After finishing my formal studies in Canberra, Australia I engaged in internships, mod projects, and freelance work until I was lucky enough to land a junior position in Tokyo, Japan working on both games and movies. Within months I was promoted to team leader for Props & Environmental art. This position exposed me to many different types of projects ranging from high-poly cinematic characters to real-time environment assets. This has allowed me to learn a wide range of skills but, more importantly, it has helped me find my true passion.

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Double Barrel Shotgun
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Description

A Double Barrel Shotgun created for "Re-Wolfenstein 3D" playable game modification on the source engine. Aiming for a semi-toon style with contour lines. -3ds Max 2010 & Photoshop CS3

Portfolio: Benroachstudios.daportfolio.com