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Comment History
Basileur
Basileur - - 25 comments @ Caucasus190215

Maybe the mod has something corrupted

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Caucasus190215

So this appears only with kursk mod enabled. I searched with google and that seems a (not correct) installation issue, but i'm not sure.

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Caucasus190215

tnx

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Caucasus190215

Do you mean Kursk mod by Rollonleviking ? Do you mean you can't load it in editor ?

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Caucasus190215

i'm glad you like it. The idea is a bit from faces of war a bit from mow vietnam.

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Caucasus190215

Hai ragione, grazie

Good karma+2 votes
Basileur
Basileur - - 25 comments @ Caucasus190215

ok crash is in AS1 checked. The map.ply from AS2 is incompatible with AS1. Change the map.ply file with the older version one (grazie guido). I will add the previuos file in a new update version. Sorry for the inconvenience.

Good karma+2 votes
Basileur
Basileur - - 25 comments @ Caucasus190215

i will check the problem. Probably a map.ply incompatibility between AS and AS2

Good karma+2 votes
Basileur
Basileur - - 25 comments @ Caucasus190215

Crash in AS o AS2?

Good karma+2 votes
Basileur
Basileur - - 25 comments @ Rising Empire - Demo (AS1)

You can use 7zip to open and extract files

Good karma+2 votes
Basileur
Basileur - - 25 comments @ U.N.I.T. MOD

There's a strange effect with german and russian fieldcaps. They are too small for new models heads.

Good karma+2 votes
Basileur
Basileur - - 25 comments @ Mapping competition for MoW games series

I uploaded 5 pictures from my map. I don't know if i did it the right way for the competition.

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Men of War: Vietnam

take off haze when you modify the mission and after switch it on.

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Kelly's Heroes

Did you add film music?

Good karma+2 votes
Basileur
Basileur - - 25 comments @ Men of War: Vietnam

It doesn't matter i solved the foggy problem. It's linked to "haze" in mission properties.

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Men of War: Vietnam

ops my mistake in my last post #dlg_ingame.lng=talk.set
About #dlg_ingame.lng... there are lists of names: russian , american ,japanese names and surnames. Take a nation list ( russian american or whatever you prefer copy and past it after all names\surnames so you will have for example 2 Rus lists identical. in one clean word Rus and write Viet ( for vietnamese)

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Men of War: Vietnam

Razzor now i'm asking you :) how did you solve the game mission foggy problem? I have this prob with main game missions and i haven't it with new one.

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Men of War: Vietnam

Ok extract file luma.fx from AS gamelogic.pack (it's in \resource\shader\postprocess\ create the same directory in vietnam and put the extracted file there. If after that it says something about phrase error take #dlg_ingame.lng file open with notepad you will see many ("phrase_voice" args %0 * 1 %1) where * means usa, rus, jap etc add 2 lines with viet in that place.

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Men of War: Vietnam

sorry I didn't say that you have to extract #dlg_ingame.lng from the AS localization.pak. The vietnam one in encrypted so you can't "see" it without decrypt it.
Another modification i forgot : in the talk.set file add these 2 lines
("phrase_voice" args %0 viet 1 %1)
("phrase_voice" args %0 viet 2 %1)

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Men of War: Vietnam

Error: i extracted construction files from e2.pak (not e1.pak)

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Men of War: Vietnam

I put Assault squad editor + AS localization.pak (previusly renamed vietnam one localization2.pak)+ steam_api.dll(dunno why) in movv main dir. Then AS talk.set in resource\set\ . Extracted from file e1.pak construction files in resource\entity\construction\ , then i renamed file e1.pak to ee1.pak. Modified all files wood_spark.mtl, roof_spark.mtl , wall_spark.mtl in resource\entity\construction\vietnam\ [open them with notepad and delete the line ( emission )]. Last i extracted the file #dlg_ingame.lng from the as localization.pak in the movv localization directory. Open it with notepad , duplicate lines with all Russian names and rename one "RUS" with "VIET".

Good karma+1 vote
Basileur
Basileur - - 25 comments @ Men of War: Vietnam

Ok now with the Assault squad editor i can create the map with all kind of buildings . I have still problem with helicopters and mission creation.

Good karma+1 vote
Basileur
Basileur - - 25 comments @ North Vietnamese Army - Tan uniforms

Vietnam Constructions are incompatible with editor : There's a string "emission" that creats problem. Did you clean that string or modify it?

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Basileur
Basileur - - 25 comments @ Afrika Korps

How can i destroy the 2 howitzers? I tried with dynamite , tanks , at grenades but they are indistructible

Good karma+1 vote