We're a small team of mostly students based in and around the city of Plovdiv, Bulgaria. We've wanted to make games ever since we were in high-school. With that goal in mind we started learning the basics like programming, working with various engines like Unity, participating in local game jams and working on several game projects which will never see the light of day, at least not if we can help it. As our second year of university started looming over the horizon we were hit by a horrendous realization: "We're gonna have to find a real job soon!". With that macabre threat over our heads it was obvious that we were missing our last chance at this indie game shtick. And so the headaches began. After some deliberations we decided we wanted to emulate the turn based strategies of old, where you have more units than you know what to do with and the levels are more than a flat plane with a pretty back drop. So it was settled. We had our concept.
In this article, I’ll look at the general design philosophy and the important questions that led us to all when designing our games AI.
our take on grid-based tactics ai: design philosophy
In the next couple of weeks, I'll be going over our games AI- the general concepts that make it tick as well as how we adapted those concepts to fit our...
our take on grid-based tactics ai: overview
We recently took part in an event called Games Made in BG, it aimed to showcase games made by Bulgarian studios. It was lots of fun and a major...
our first convention-like event
A record of our first time rotoscoping animations for our game.
our first rotoscope misadventure
Our free demo is officially approved and live on indieDB.
heralds of the order - free demo available now
No articles were found matching the criteria specified. We suggest you try the article list with no filter applied, to browse all available. Post article and help us achieve our mission of showcasing the best content from all developers. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.