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Title is horrible, but the "turn based science fiction" sounds very promising. Looking at those dungeon walls / rocks first I thought the graphics is from Spiderweb games, like Avernum or Geneforge. :) Then the palm trees look more like XCOM. The creature targeting bodyparts and the soldiers look nice. Make the bodypart targeting UI fast like in Fallout 1-2, please.
Looks great! I wish this were turn-based.
Pretty planet! I was expecting an XCOM UFO Defense unfolding, once I saw the excellent blue marble realization on the video. :)
Not a bad idea!
I still remember the amazing Westwood animated installers!! How we watched in awe Dune, C&C and Tiberian Sun on our old-old PCs! :D
This is a surprise. As I was looking for alternatives to Everspace and Steam of course didn't bring this up in the short "Games like this" list.
Are those floating sheep? :D
Those full white RGB:255 engine exhausts and same for rockets and your projectiles should all be decreased in brightness, made transparent and colored: like blue engine exhaust for the enemies with lowered intensity and you are shooting brighter colored laser-plasma [but not white] into those enemy engine exhausts - as we see in your video. But this way we actually will be able to see something, other than being eye-strained + blinded by those white patches (growing-with-battle-intensity) currently in your video. This way you can communicate more information to the player = about your amazing engine exhaust effects and the nicely done laser energy-projectile particle effects.
Engine exhausts can be done with cone/baseball shaped transparent meshes too (gradient alpha), because particle emitters usually aren't able to follow a wildly maneuvering spaceship in 3D space properly. Meshes always remain attached to the engine.
So, you are doing an Ur-Quan Masters II DiG-style? :)
Overall map Art Direction is excellent! I'm not a big fan of those dented profile pics, but everything else is very professionally done. Maybe as a QoL feature, you could enable slightly bigger dialogue fonts. Other than that, its perfect and we KNOW it and are watching this game!!
You should enable a landing with that ship so we can attack those soldiers Laser Squad-style. Then a turn-based combat begins. :D
Professional. Good to see games of this type still made!
Your worst decision so far was this scanline shader, which made the trailer an eye-straining unwatchable mess for me. Good luck!
Its crucial we must have an Ork Princess in this game.. to court her.
Yellow and that pastel greyish brown on heroine's face makes her repulsive, IMO.
Another game - with really nice combat animations - that would be perfect as a Turn-Based game!!
Wait! Are those Flying wild boars??! :D
With this kind of cartoon graphics you need to make the combat gory & visceral for me to get interested.
Thank You for this valuable information!
My remarks are based on this video
Those animated fire spirits look excellent! The artist, who did it was well worth the investment! Music is surprisingly well done. Overall graphics of the over-world is nice and appealing. I got interested in the walking I saw on the world screen, however I encountered an instant turn-off:
You need to increase the fonts everywhere to at least 2x. This way older customers (30+.. 40+), won't turn away from your game, just because they can't see what is written on screen. Upgradeable buildings in cities look a bit goofy like cupcakes / cookies laid out on the Christmas table.
For later, when you have money to pay for added animations:
+ It is crucial in such combat games, that when anybody is hit with a weapon or spell on the battle screen, they should scream or howl in pain and their body should be visibly kicked back or moved in some way, so they look hurt.
+ Death animations must be improved with a death-scream and a proper animation of "collapsing to the ground"
This game would be amazing as turn-based!
Congratulations for the unique visuals and you doing it all! After the success of this project - I hope - we will be seeing you on Steam with the NEXT game. You appear to be an original artist, a worthy addition to our community of Indie Developers!
HA! I have been developing a surprisingly similar idea since ~2014. Glad to see your idea is based on Pirating and the rules of such. I wish you success and speedy Early Access on Steam!!
My heart jumped on the hope this is TB.
Tried to search on YT for a ISG combat video, but everybody is focusing on non-combat in their 1.2 gameplays, which I find boring.
This would be way more fun close to the beach with the piranha snacking on swimmers legs. Then come the forces of Baywatch and they try to shoot our hero with rubber bullets and or catch the piranha with special nets.
Refreshing to see such amazing pixel art!
Because you gifted us with important information about Steam sales, I decided to write my impressions.
Beast Battle: Art. Okay, beginning project almost made from free. In that case, good work.
Necromancer Returns: Art is better. Should have done more blood & 'Creature Hit' + death/fall animations along with well placed death cries and howls, when monsters die. Steam Intro is silly, probably you meant it for children: OK
Mostly Positive (59) is a very nice change!
Magicians Legacy: Nice improvements! Could use above anims suggestions, as I re-watched HOMM3 combat and that is pretty gritty + excellently done. Since you apparently develop for children, they have young eyes, so I guess the small font size on the UI is perfect for them.
If you don't really intend these games for just kids, I would advise to incorporate grittiness and similar anim+effect richness as HOMM3's combat has. + GUI font size increase to at least 2x in game sections shown at 0:19 on Steam video.
If I were your art lead, I'd do this to the current graphics: