Brütal Doom made me a member...

Comment History
AngelAbove
AngelAbove - - 7 comments @ Wolfram Released!

Thanks for clearing that up! Guess I'll just have to play better ;)

Good karma+1 vote
AngelAbove
AngelAbove - - 7 comments @ Brutal Doom

I love how the shotgun really 'pumps' now!

Good karma+1 vote
AngelAbove
AngelAbove - - 7 comments @ Wolfram Released!

After playing for a while I noticed the game is way harder than Wolf3D, and that's mainly because enemies don't have hit animations! They keep shooting at you without pause, even if I shoot back and hit them, so there's almost no way of hitting an enemy without getting hit yourself. Is this being worked on or is this how it was supposed to be in Wolfram?

Good karma+1 vote
AngelAbove
AngelAbove - - 7 comments @ Wolfram Released!

I understand the reasons and thanks again, I'm having great fun unlocking all achievements and showcasing this remake to friends!

Good karma+1 vote
AngelAbove
AngelAbove - - 7 comments @ Wolfram Released!

Thanks this is amazing! Is this completed? Will this game only support 10 levels of the original game or are more levels still coming?

Good karma+1 vote
AngelAbove
AngelAbove - - 7 comments @ Optional add-on: Pistol Replacement

Awesome that the gun is optionally back! But I can fire it WAY too quickly, this way it almost becomes the most powerful weapon in the game! Stronger than the chaingun, so fast clickers now become Brütal gun gods. ;)

Good karma+5 votes
AngelAbove
AngelAbove - - 7 comments @ Brutal Doom

Will there also be a version with old monster sounds? I read that remark on the Zandronum forums ("the only thing that I disliked was the new sounds for the zombies, somehow they just don't sound good to me") and I agree. Of course this might be personal so do whatever you like with the mod, just know that some people really prefer the old zombiesounds for that Doom feel! Doom monsters aren't supposed to "smell humans" if you ask me ;)

Good karma+1 vote