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Comment History
arthercasillas
arthercasillas - - 3 comments @ Brutal Doom: Hell on Earth Starter Pack (Complete)

Does anyone have a solution? Or do we have to go into Slade and rewrite some ****?

Good karma+1 vote
arthercasillas
arthercasillas - - 3 comments @ Brutal Doom: Hell on Earth Starter Pack (Complete)

Do you have a readme.file for the tid changes . I scripted a map in ACS and when the Script executes where it spawn the former humans, In its place I now have some viscous blue marine that destroy me! Cant even walk 10 feet , I think I'm going to have to scale my map back. You kick ***!
Im map building on Gzdoom running on Gzdoom Touch for the Nvidia Shield Portable with full mods. I have made maps on Doom3 and CSGO but this Sh8t is way funner!

Good karma+1 vote
arthercasillas
arthercasillas - - 3 comments @ engine update patch 2.7d

I was expecting a link? I have the same problem i will continue reading.

loading maps/game/alphalabs1.aas96
WARNING: Could'nt load AAS file: 'maps/game/alphalabs1.ass96
[Load AAS]
loading maps/game/alphalabs1.aas_guardian
WARNING: Could'nt load AAS file: 'maps/game/alphalabs1.aas_guardian
[Load AAS]

.....
mamcubus
sabaoth
and cyberdeamon.....

and the exploding barrel having two dangling edges

Barrel error:
If a map crashes and in the console it says it couldn't load the collision model for exp_barrel then go into your Doom 3 bfg directory, then into the base folder, then the generated folder and delete the folder named "collison". The game will regenerate those and you will be back to working. if you still end up with a issue delete the models folder in the generated folder as well. If you are running a mod the mods folder will have a generated folder as well. delete the same folders in there also.

Good karma+2 votes