Hmm, I'll go through and make sure the creation kit is finding the model correctly, let me know how it goes please.
Hmm, I'll go through and make sure the creation kit is finding the model correctly, let me know how it goes please.
What issue are you having with it exactly?
Please remember, this DOES require the Dawnguard DLC to work.
At the Shrine of Peryite outside Markarth :)
I made one of these as a non replacer for all werewolves, just an individual replacer but nexus took it down, I think someone on Steam uploaded it there though
Help yourself, but don't upload to the Nexus, those pricks will remove it.
No clue, I had multiple people use the mod before I uploaded it, I'll try to see what's wrong with it and fix it asap
Doing some more work on this, I'm gonna try to also make it a learnable spell and a craftable armor. Glad you enjoy it!
When MoMod v13 comes out you guys can use the Unique Player Werewolves mod, go the mesh folder, copy the name of the original mesh, delete the original mesh and add this mesh and rename it to match the original, since the textures will already be installed by MoMod v13 and there you have it.
When MoMod v13 comes out you guys can use the Unique Player Werewolves mod, go the mesh folder, copy the name of the original mesh, delete the original mesh and add this mesh and rename it to match the original, since the textures will already be installed by MoMod v13 and there you have it.
Me either, even in looking through the mesh folders and console commands, he's not there
Any chance of making the original blue one?
Beta464
Brian joined
I'm just a soft core gamer, I'm currently trying to learn how to make mods but for now I just translate or improve upon foreign or dead mods.