I like messing with the Source engine a lot. I also take great interest in video making and Unity. I usually just play games to pass the time. If you ever need something or want my participation in any of your mods i'd be happy to contribute to it.

Report RSS De_armshouse [update]

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de armshouse v1a8

I have been working on this map for quite some time now, slowly, but its being made.

Yesterday i released a big update changing lots of stuff from previous versions! consider following me for constant updates and new things i make! :)

Workshop page: Steamcommunity.com

check the changes below copied directly from the steam page:

I added and changed:
-changed minimap & added spectator map
-changed skybox
-changed lighting
-added rain in some areas
-added a window to factory building
-added dynamic lighting (ex: when opening doors)
-added door sounds
-replaced bridge supports on both sides
-fixed 'some' windows
-Fixed overall interior lighting
-Removed a static building and added a whole new one next to 'A' site wich is enterable and has a extra story + 2 windows.
-Made the floor next to 'A' site a displacement to try and not give 'A' site a 'flat' feel.
-Added scenery to CT spawn
-removed static walls next to spawns
-added a whole new building on a rooftop (decoration)
-added decoration at T spawn construction site
-changed skybox decoration with factories & extra detail on the rooftops
-Buildcubemaps this time (lol)
-added a new building connecting 'red house' and office
-Modified the vent at 'A' site, now has sound, smoke, and a ladder.
-Removed arch at 'gardens' (people got stuck) now more open.
-added a plank at 'B' site
-Proper ilumination in 'Bar' area
-level is now less dark in interior areas for improved visibility
-Fixed doors getting stuck on its frames
-Fixed map exploits (haha good luck!)
-Level now has a semi-rainy mood
-Fixed windows having improper textures
-Fixed some obvious nodraw textures on some brushes you could clearly see.
-Removed batman simbol
-Removed unecessary 'secret' grafiti
-Added custom grafiti texture's
-Added callouts!
-Removed custom skybox texture (Now using stock csgo skybox due to a bug causing the skybox not to get packed, hopefully find a fix soon)
-Stairs now have propper clipping
-Fixed gardan fiolage
-Fixed vents not breaking in some instances
-retextured buildings at 'A' site.
-Added support for deathmatch & armsrace gamemodes
-changed 'bar' window
-Added player clips on top of lamps (no more jumping you sneaky beaky bunny's!)
-Overhauled bot NAV mech manually, (So no more getting stuck on boxes! hopefully... .-. )
-Added scenery on top of rooftops near warehouse
-Tried to optimize the map a bit with hint brushes, for what it is worth.
-Some areas are better optimized and give better fps (Spawns however, do not , recommended *NOT* to play on a potato 4gb 1 gb vram pc competitively!)

-Added more scenery & Added more scenery & Added more scenery. The map should not look as flat as it did the previous version.

***To do:***
+ Fix some cutting edges
+ Fix some props with improper lighting
+ Fix some windows never breaking
+ Fix some small gaps near 'A' site
+ Fix some clipping
+ Get rid of the leftover generic warhouse texture that the previous version was plagged with.
+ Add more ambient sound
+ Make the map a tiny bit less blocky

I am gonna get to these changes when i have the time, i really wanted to release an overdue update as fast as i possibly could, since i am very unpleased by my previous version! i am most certianly, gonna replace lots of static buildings with something more dynamic. But shouldn't affect gameplay that much unless wanted ofcourse.

Thx for playing! :)

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