Yep, that fixed it, thanks for the help. Didn't know there was a GitHub page.
Yep, that fixed it, thanks for the help. Didn't know there was a GitHub page.
I get a CTD as soon as I try to lockpick a box. I'm playing with GAMMA and skills expansion is loaded last
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...in/..\gamedata\scripts\as_utjan_lockpicking_skill.script(7) : open_lootbox
! [LUA] 2 : [Lua] e:/anomaly/bin/..\gamedata\scripts\arti_lootboxes.script(233) : func_or_userdata
! [LUA] 3 : [Lua] e:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] e:/anomaly/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] e:/anomaly/bin/..\gamedata\scripts\ui_inventory.script(3309) : Callback
! [LUA] 6 : [Lua] ...bin/..\gamedata\scripts\aaa_rax_icon_override_mcm.script(457) : On_Drag
! [LUA] 7 : [Lua] e:/anomaly/bin/..\gamedata\scripts\utils_ui.script(2213) : OnKeyboardBase
! [LUA] 8 : [Lua] ...y/bin/..\gamedata\scripts\zzz_rax_sortingplus_mcm.script(520) : OnKeyboard
! [LUA] 9 : [Lua] e:/anomaly/bin/..\gamedata\scripts\ui_inventory.script(3771) : Base_OnKeyboard
! [LUA] 10 : [Lua] e:/anomaly/bin/..\gamedata\scripts\ish_proper_unload.script(26) :
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...in/..\gamedata\scripts\as_utjan_lockpicking_skill.script(7) : open_lootbox
! [LUA] 2 : [Lua] e:/anomaly/bin/..\gamedata\scripts\arti_lootboxes.script(233) : func_or_userdata
! [LUA] 3 : [Lua] e:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] e:/anomaly/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] e:/anomaly/bin/..\gamedata\scripts\ui_inventory.script(3309) : Callback
! [LUA] 6 : [Lua] ...bin/..\gamedata\scripts\aaa_rax_icon_override_mcm.script(457) : On_Drag
! [LUA] 7 : [Lua] e:/anomaly/bin/..\gamedata\scripts\utils_ui.script(2213) : OnKeyboardBase
! [LUA] 8 : [Lua] ...y/bin/..\gamedata\scripts\zzz_rax_sortingplus_mcm.script(520) : OnKeyboard
! [LUA] 9 : [Lua] e:/anomaly/bin/..\gamedata\scripts\ui_inventory.script(3771) : Base_OnKeyboard
! [LUA] 10 : [Lua] e:/anomaly/bin/..\gamedata\scripts\ish_proper_unload.script(26) :
! [LUA] ...in/..\gamedata\scripts\as_utjan_lockpicking_skill.script:7: attempt to index local 'tool' (a number value)
! [LUA] 0 : [C ] __index
! [LUA] 1 : [Lua] ...in/..\gamedata\scripts\as_utjan_lockpicking_skill.script(7) : open_lootbox
! [LUA] 2 : [Lua] e:/anomaly/bin/..\gamedata\scripts\arti_lootboxes.script(233) : func_or_userdata
! [LUA] 3 : [Lua] e:/anomaly/bin/..\gamedata\scripts\axr_main.script(271) : make_callback
! [LUA] 4 : [Lua] e:/anomaly/bin/..\gamedata\scripts\_g.script(119) : SendScriptCallback
! [LUA] 5 : [Lua] e:/anomaly/bin/..\gamedata\scripts\ui_inventory.script(3309) : Callback
! [LUA] 6 : [Lua] ...bin/..\gamedata\scripts\aaa_rax_icon_override_mcm.script(457) : On_Drag
! [LUA] 7 : [Lua] e:/anomaly/bin/..\gamedata\scripts\utils_ui.script(2213) : OnKeyboardBase
! [LUA] 8 : [Lua] ...y/bin/..\gamedata\scripts\zzz_rax_sortingplus_mcm.script(520) : OnKeyboard
! [LUA] 9 : [Lua] e:/anomaly/bin/..\gamedata\scripts\ui_inventory.script(3771) : Base_OnKeyboard
! [LUA] 10 : [Lua] e:/anomaly/bin/..\gamedata\scripts\ish_proper_unload.script(26) :
! [SCRIPT ERROR]: ...in/..\gamedata\scripts\as_utjan_lockpicking_skill.script:7: attempt to index local 'tool' (a number value)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 257
[error]Description : fatal error
[error]Arguments :
1 : [Lua] ...in/..\gamedata\scripts\as_utjan_lockpicking_skill.script(7) : open_lootbox
LUA error: ...in/..\gamedata\scripts\as_utjan_lockpicking_skill.script:7: attempt to index local 'tool' (a number value)
Check log for details
stack trace:
Fantastic! I’ll have a lot less unused items now and the backpack animation won’t be nearly as bothersome
I like what I've been able to play but now I get consistent crashes as soon as I hit quickload. It works if I load from the menu though. The description says this is cumulative from 1.08 so does that mean I install 1.07a full then the 1.08 patch on that then this patch? Also is there a way to increase colour saturation? It's just a bit washed out and grey for my taste.
FATAL ERROR
[error]Expression : assertion failed
[error]Function : CScriptStorage::do_file
[error]File : C:\Users\janpl\OneDrive\Plocha\Plocha\plocha_new\OGSR-Engine-2.1.386\ogsr_engine\COMMON_AI\script_storage.cpp
[error]Line : 333
[error]Description : false
All of my body-parts heal instantly when I change level or load a save. No idea what the issue might be. I have several other mods installed but BHSE wins all the conflicts except:
items_cooking.ltx
craft.ltx
maingame_16.xml
Limbs stay broken if they are but putting on a bandage saving and loading cures that limb instantly.
