@Devilman
I wasn't referring to lag issues. I meant that there is too much content for a small modding team. I know that the engine can handle even more content if optimized properly.
ps. Something that causes an error on the debugger will not necessarily have any effect on the retail version. Your example is one of those. It is better to have no geom1 than have an exact copy of geom0 as geom1 because bf2 doesn't optimize out the duplicate mesh. Instead when loading the meshes it will load the same information twice thus taking twice the vram.
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