I gave you an upvote because that's something that seriously does need to be fixed. So annoying. >_>
I gave you an upvote because that's something that seriously does need to be fixed. So annoying. >_>
We got the professional license, but our team's put a lot of effort into editing it and adding features to it. They actually just finished taping a dev blog for next week which we'll post up here, that'll probably start to answer some of your questions about the graphics and more.
Thanks for the support :D
We have actually been looking for a programmer for IG:TO for over a year now. We have a very tiny budget for any fan who has the skills to pick it up. We can't devote our lead team to it anymore, as they got sucked into IG: Warlord and IG: Marauders, but IG:TO is our roots and we love it. It would be amazing to see someone pick it up. If you find anyone (or if anyone is reading this) PM me! We'd be thrilled!
@Shoelip
We don't plan to do extrene gameplay advantages via money. We plan on micro-payments to be for purely cosmetic things; like you could pay $1 and get an avatar with a goofy pair of glasses (totally off the wall example, do not quote me on this). We hope these sort of payments, which are optional rather than forcing everyone to pay, will help us get enough money to keep adding new maps and expand the game. Something we found with IG: Warlord was a lot of people played the demo, and kept playing it, but weren't willing to pay for it. We wanted to appeal to all our fans, broke or not; cheap or not.
I mean, nobody wants to play a game that's really biased towards money, why would you play for free if John Doe could plop down $10 and win every time over you? ;) That's definitely not what we're aiming for.
As for it being in a browser, that's why we're using the Unity engine. It feels a lot like it's not in a browser, you can take my word for it for now but we'll have a beta soon where people can play it!
First comment on the wall ;) Aw, you know I had to.
It's the exact same one as the ModDB one - what problems have you had with it? :)
If you cannot get the download from ModDB to work due to FileFront timing out, you are more than welcome to try: Isotx.com
We have a news post up and the download up, but unfortunately ModDB has not approved it yet :(!
This is Release Candidate #1, hence the smaller than expected size. We hope to have the UN as playable factions, and more options, in the near future.
We did not have a set time on Monday so all I could say was Monday, which is true. We have a set time now from the team lead and everyone, saying it's good to go in the evening PST - a counter wouldn't have worked in this case.
I really hope a few more hours isn't a big let down for people, it's not the world's worst news - we are releasing after all ;)
It's only been the 23rd for two hours here, so we haven't had all day :( It will be up tomorrow for you since your time zone is different, I'm sorry for any confusion.
Sorry you've waited so long, but we were told by the team lead to wait until tonight to get it up :) I'm sure you'll find it was worth the wait, and we are keeping our promise of the 23rd as I said ;)
I see tons of comments here - the fans are awesome, but we meant American time and it may be later in the evening for every site to update :) So if you're in GMT, it will be Tuesday for y'all, and if you're Aussie, it'll be even later, and we're sorry 'bout that. But don't fret, no huge delays in sight, it's just not a midnight launch.
Also, some perspective, right now it's 2AM here where the MEC2 staff is posting from on Monday... so we have a good 22 hours to keep you in suspense!
It will work with either, so you don't have worry about the xpac:)
This isn't a mod, it's a standalone game. :)
Yes, that's USD - sorry I didn't specify!
The actual server where our domain is completely failed :( We have backups and it's online now - nothing to do with the game itself (that's fine, servers are up, etc.), so much as our internal websites - but we're waiting to make sure everything's fine before we do any huge posts.
This is really incredible for a video. I loved it.
Like Viper said, it's a website for indie games and mods!
Also, this is actually a stand alone upgrade and continuation of a mod we made last year (IG:TO) :)
Currently you can't, it's multiplayer co-op against the Confeds!
You shouldn't have, do you know the mod? Iron Grip: The Oppression had a similar motif, but not these renders :)
This dinosaur is so cute. In a scary, I want to eat your face way. Well done.
I'm downloading it!
I laughed. Freaking Crysis and its system requirements.
This is definitely going to make me finally play a few of these mods. Grats to all the teams and their accomplishments!
Aussie stamp of approval means it's bad.
Right now we only have internal beta going on, as for applications, we've gotten A LOT so we'll easily have enough to schedule co-op matches between each other :) Just give it a week or two.
ashelia
Rhea joined
I'm a huge nerd and the community manager for ISOTX. I like rainy days, Team Fortress 2, and chocolate chip cookies. Feel free to message me here if you have any questions about the Iron Grip: Warlord series. I am NOT a technical support person, by the by. I get a lot of emails and PMs on this site about MEC or MEC2. It's best to post on the MidEast Crisis community and they can help you directly; I can only advise with games I helped directly on, like the Iron Grip series.