit which use power, so scud silos are remain offline and cannot regain the lost power even all of catured unit are destroyed (when play against laser.)
- Infantry Gen, when after upgrade relay center to infantry relay. When the relay was destroyed there is a somekind of drone hidden in the ground and generals power tab isn't vanish.
- Toxin gen, Chemical Delivery General Power on Nerve agent specialization can unlock 2 power which is canister artillery and superweapon unit which it should only unlock hero unit only.
- Tank Aggressive AI Always cause mismatch when reaching its base.
a great mod i've been played so far and actually i play only this mod at this time. This mod is ROCK!
Good to see this mod alive.
keep up a good work!
Wow Spiral effect! Is there a Supernova on EARTH?
Can't run. It says my VGA is not installed properly. I tried to re-install it but didn't work at all...
That's a good news that you will improve the AI soon. THX.
Keep on good work.
BeWarn
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