Born and living in France. Graduated from the Fine Arts School of Orléans. Graduated from the Computer Science University of Paris V. Primary Skills in 3D modeling & CG Lighting / Rendering. Secondary Skills in development (C/Script), in both Shader and gamedev area. Awarded in 2004 by the CGTalk.com Choice Award, by the 123D Master Image Award, author for the CG Reader Project on CGNetworks, featuring 2 pages of artwork in the book “3D Toons” by Steve & Raf Anzovin / Ilex Press ltd. Now active member of Harfang3D team.

Report RSS Der Erlkonig

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In October 2008, Derek Yu/TigSource.com organised a competition on the theme of the "CommonPlaceBook". A book where H.P. Lovecraft backuped all the ideas he couldn't find the time to turn into a full novel.

This book was full of ideas that screamed to be turned into games.

My attempt for this competition was about the story of a wanderer who makes his way through a surprising path. I choosed to turn this into a famous German tale : Der Erlkonig.

The main mechanic of this game is to help the character to go through a series of dangerous traps. It won't stop, unless he dies. The player is in charge of touching, removing, moving parts of the level, to disable any incomming traps.

PLEASE WE WARNED : this is a really early development. The visuals are mainly achieved, but the gameplay is not really :)

I never had the chance to release this game, so it might be the occasion. (though the game is definitely not advanced enough to be properly added into indieDB).

Here's a video capture :

Here's the Win32 binary :

Download the Binary HERE.

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