Yup, I'll probably upload a version here as well. If they work with CD and GOG, great, but I don't really intend to provide direct support for them.
Yup, I'll probably upload a version here as well. If they work with CD and GOG, great, but I don't really intend to provide direct support for them.
Yes, I'm not going anywhere. The mod might not be as busy, but that's because I'm focused elsewhere.
Geez, haven't seen the CG clones in awhile. Those models have been entirely phased out in favor of movie-style models, like the one you posted. This is the current model: Moddb.com
Not really possible unless GOG gets the Steam patches
Thanks, we're all really happy with the progress so far. Mortar units will probably be the hardest to implement due to the animations though.
Onto the Valiant? It's already got heavy turbolasers, and a very impressive fighter carrying capacity. Not sure if it needs more considering it's size and role.
For sure, definitely one of the best fanon designs to come out for the CW era.
There are a couple very, very, very old builds back from 2016. I use literally nothing from them in the modern version, so they're not really representative of the current build.
Thanks, definitely a lot happier with it now
Pretty much, these were the original C70s I replaced : Moddb.com
Moddb.com
Valiant probably won't see the light of day on the mod page though.
Well, they're very large ships, likely the largest ones of the mod. But yes, this specific Subjugator-class is the Malevolence.
I "finished" the valiant, there's some images on the discord. I'm probably gonna end up redoing it though.
Still in progress, just working on some big projects. There's more progress shown off on the Discord anyways, so I'[d recommend joining that.
Yeah, there's a link in the image description.
Music is a WIP, but probably won't be the Kotor theme. Also can't have a different win track for the same faction. The Republic would still technically be the Republic but with Imperial units with how I originally implemented the transition.
Thanks, mostly likely yes. Probably going to be on a similar level to AotR or Remake.
Thanks, when I started out, TCW 4,0, RaW, and EaW:RE we're my main inspirations. I've started doing my own stuff with much of the modern development.
Maybe? Not really sure how Phoenix Rising does their research, so I can't really say.
I don't speak Spanish, but if someone wants to translate when the time comes I'd love to include it.
Those 501st guys we're cut partially due to obscurity, and partially due to the overwhelming size of the 501st roster. That's also why Voca won't be added.
Generic Jedi units, if added, won't lead legions.
You're more than welcome to make a list of clone trooper names, and use it in a submod or something, but I personally don't want to deal with adding names.
Yes, I'm pretty sure.
There are a few, yes.
No, but they do have painted armor.
The canon Windu's legion will either be a separate legion, or not included.
There likely won't be generic 91st officers, but I do have plans for the BARC helmet.
Final balancing numbers like that aren't ready.
Those wiki links lead to the same people, but name repetition is odd. Names cycle through once, and then go again but have a roman numeral suffix for each iteration. So "NAME II", "NAME III", "NAME IV".
Those stats we're more or less what I thought made sense in universe.
But for the mod, I was thinking that you'd be able to build a generic Subjugator-class. While the Malevolence and Devastation would be buildable ship upgrades for Grievous and Dooku respectively.
I meant as in removed from the unit list entirely, I have no assets for them right now.
No, like I said, named clones will spawn in the same company with Jedi on a similar fashion to the TCW 4.0 mod.
I'm not really good with names sorry, maybe some of the lore experts might be able to help?
A unit pawn can either have a specific model, or can have models based on the planet's climate (Snowy, temperate, urban, etc).
I mean none of them were actually my armor designs, I think they're from Deviant art. But honestly, they're probably gonna be removed from the mod.
I don't want to go too overboard on hero starfighter squadrons. Squad Seven most likely.
A unit company is the thing you build on the strategic layer, but it's Petro's name not mine. But like I said, Jedi and the named clones will be one company like TCW 4.0.
The ranked clones are more or less just to give a little bit of realism to the generic infantry squads. But majors likely won't return, and that image is super outdated.
Keller would have to be where Jet and Bacara aren't in terms of planet climate. Can't assign models by specific planet.
