Before joining the gaming industry I was a freelancer artist involve in illustration and graphic design since the age of 17 years old. Both position left a great impression on me to focus my artistic skills for visual communication and problem solving to help sell a client's product. Afterward, I got into video games as the next challenge not only for playing, but to compliment my artistic talent to the industry as concept artist. Working with a couple of indie gaming projects that I was responsible for UI, storyboard, logo, character and environment design. The experience pushes me to take a more lead and activate role as a game designer to create proper structure of game play and mechanics, lead art, story line, scenarios and level design.

Report RSS Beware of The Path, But Maintain Focus of The Goal.

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It's the new year, and we have already started on the progress of Star Blitz X the demo version for this week. The updates for the addition game mechanics of the camera rotation, fixing a glitch on the game over video and improve the size of the fonts are already addressed with the programmer. Meanwhile, even its early, but we have already made plans for the next game along with writing more idea games for future release. However, both will not be done right away during the progress of making the demo of our current game, but maybe address once the demo is officially tag with a publisher. Until then, stay tune.

walk

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