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baszermaszer
baszermaszer @ Anority 0.941

Title is horrible, but the "turn based science fiction" sounds very promising. Looking at those dungeon walls / rocks first I thought the graphics is from Spiderweb games, like Avernum or Geneforge. :) Then the palm trees look more like XCOM. The creature targeting bodyparts and the soldiers look nice. Make the bodypart targeting UI fast like in Fallout 1-2, please.

Good karma+1 vote
baszermaszer
baszermaszer @ Galaxy of Empires - Space strategy - Gameplay video

Looks great! I wish this were turn-based.

Good karma+2 votes
baszermaszer
baszermaszer @ An introduction : Orbis Multiplex Devlog #1

Pretty planet! I was expecting an XCOM UFO Defense unfolding, once I saw the excellent blue marble realization on the video. :)

Good karma+2 votes
baszermaszer
baszermaszer @ Special Space Force on IndieDB

Not a bad idea!

Good karma+1 vote
baszermaszer
baszermaszer @ Reborn's Coming Back!

I still remember the amazing Westwood animated installers!! How we watched in awe Dune, C&C and Tiberian Sun on our old-old PCs! :D

Good karma+1 vote
baszermaszer
baszermaszer @ Save 25% off Absolute Territory in the Winter Sale

This is a surprise. As I was looking for alternatives to Everspace and Steam of course didn't bring this up in the short "Games like this" list.

Good karma+2 votes
baszermaszer
baszermaszer @ Implementing the voice over

Are those floating sheep? :D

Good karma+1 vote
baszermaszer
baszermaszer @ Underspace December 2020 Devlog Summary

Those full white RGB:255 engine exhausts and same for rockets and your projectiles should all be decreased in brightness, made transparent and colored: like blue engine exhaust for the enemies with lowered intensity and you are shooting brighter colored laser-plasma [but not white] into those enemy engine exhausts - as we see in your video. But this way we actually will be able to see something, other than being eye-strained + blinded by those white patches (growing-with-battle-intensity) currently in your video. This way you can communicate more information to the player = about your amazing engine exhaust effects and the nicely done laser energy-projectile particle effects.

Engine exhausts can be done with cone/baseball shaped transparent meshes too (gradient alpha), because particle emitters usually aren't able to follow a wildly maneuvering spaceship in 3D space properly. Meshes always remain attached to the engine.

Good karma+1 vote
baszermaszer
baszermaszer @ The Interface, The History And The Creatures

So, you are doing an Ur-Quan Masters II DiG-style? :)

Good karma+2 votes
baszermaszer
baszermaszer @ Urban Strife - October 2020 Dev Update

Overall map Art Direction is excellent! I'm not a big fan of those dented profile pics, but everything else is very professionally done. Maybe as a QoL feature, you could enable slightly bigger dialogue fonts. Other than that, its perfect and we KNOW it and are watching this game!!

Good karma+1 vote
baszermaszer
baszermaszer @ New level added

You should enable a landing with that ship so we can attack those soldiers Laser Squad-style. Then a turn-based combat begins. :D

Good karma+1 vote
baszermaszer
baszermaszer @ Dev Diary 1 - Weapon Sprites Improvements since Teaser reveal

Professional. Good to see games of this type still made!

Good karma+1 vote
baszermaszer
baszermaszer @ My free game- Solo Wolves- Full Release

Your worst decision so far was this scanline shader, which made the trailer an eye-straining unwatchable mess for me. Good luck!

Good karma+2 votes
baszermaszer
baszermaszer @ Devlog #4: Narrativ Stuff

Its crucial we must have an Ork Princess in this game.. to court her.

Good karma+2 votes
baszermaszer
baszermaszer @ Perseverance: Part 2 - Who Ellen is?

Yellow and that pastel greyish brown on heroine's face makes her repulsive, IMO.

Good karma0 votes
baszermaszer
baszermaszer @ 2 Years of work on our ARPG - From War3 Modding to Viking Vengeance

Another game - with really nice combat animations - that would be perfect as a Turn-Based game!!

Good karma+3 votes
baszermaszer
baszermaszer @ Kilta is coming to Early Access on 11/20!