Flight crew members likely wouldn't have a place in the mod unless there's a role they can fill that's not filled already.
There should be an image on the main page, but the specific forum post is in the development tab.
Tech levels, as EaW does them will be scrapped. Meaning no arbitrary build to get access to new units. Stellaris is another game I've done modding work for, and has elements I'd like to implement in some form
I think Hawk is the only known 501st squadron, but a few others will be attached to the other admirals yes. Which ones are yet to be determined.
Ponds and Neyo would be handled in a similar fashion to Bacara, Keller, and Jet. Meaning, the model displayed on the unit pawn would be based on what climate type the planet you're on is.
Yes, Clones and Jedi will be in the same company similarly to TCW 4.0. Most likely no, Rookie will not be in the mod.
Clone Commando squads likely won't be free heroes just given out when you reach a tech level. Instead they'll be built from Kamino.
The escape pods we're meant to be part of a larger project with unit deaths, but I wasn't happy with hwo they were turning out.
Maybe, but I'm leaning towards no given Wooley's lack of unique armor.
It's only been a couple days, please calm down. I have other projects and things to do besides EaW modding and answering questions about super old and outdated unit lists.
Anyways, the Valiant was conceptualized by Kyle_k_ski. My model with based off of his concept and J's model.
Keller will likely not be used on snow maps considering Bacara is attached to Mygeeto.
Havoc Squad will not be in the squad. That was a personal thing that shouldn't have bled into the mod, among other things.
Spar won't be in the mod, but the Protectors will. They'll either be local garrison forces, or buildable if the player owns Mandalore.
Flight crew doesn't belong as a garrison unit.
Aqua maps are probably going to be scrapped.
Besides being pretty, what would having Jet and Keller being individual units help with? This isn't meant to be Star Wars: The Clone Wars, the mod, which is what I originally wanted. RTS games don't have any use for redundant units.
The planet list, while still outdated, should give a decent idea.
Tech levels will likely be scrapped in favor of general, separate research objectives. Think something like Stellaris.
Echo and Fives will most likely have ARC Trooper armor.
Trapper will have an ARF Trooper helmet
Hawk will likely be attached to Yularen.
Ponds will be a terrain variant for Neyo most likely. Lightning Squad was an armor squad IIRC.
Named clones will likely be a small squad with their respective jedi.
Gregor will likely have a commando squad that can be built from Kamino, along with the other commandos.
Jek like likely have the Z6
Because I wanted the CG to have a number
Muunilinst 10 will have a Z6 gunner
No
Scrapped due to performance
If it is, it's not where I got it from.
Beta has actually been working on a Mandator, and offered it for the mod. It's more akin to the Bellator class than what RaW has, but it's quite a beautiful ship so far.
But the Mandator will likely either be the Mandator II or just Mandator. Not sure if there's a good way to have 2 super sized ships in the mod. Maybe you start with the I and then if it takes too much damage, you repair and retrofit it into the II?
Did you have an idea in mind for the Procurator? I'd like to avoid it being something that overlaps with the other Battlecruisers.
Those unit lists are very old, and really need some revisions. Some lesser known legions will likely get cut (IE: 182nd), but those that stay will likely have some amount of heroes. Legions in general need to be tweaked to flow better with how EaW plays.
Keller, and Jet would probably be climate variants for Bacara for simplicities sake.
The different originally was, that the Marines would be akin to the Torrent Company in the 501st, or Ghost Company in the 212th. The named companies would be large companies of heroes similar to other hero units.
I planned of porting my Spec Ops helmet from XCom 2 to EaW, but I'm still looking for a way to fit it in. Most likely as a trooper skin.
The anti air tank, AT-PC, and AT-SC are units from the game Galactic Battlegrounds with names I gave them.
The Stun Tank is from TCW (RX-200).
TF-2279 is a tactical droid from TCW, who will probably be a randomized name for the fleet officer unit.
Sergeant Barlex
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Don't come to my profile asking for modding help, PM instead for any kind of questions, comments, or concerns.