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AntonioBarbarian
AntonioBarbarian @  

I take it that this is the room above the entrance to the Ore Baron's house in the castle isn't? It looks great, the picture and the decoration look great. Only thing that irks me a bit is the symbol on the flag looks a bit too big, but apart from that, everything looks fantastic.

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ FALLOUT WORLD MAP 2260

PC only, and New Vegas doesn't even have console mods.

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ Fallout: New California

There is a Brazilian-Portuguese translation being worked on already.

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ The Chronicles of Myrtana

So History of Khorinis will also be continuing? Awesome, now I'll have two big Gothic mods to look foward to. Hope you guys can get to release it without any more problems, so good luck!

Reply Good karma+6 votes
AntonioBarbarian
AntonioBarbarian @ The Chronicles of Myrtana

So you guys will be continuing where History of Khorinis stopped, or this will be totally unrelated to what you were working on?

Reply Good karma+6 votes
AntonioBarbarian
AntonioBarbarian @ Fallout 4: New Vegas

PC only.

Reply Good karma+3 votes
AntonioBarbarian
AntonioBarbarian @ [Fallout: New California] State of the Mod for February 2018

New Vegas doesn't have console mods. And even if it did, I doubt this would be among them.

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ Fallout: Liberty Hell

So what factions will be in the mod, both major and minor, and can we join/help them?

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ Fallout 4: New Vegas

It actually use the original sound files from New Vegas, thats why we need to have it too. Everything else is remade from scratch.

Reply Good karma+4 votes
AntonioBarbarian
AntonioBarbarian @ Fallout 4: New Vegas

Facebook, just search Fallout 4 New Vegas there.

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ Gothic 2 - Requiem

Nowhere, Vic7im deleted it because it was too buggy. He's working on a new version atm.

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ Gothic 2 - Requiem

Fire Day?

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ Gothic 2 - Requiem

Merry Christmas Vic7im, or whatever Gothic equivalent of Christmas is.

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ F4NV Devlog 18/12/17 - MOTY Edition

They'll make the story too, and it will replace the vanilla game.

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ New Novice Armors

To be frank, it looks a bit strange with the Sect novice model, vanilla one looks better, though having a variant with the shoulder pad would be interesting.

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ [Fallout: New California] State of the Mod October 2017

This is a prequel to Vegas, in that you start the game in New California, and once you finish it, you start the vanilla game in Doc. Mitchell's house, so it should be mostly compatible. What other mod are you going to use?

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ Gothic 2 - Requiem

Or you could make it a mix of all of them, with beta Gothic armor, Old Camp Guard Armor (though that might require a retexture of the Light Militia one), Leather and Hide armors and vanilla bandit armor. They are bandits afterall, with people from diferent camps and others that weren't even prisoners, it makes sense that they are not standartized.

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ New Militia Armors

I have to say, I think the G1-Based armors fit better for the Militia, though this one does look cool,and would be good for a generic Myrtanian Army armor.

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ 4 AM

Damn thats beautiful.

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ SUMTINWONG

That's no moon...

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ Fallout: New California

It should work alright, though the mod parts will be in english.

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ Gothic 2 - Requiem

Any news Vic7im?

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ Gothic 2 - Requiem

No, Vic7im just used L'Hivier as a base though, I think.

Reply Good karma+4 votes
AntonioBarbarian
AntonioBarbarian @ Gothic TW: Chronicles of Myrtana

I don't have the steam version, but I think it's the same process as in Rome I, which I DO have on steam.

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ Gothic TW: Chronicles of Myrtana

For anyone with Steam that has problems with this mod try this:

1 - Place the mod in the M2TW mod folder as normal.
2 - Open Steam and go to your games library.
3 - Right click Medieval 2 Kingdoms and select proprieties.
4 - Type in " -show_err -mod:GTW_Chronicles_Of_Myrtana", without quotes, AND DON'T FORGET TO ADD SPACE BEFORE -show_err, OTHERWISE IT WILL NOT WORK.

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ The History of Khorinis

Could be both, I'm quite anxious to see what Valduz looks like

Reply Good karma+2 votes
AntonioBarbarian
AntonioBarbarian @ Gothic TW: Chronicles of Myrtana

What factions and what accent did you use for both of them, going to fix it personally here.

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ Gothic TW: Chronicles of Myrtana

I don't know if you noticed, but the Southern Orcs have human AI voices in the campaign map, while the Bandits use the Orcish voices.

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ Gothic TW: Chronicles of Myrtana

I think it would be cool, though personally I'd prefer each faction to have it's own unique intro vid, I think would look cool still.

Reply Good karma+1 vote
AntonioBarbarian
AntonioBarbarian @ The History of Khorinis

Do you have any preview of the map of Valduz or the other locations?

Reply Good karma+3 votes
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