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Mr. creator, I am sorry to disturb you again, but I feel the need to ask you this (I deleted the comment because it was not answered): Is there a chance that you would be able to incorporate the firearm animations from the "Forgotten Hope Secret Weapon" mod for the bolt-action weapons (including the reload animations)? :/
Pardon me, Mr. Gizmotron.
I am sorry to disturb you at this time, but how is this mod coming along? I am sorry for asking such a stupid question as this, but I felt that I needed to get it off my chest. Thank you for your time.
Pardon me yet again, Mr. giftheck.
I am sorry to get on your nerves again, but there is another thing that I wish to know ahead of time. Is there a chance that the space maps from [i]Star Wars Battlefront II[/i] (the 2005 video game) would be implemented into this mod? I am sorry for striking a sensitive chord, but I felt that I needed to get it off my chest. With that in mind, I wish to know. Thank you for your time.
Pardon me again, Mr. giftheck.
I am sorry for annoying you once again, but I need to know one thing: How is the Star Wars: Battlefront Legacy mod coming along this time? I am starting to lose hope that this would ever be released. Also, none of us had heard from you before December 31st, 2018. Is there a Discord page for this mod that I can join?
I am sorry for sounding like I am losing my patience, but I felt that I needed to get it off my chest. With that in mind, I wish to know. Thank you for your time.
Pardon me, Mr. El_Fabricio.
I am sorry to bother you at this time, but I am still waiting for the pre-demo to be released BEFORE Christmas Day. Unfortunately, I am starting to worry that this might NOT be released before then. I am sorry for bringing that up, and if I am asking for the release date for the pre-demo, I apologize, but I felt that I needed to get it off my chest and tell you my two cents. Thank you for your time.
Pardon me, Mr. gistech.
I have one question for tonight. How is the progress on Phase II coming along? I am sorry for asking such a lousy question, but I felt that I needed to get it off my chest. Thank you for your time.
Sorry I ever mentioned it. :(
Pardon me, Mr. WolfETPlayer.
I have one question regarding the M97 Shotgun that is included in this mod. Is that shotgun derived from the shotgun weapon that was in "Return to Castle Wolfenstein: Tides of War," which was made for the original Xbox console system? I am sorry for asking such a stupid question, but I felt that I needed to get it off my chest. With that in mind, I wish to know. Thank you for your time.
I like the announcement that you had made yesterday (or last night, depending on the time). However, I have another question. Would the upcoming Phase II have more heroes (such as Ki-Adi-Mundi, Aayla Secura, Obi-Wan Kenobi, Anakin Skywalker, Yoda, Kit Fisto (if possible), Han Solo, Chewbacca, Princess Leia, X2 (from Star Wars Battlefront: Elite Squadron), Col Serra (from Star Wars Battlefront: Renegade Squadron), Admiral Ackbar, Master Ferroda, Falon Grey, General Rahm Kota, Starkiller (possibly), and Jyn Erso), more villains (such as General Grievous, Darth Maul, Darth Sidious (and his Galactic Civil War variant, Emperor Palpatine), Asajj Ventress, Jango Fett, Boba Fett, X1 (from Star Wars Battlefront: Elite Squadron), IG-88, and Orson Krennic), space battles (I do not know whether they would be separate maps or whether they would be integrated with ground battles), and more ground maps (such as Mustafar, Mygeeto, Utapau, Polis Massa, Felucia, Korriban, Ord Mantell, Saleucami, Raxus Prime, and Sullust)? I wish to know. Thanks.
Pardon me again, Mr. El_Fabricio. I have another question regarding this mod. As soon as this mod is advanced enough, would there be a possibility that Inferno Squadron and its leader, Iden Versio, would be included in this mod (that is, made from scratch)? I wish to know. Thanks.
Sorry for my bringing up such a stupid question like that. Thanks for the info.
I appreciate where this mod is going. However, I have one question regarding this mod. Is there a chance that this mod will have all of the game modes from Electronic Arts' Battlefront besides Fighter Squadron0 (the modes that I am talking about that are not listed in the summary are Battles (original), Blast, Cargo, Droid Run, Drop Zone, Extraction, Hero Battles, Hero Hunt, Heroes vs. Villains, Infiltration, Sabotage, Supremacy, Survival, Turning Point, and Walker Assault)? I wish to know. Thank you for your time.
