Hi people, I am working with new textures, I will post soon the pikeman, Achilles and maybe the knight.
Well, there is some screenshots what I did in the last days:
For pikeman a teutonic... "halbbruder".
Incan chinchaysuyu.
For bronze cavalry I did another textures, one inspired in Age of Empires 1 intro:
And teutonic knight:
For Achilles I did many skins from different times and civilizations, the unit is very confuse for edit, so I did the best as I can... so I will show my works, if I haven´t more ideas for this unit I will post this pack:
As greek-seleucid soldier:
Asyrian (should work for babylone, israel or something similar)
As mycenaean warrior (I feel the EE staff inspired in this time for create that unit)
Bizantine:
Aztec:
Barbarian (I used the shield for germanian but the clothes are more like celts, so maybe can work as a warlord for any barbarian civilization)
Medieval soldier carrying a pavise shield, so can be a general or something like.
A dude with golden scale armor.
Now, for archers (simple an composite, since are the same model) I am starting with some primitive units (are more easy), example:
Roman
Tlaxcaltec (there were enemies of the aztecs, they supported the spaniards for their conquests... for a while)
Egyptian
For longbows for now I have some odd ideas, however I have a lot of stuff from other units maybe I can share, like egyptians or even medieval, but sometimes I have ideas in mind for the future, mongols are in my "wishlist", so I started with this unit (maybe I will work with the simple bow unit too), so for now a heavy mongol archer:
And asyrian
For spearman, well, primitive units, so I decided use some of my other skins:
Egyptian:
Zulu:
And mayan:
For chinese warrior... I am lack of ideas, the unit paint all body is... well, should work better for medieval units, not for chinese. So I did a shaolin warrior, I think this and the other I posted will be all and I will post:
For crossbow the problem is the helmet, is spaniard, so I am very limited with what kind of unit I can do for it. I can make alpha for erase it but the head looks empty, so if I cannot edit with alpha the helmet or something like then I finished the unit. For now I used my skins of the other spaniard units for this one:
FOr experiment other units and erase the helmet I did a convertion of one of my other units but I couldn´t erase the helmet... well yes I did it but looks ugly the head, shame. So for now looks like this:
I´ll start editing the priests too, I did an experiment using some textures from M2TW as a test, the result on the "imperial priest" is this:
Maybe for this unit will work better a monk or something like, I will require more time for investigate the different clothes the catholic church used for those years, and will be catholic because the animation of the unit crosses himself, I´d liked convert him in a orthodox or muslim but will looks strange somebody from other religion act like a catholic.
______
For primitive units... slingers, I decided do something for Israel, consider live of the sheeps, in primitive conditions I decided experiment, maybe this guy I will put for spearman or archer:
For heroes, Alexander the Great I did something I loved, however I had problems with the flag, so I put random icons, maybe Alexander used a flag? I don´t know, so for now I did this:
For black prince I have many ideas, between those I want a mongol heavy cavalry, so for now I did an experiment with the teutonic order, behold a ritterbruder... well, is a try. =P
For napoleonic eras I need more time for investigate uniforms and nations, for now I started with Mexico for mexican war or something like, for elite guard and dragoon I did a mexican grenadier. NOTE: Mexico used for those years french uniforms and tactics, that is the point why looks so french... ironic after some years need to fight in Puebla...
For space times... well I am lack of ideas for futuristic, so I am focusing in old times, so for now those carbon crystals I decided inspired on the Naica´s giant crystals (is real, search about it), so the result is this:
_____
Now, some people ask me about my water texture when I will post it, well I am not sure, because I am not sure about the texture, looks cool but I will show my problem:
This is how looks with white texture, no problem, the reflects looks beautiful.
However, in random games sometimes appear mountain textures on the water and this happen, can you see it? nope, looks dumb on the vanilla texture:
However in black textures looks better:
And this is how looks in far distances, almost dissappear on vanilla stony textures:
But close up you can see the reflects.
___
My conclusion is, I can share it but I cannot guarantee will looks good or appear on the vanilla texture, I want to publish it with all my textures for ground but I haven´t time for find for mountains, that texture screw my water, the ships looks like are floating. So I don´t know what to do, if you want I will post like this or wait until I have an idea what to do, any suggestions? I am in a desesperate situation with my water. :(
This is quite impressive!