There is a workaround. If you de-activate then activate the hud(default key h) while in NV it should work fine.
Love the mod but, is there a way to get more casings and bullets? I have much more gunpowder than those. If not, could you add ways of getting those? I think, ideally, the player would be able to pick-up used casings or have them added to inventory and cast their own bullets over a fire. But, simply being able to buy them from mechanics or craft them at the workbench is probably a lot more simple and practical.
This looks pretty neat, now I have more excuses to get more kills. If you take requests I have two. A skill that lets you find a particular mutant. For example if I'm looking for a chimera claw, once per day I can activate the perk and the game will pick one chimera at random and tell me it's location, swamps, garbage etc. Maybe a tree that goes like, bloodsucker->controller->burer. Also, a skill that reduces movement noise so I can jog and even sprint much more quietly.
Is there a way to hide squads and camps from other factions on the map? It really bothers my immersion that I almost always know where all the NPCs are. I looked through the optional mods folders but I couldn't find any.
Really nice modpack otherwise and the optional mods lets me tweak most things to fit what I want really well.
How do I change language to english? I installed v3 but everything is in russian.
Good work man, it's nice to see regular updates like this. Would you do us a favor and add a version number to the main menu? It would make it so much easier to keep track of what updates I have left to install.
Re-installed from the bottom again and it seems to be working fine this time. I get out of memory crashes when I get to the Skadovsk though.
What graphics options should I be using? There's a text on the options menu that says I should use ready made presets instead of adjusting them manually.
Ignore the sidenote I ****** up the install. There's 2 gamedata folders and you have to open the first one to get to the actual gamedata folder and the other files.
I still get the same crash with the OWR adaptation and hotfix though.
I applied the hotfix as well but now I get this instead when I start a new game or load the save file created from starting a new game
FATAL ERROR
[error]Expression : wave&&wave;->length()
[error]Function : CSoundRender_Source::LoadWave
[error]File : D:\prog_repository\sources\trunk\xrSound\SoundRender_Source_loader.cpp
[error]Line : 65
[error]Description : Can't open wave file:
[error]Arguments : d:\steamlibrary\steamapps\common\stalker call of pripyat\gamedata\sounds\actor\pain4.ogg
stack trace:
Sidenote, if I only install the base mod without the OWR adaptation the game seems completely vanilla. Graphics looks vanilla, water doesn't slow down, no extra hud from helmets, nothing new to buy, no slots for binoculars or knives
Features look cool though hope you can fix this
Install instructions? I just put the gamedata folder in place and added the OWR adaptation on top but I get a CTD when trying to start. I installed on 1.6.02 Call of Pripyat on steam.
FATAL ERROR
[error]Expression : I
[error]Function : CInifile::Load
[error]File : D:\prog_repository\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 256
[error]Description : Can't find include file:
[error]Arguments : w_axe.ltx
CTD when the game has loaded and is about to start
Is there a special way I should install this or something? Got an instant CTD a few months ago when I installed Radiophobia 1 as well.
FATAL ERROR
[error]Expression : I != levels().end()
[error]Function : GameGraph::CHeader::level
[error]File : d:\tools\xray_bogdan\xr_3da\xrgame\game_graph_inline.h
[error]Line : 171
[error]Description : there is no specified level in the game graph : 97
stack trace:
I'd still like an r6 version if you have the time. I've put in several hours of merging and tweaking to get all the mods I like to work together and get a good game-balance. I plan to stick with this gamedata folder for a good while yet. The features I really care about are the helmet effects and medkit anims so I can't spam healing in the middle of a fight. So I'd be very happy to get just those.
Could we get a version of this mod for 1.5R6? I think it would be enough to just clearly mark the code in the task-manager .ltxs so I can remove Dr.X Questlines code etc.
Played with it for a couple of hours and I like the concept but it needs some refinement.
There's a lot of corpses lying around with free-loot that kind of breaks the economy
Too many strong mutant spawns. Pseudodogiants, bloodsuckers etc. have become really common even at 0.25
Might be an issue with 1.4.22 but when I played as a merc clear sky are hostile to me but not other mercs
As an optional, could we have the old pump-action animations back?
In a previous version the player would pump the shotgun while still keeping it aimed. That way ROF and semi-auto upgrades still worked and it looks more like they know what they're doing.
An optional with 55 FOV for ironsights would be really nice as well since it allows you to have a broader FOV normally and still aim accurately long-distance.
Great, does this mean the fire selector won't reset every time we add or remove a scope?
I hope this isn't too late but I have 2 requests for 1.4.
A key for equipping and removing the helmet/mask you are wearing, for mods that add a mask/helmet hud overlay. Or maybe being able to bind the mask to one of the quick slots.
A quick key for disabling and enabling the HUD.
I really miss the uniques that Nimble sells in CoP, especially Alpine and Surf. Could we get an optional where he sells them again adjusted to the new damage values?
Edit: Maybe also add the other uniques like Streloks sig sg 550 and the Predator Chaser 13 to Nimbles selection?
Thanks, looking forward to it
How does the damage values for the weapons look? Are they the same as vanilla or increased/decreased?
If they are vanilla I'd very much like an option to increase overall damage, taken and given. Especially for pistols because the only one that can do decent damage without headshots is the Steppe-Eagle.
Sounds great :D! Will there be RPG with experience-points and such?
Please add som old hunting guns and the like.
will there ever e a counter-life mod for half-life 2 or half-life:source???
will there ever be a counter-life mod for half-life 2 or half-life:source??? :S
how about adding the original half-life weapons to the buy meny?
love the crossbow! :)
and my game crashes right after i start the "Interloper" chapter.
i have also experienced the loss of sound for a while. hope they work on that!
and re-add nightvision goggles plz:)
and finally... when does next beta get out?
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