I am starting to like this mod, even though I do NOT have the original Star Wars Battlefront game that was released in the 2000s. However, I have one question regarding this. Would there eventually be a chance to play as a Hero or a Villain in other modes BESIDES Heroes vs. Villains? I wish to know. Thanks.
Hmm. That's odd. I might have heard that driving trains was made possible with Forgotten Hope Secret Weapon (that is, with the Germans' PT-16 armored train). Sorry for making that response, but I felt that I needed to get it off my chest. Thank you for your time.
Excuse me, everyone.
I have one question regarding this mod, and I would like to ask that question to the current maker of this mod. Are there any plans to add armored trains and the Char 2C tank to this game (that is, make them from scratch, NOT rip them from Battlefield 1)? I wish to know. Thanks.
This is a good mod, Mr. eYe.ris. However, there is one thing that I would like to say. I am sorry for saying this, but I am still waiting for the Panzerbüchse 39 anti-tank rifle to be added to the German side, along with the SMLE Mk. III (or Mk. III*) for the Australians. Both of those weapons that I listed would hopefully be made with custom animations. Also, I have seen the Italian weapons section of the Forgotten Hope Secret Weapon wiki, and I will say that the scoped version of the Carcano M91 rifle is missing from the list. I am sorry for saying it, but I felt that I needed to get it off my chest. Thank you for your time.
I am sorry to bother you at this time, Mr. Gen_Rhys_Dallows, but in response to the comment that you made to me on December 15th of last year, all I can say is that I am not familiar with making rendered images for Star Wars Galactic Battlegrounds and/or the Age of Empires video game series that end with Age of Empires II HD. So, I need to know how to make the rendered images for units like the AT-AT (if it is not put in the vanilla game already), the AT-ACT, and General Grievous. I am sorry to repeat myself, but if I can receive some tutorials on this, I would be grateful. Thank you for your time.
I know that I have said this before, and I am sorry for bothering you again, Mr. Gen_Rhys_Dallows, but I would like to learn how to make animations for the models that you and other members of the Expanding Fronts team had made. Can you direct me to the tutorials on how to make animations for the Genie-engine games? You can send me a personal message if you like. Thank you.
I am using the Uncommon Valor Beta 3.0, with the AI Patch installed onto it.
Here is the error from when I started it up:
An error has occurred:
C:\Program Files (x86)\Atari\Axis & Allies\data\Buildings\AUS\aus_hq_Artillery.TGI(0): ThingData name already used: aus_hq_Artillery
Excuse me, Mr. Gizmotron.
How do I upload a log onto this site? I keep getting an error when starting up the latest version of this mod. If you can inform me as to where to upload a log for this mod, I would be grateful. Thank you.
Sorry if I am pestering you, but I would like to help out on making the animations for the new units for Star Wars Galactic Battlegrounds: Expanding Fronts. However, I do not have any experience with the Genie game engine or the animations for that engine. Can you direct me to the tutorials on how to make animations for this game?
I am very sorry to hear that. :( Oh well.
*blows dust off of topic* Sorry to bring up a week-old topic, but where can I find some blueprints to make the armored locomotives that this mod is lacking (if at all)? I wish to know. Thanks.
I appreciate the answers. I was afraid that I would have to use 3ds Max, which would be too expensive for my taste, or that I would have to use GMax. I can use these modeling software programs, though I will need to have experience with them, and I need to have some blueprints to make these models and reduce the size of those models to fit with this game. Thank you for the info.
Excuse me, Gizmotron.
I have another question for you, if you do not mind. Which modeling software can I use for creating models for Axis & Allies RTS? The reason I asked is because I plan on making Ti3-class armored locomotives (for Poland, Germany, and the Soviet Union), the PR-35 and PR-43 armored locomotives (for the Soviet Union), and the BP-42 and BP-44 armored locomotives (for Germany). If I can receive some kind advice as to which modeling software to use, I would be grateful. Thank you for your time.
I would like to help out, but I do not know how to make animations, nor do I know how to make 3D models, for games that use the Genie engine.
I am sorry for making that comment. :(
If I may, I have just one question for you, Gizmotron, if you do not mind. When would there be a newer version of the beta test for this mod? I wish to try out the Karl Gerat, along with some new aircraft. If I can receive some kind advice on this, I would be grateful. Thank you for your time.
I can see that you added what could be the Schwerer Gustav, but I do not think that I have seen a picture of the K5(E) railway gun. My apologies if I am speaking out of line, but I felt that I needed to get it off my chest. Thank you for your time.