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Comment History  (0 - 30 of 1,275)
Antonis9
Antonis9 - - 1,275 comments @ Scandza: Total War - Patch 1.2

Fantastic!

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ 1775 Fight For Freedom

Yes, it is the polite way to credit the maker of the asset, even if it is from an OSP, that is true.
And yes, the mod looks, ehm, a bit sketchy, in the sense it looks as if it is not very realised.

Good karma+2 votes
Antonis9
Antonis9 - - 1,275 comments @ 1775 Fight For Freedom

Ehm, if I can offer an opinion.
Besides the obvious Native scenes, I have to say, the armours shown (well, uniforms) aren't actually made specifically for Gabrilduro's mods. They are from a (by now) very old OSP pack (open source, free to use by any modder), called 'Age of False Innocence', made by Shredzorz. Many mods use them, as well as the weapons and guns contained in the same mod/pack.
Grabrilduro's mods use those, and they should, they are good-looking assets. But as parts of an OSP, they are not stolen.

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Veggiemod v1.6 (modfoldered, single player, latest version)

Veggie mod, nice! Great looking environments, for any mod and setting imaginable!

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Arabic Dream - (Unpolished Alpha Version 1)

Very nice! <3

Good karma+2 votes
Antonis9
Antonis9 - - 1,275 comments @ Update 07-21-2023

Very nice, very creative, as always. I am quite curious to see how the Japanese influences would mix with more typical S&P elements.

Good karma+3 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Thanks for this! I'll take a look at the castle door thingie. I have an idea on what might cause this, but I'll check it anyway.

The red negative penalties are (for) now tied to items. Very heavi items, such as full helmets, full panoplies etc. give debuffs to the player, such reducing Athletics, or if it is a heavy helmet, reduced accuracy and archery skill. In order to "get rid" of those, you should use lighter gear. It is a system to make things a bit more realistic, and give flesh to the mod classes (pure warriors, archers/skirmishers, light/heavy cavalry etc.)
As for looting, in the next patch, the "fix" will be included.

And don't apologize, I hope every comment would be like yours. To make any mod better, we need feedback. :D

Good karma+2 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Ah, yes. Probably just a bug with the WIP Law & Order system. They are bounty hunters, who hunt outlaws and the player, if he's an outlaw. I'll check it out, thanks!

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes Version 1.1

Thanks, that helps a lot, I will check it out!

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes Version 1.1

Thank you for this report, it's the best way to improve the mod!
- I'll check the arena ASAP.
- I fixed the player not choosing his kingdom's colour, thanks!
- I haven't changed the way the player receives troops after gaining a fief, so if it's something, it's just Native or to put it better, Diplomacy, as that's what I used as base for the mod.
- I haven't had the time to map out the trade routes yet, sorry. It requires some time, mostly to check towns etc. I'll do it, but if anyone could help to speed things us, even better. The lack of initial gear is intentional, I'm afraid; my idea and interest was always the 'start with almost nothing, be a king' thing. :D

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes Version 1.1

Nope, no WSE required. I'll take a look at those crashes. Are they related to going against a specific faction or troop (there are a couple of different 'skirmisher' units in the mod)?

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes Version 1.1

Thanks, I'll fix it ASAP!

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes Version 1.1

Thank you! ^^

Good karma+2 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes Version 1.1

Thank you! ^^

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

I will think about Freelancer. I was never a great fan, and it introduces a couple of bugs that are mostly not solved.
And yeah, I know about the loot. It's an overhaul for the looting system, but it is mostly fixed so far. :D

Good karma+3 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Yup. I am mostly active on Discord, hence the slow updates here. The no-wars bug has been fixed, a lot of lord and war/peace related enhancements were added, the mod has been tested and works pretty much as intended.
I overhauled the town menus, with the option of Guild Districts added, where the Guild Master can be found, but also a blacksmith (who can and will upgrade weapons and armours for gold), a cleric, to heal you and/or improve your relations with the faction of the town and the town itself, for a price and soon an alchemist.
I will also add a Law system (bad deeds score bad "karma", good deeds generate good points), bounty hunters (the player can do bounty hunting quests, but now there are other hunters, who hunt bandits and the player, if he's an outlaw), and I am considering and planning a disease and wounds system.
The delay in uploading an update is due to new NPC companions being written by a friend.

Good karma+3 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Nope, in a future patch. On my Discord channel of the Rome Total War modding community server (it's a bit weird :D ), I released a patched version. Just the fix, to give people the opportunity to check it out and test it. It works with no problem. But since then, a lot of things were added to the mod, like mercenary camps and map inns, an overhaul of the town menu, with the addition of Guilds (blacksmiths, alchemists and clerics, so far), a friend is helping me with NPC companion dialogues etc.