Wait! Are those Flying wild boars??! :D

Good karma+3 votes
baszermaszer
baszermaszer @ Kickstarter Announcement - The Way of Wrath

With this kind of cartoon graphics you need to make the combat gory & visceral for me to get interested.

Good karma+2 votes
baszermaszer
baszermaszer @ How I decided to make a game inspired by Heroes of Might and Magic and lost money (part 2/3)

Thank You for this valuable information!
Magicians Legacy:
My remarks are based on this video
Youtube.com
Those animated fire spirits look excellent! The artist, who did it was well worth the investment! Music is surprisingly well done. Overall graphics of the over-world is nice and appealing. I got interested in the walking I saw on the world screen, however I encountered an instant turn-off:
You need to increase the fonts everywhere to at least 2x. This way older customers (30+.. 40+), won't turn away from your game, just because they can't see what is written on screen. Upgradeable buildings in cities look a bit goofy like cupcakes / cookies laid out on the Christmas table.

For later, when you have money to pay for added animations:
+ It is crucial in such combat games, that when anybody is hit with a weapon or spell on the battle screen, they should scream or howl in pain and their body should be visibly kicked back or moved in some way, so they look hurt.
+ Death animations must be improved with a death-scream and a proper animation of "collapsing to the ground"


Good karma+2 votes
baszermaszer
baszermaszer @ Knights of Grumthorr

This game would be amazing as turn-based!

Good karma+1 vote
baszermaszer
baszermaszer @ Murder On Space Station 52 - Kickstarter

Congratulations for the unique visuals and you doing it all! After the success of this project - I hope - we will be seeing you on Steam with the NEXT game. You appear to be an original artist, a worthy addition to our community of Indie Developers!

Good karma+3 votes
baszermaszer
baszermaszer @ Other Features

HA! I have been developing a surprisingly similar idea since ~2014. Glad to see your idea is based on Pirating and the rules of such. I wish you success and speedy Early Access on Steam!!

Good karma+2 votes
baszermaszer
baszermaszer @ Area 51 Defense - UPDATE #14

My heart jumped on the hope this is TB.

Good karma+2 votes
baszermaszer
baszermaszer @ Interstellar Space: Genesis - Natural Law Announced!

Tried to search on YT for a ISG combat video, but everybody is focusing on non-combat in their 1.2 gameplays, which I find boring.

Good karma+1 vote
baszermaszer
baszermaszer @ Piranha Escape is on indie DB!!

This would be way more fun close to the beach with the piranha snacking on swimmers legs. Then come the forces of Baywatch and they try to shoot our hero with rubber bullets and or catch the piranha with special nets.

Good karma+1 vote
baszermaszer
baszermaszer @ Aries Factions: Mech Cult

Nice job!!

Good karma+2 votes
baszermaszer
baszermaszer @ Dirty Land - Mystery Teaser

Refreshing to see such amazing pixel art!

Good karma+1 vote
baszermaszer
baszermaszer @ How I decided to make a game inspired by Heroes of Might and Magic and lost money (part 1/3)

Because you gifted us with important information about Steam sales, I decided to write my impressions.

Beast Battle: Art. Okay, beginning project almost made from free. In that case, good work.

Necromancer Returns: Art is better. Should have done more blood & 'Creature Hit' + death/fall animations along with well placed death cries and howls, when monsters die. Steam Intro is silly, probably you meant it for children: OK
Mostly Positive (59) is a very nice change!

Magicians Legacy: Nice improvements! Could use above anims suggestions, as I re-watched HOMM3 combat and that is pretty gritty + excellently done. Since you apparently develop for children, they have young eyes, so I guess the small font size on the UI is perfect for them.

If you don't really intend these games for just kids, I would advise to incorporate grittiness and similar anim+effect richness as HOMM3's combat has. + GUI font size increase to at least 2x in game sections shown at 0:19 on Steam video.

Good karma+1 vote
baszermaszer
baszermaszer @ Devlog #80: Stress-related tweaks

If I were your art lead, I'd do this to the current graphics:
I.imgur.com

Good karma+1 vote
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