Thanks for clearing that up! Guess I'll just have to play better ;)
Thanks for clearing that up! Guess I'll just have to play better ;)
I love how the shotgun really 'pumps' now!
After playing for a while I noticed the game is way harder than Wolf3D, and that's mainly because enemies don't have hit animations! They keep shooting at you without pause, even if I shoot back and hit them, so there's almost no way of hitting an enemy without getting hit yourself. Is this being worked on or is this how it was supposed to be in Wolfram?
I understand the reasons and thanks again, I'm having great fun unlocking all achievements and showcasing this remake to friends!
Thanks this is amazing! Is this completed? Will this game only support 10 levels of the original game or are more levels still coming?
Awesome that the gun is optionally back! But I can fire it WAY too quickly, this way it almost becomes the most powerful weapon in the game! Stronger than the chaingun, so fast clickers now become Brütal gun gods. ;)
Will there also be a version with old monster sounds? I read that remark on the Zandronum forums ("the only thing that I disliked was the new sounds for the zombies, somehow they just don't sound good to me") and I agree. Of course this might be personal so do whatever you like with the mod, just know that some people really prefer the old zombiesounds for that Doom feel! Doom monsters aren't supposed to "smell humans" if you ask me ;)
AngelAbove
Sjaak joined
Brütal Doom made me a member...