Good karma+2 votes
Antonis9
Antonis9 - - 1,275 comments @ Tohlobaria 0.9: melee in southern front

The king is back!

Good karma+5 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Nope. Not only that, but as you can see from a comment I made here, two days ago, I fixed most of the bugs, including the most serious one of lords not wanting to go to war.

Good karma+4 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Hello, and thank you for your wishes. After some time (months :D ) of trying, I finally was able to fix the factions not going to war.

Good karma+3 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Hello! I'm glad you like the mod. Yes, in the next version, there will be a kind of magic system, along with NPCs that practice it. Based on runes (as you correctly spotted the Runequest inspirations :D ).
I'll fix the arenas, thank you for reporting the issue.
As for companions, the current system is experimental, in the coming version(s), there will be "proper" NPC companions, not just hired NPC help, so that issue will go away, too.

Good karma+3 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Hmmmmm
I'll have to test, as this endless cycle of non-agression pacts seems serious. The funny thing is, I didn't change anything related to that, this is an unchanged Diplomacy script.
I will also check the male/female thing, although I haven't noticed it before.
As for the shieldwalls and spearmen being OP, that IS intentional, I'm afraid. :D
Heavy spearmen are the elite units of most factions, and for the great majority, they are in the role of "royal guards".

Good karma+2 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Thanks! It'll be fixed. Also, very nice to "see" you again! :D

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Aaaaah, yeah, gotcha, now. Yes, this is a problem, with unmounted + shield and spear combination.
However, there is a workaround, for mounted attacks. I don't use some other animations, anyway, so I can replace them with the underhand thrusting one, for riders, and that could work.

Good karma+2 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Heh, I forgot to mention that yes, apart from Satyrs, there are also skeletons, and I have plans to add more races, but I still have to make stories with and for them. :D

Good karma+4 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes Version 1.0

Hello! Thank you for the kind words, I am very glad you liked the mod, and its aesthetic, as I went for a stylized look, and wasn't sure if others would like it.
Also, thanks for the report, comments like this help greatly in improving mods, and are very welcome.
Most of those are or will be fixed. I'll consider adding a troop tree viewer; the mod is very thematic, and that's why I didn't like to include it, it kinda breaks the immersion. :D
About male and female faces, what do you mean, female faces are difficult to look at?

As for African/darker complexion faces and skins, that is a very lengthy discussion, and one that has been puzzling Mount & Blade modders for years. The sort answer is this: the way the game engine has been made, there is a "colour" separation between face and individual body parts (torso, hands, legs). In turn, this means that a player could play as a black human, with white legs or hands, which is ridiculous and very bad looking. Mods that feature long-sleeve shirts, robes etc., without any skin in the body shown, can get easily get away with ethnic troops and faces. But mods like this, that have many or most armours with short sleeves, skirts, kilts etc., have a serious problem.
There are workarounds, but they are very taxing to the game engine, lowering performance, and so, as much as I would like to have more variety, I elected to go with a more "white" complexion for faces, for now.
I apologize if that sounds confusing and even racist, I swear I am not doing this on purpose, but there's just not any other way to explain it.

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Hello! Soon, I will release a lore-book, with info and lore friendly text about any and all subjects; fauna, flora, factions and kingdoms, deities and religions, warfare, clothing, you name it.
Also, I purposely didn't share much about the setting, as my whole objective was exploration and role-playing.
Other than that, there's the relevant article, with a short introduction to each major faction of the mod's world.

Good karma+3 votes
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Yes, spears do only over and under head thrusts. Basically, just stabby-stabby things. I am looking for ways to make them more viable, as weapon options, but without the silly swinging hits of Native.

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Hey, thanks for the feedback! Glad you enjoy the feeling, and yeah, I didn't really want a map with vast blank spots; I only left open areas in places I'll either add something in the future, or make sense to my lore (swamps, "open" deserts etc.)
As for loot, it's mostly intentional. I haven't 100% got the code right, it's still a bit experimental, but yeah, the idea is that loot scales with the player AND the enemy. Bandits will not often offer loot, looters even more rarely, and when they do, it'll be very common items, just used as junk to sell. And enemies that will drop loot (like soldiers, warbands etc.) will only drop a sensible amount of items, not the Native truckloads.

Good karma+1 vote
Antonis9
Antonis9 - - 1,275 comments @ Age of Heroes

Thankee, sai!

Good karma+1 vote