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Comment History
anauteus
anauteus - - 18 comments @ Half Life 2 HD Remastered Texture Pack V2 Release (MMOD Compatible)

There are a couple bugged textures. The tile walls in the first part of Route Kanal just before the train runs over the CPs. Near the end of Ravenholm you can see old grass textures next to new ones when you drop down from the cart to meet Grigori. In Highway 17 a shed has purple textures for missing textures on one of the outposts on the coast.

Good karma+1 vote
anauteus
anauteus - - 18 comments @ Dawn of War XL (Dark Crusade)

Space Marines and Chaos seem to have the most missing. Space marine Squads use FoK textures. The Sergeants of both Space Marines and Assault Marines use FoK textures. Chaos Raptors lack both Word Bearers team colors and a model for their sergeant. Chaos Marines use vanilla sergeants. Might want to take a look at Chaos altogether as a lot seems broken there.

Good karma+1 vote
anauteus
anauteus - - 18 comments @ Ultimate Apocalypse Mod (DOW SS)

Hey long time DoW fan here with a question: it seems when you try to play with the campaign activated for mods like Ultimate Apocalypse or the much lighter M42 instead of getting HD textures you see in skirmish and army painter, the game uses older Firestorm over Kronus textures instead. Would any savvy modder know of a method to remedy this and make it so when one plays campaign with these types of mods activated it uses the skirmish/painter HD textures instead of LD Firestorm ones?

Good karma+1 vote
anauteus
anauteus - - 18 comments @ Dawn of War XL (Dark Crusade)

Like your mod, but I have one question: Do you know how to get the campaign, which uses older FoK textures, to use the HD textures you see in army painter/skirmish games?

Good karma+1 vote
anauteus
anauteus - - 18 comments @ Dawn of War

Do any modders know what might be causing abilities, construction and reinforcement to not show up in the UI?

Good karma+1 vote
anauteus
anauteus - - 18 comments @ Tartarus and Lorn V Campaigns for Soulstorm

I can confirm that CornCob Fun's mod is partially working (no CTDs on boot or load up) but there is one game breaking error in that you cannot build, reinforce, use abilities, etc. Do you have any insight into what might be the problem or how to fix this?

Good karma+1 vote
anauteus
anauteus - - 18 comments @ CornCobMan's Fun Mod for Soulstorm

My mistake, it's only the faction select menu where it doesn't work, in-game the factions are their respective color schemes.

Good karma+1 vote
anauteus
anauteus - - 18 comments @ CornCobMan's Fun Mod for Soulstorm

Is there any way to restore Indrick Boreale to his bahld bheauty? Also The XP system does not work in 1.84, and the vanilla paint schemes for everyone but the Blood Ravens does not work.

Good karma+1 vote
anauteus
anauteus - - 18 comments @ Half-Life 2 : MMod

Does 1.2 come with new weapons like OICW or is it a bug fix / improvement version?

Good karma0 votes
anauteus
anauteus - - 18 comments @ Half-Life 2 : MMod

Anyone know how to install Reshade on MMod? I know how to do it on normal HL2 and Black Mesa, but I don't know how it works with MMod.

Good karma+1 vote
anauteus
anauteus - - 18 comments @ Half-Life : MMod

Anyone know how to install Reshade on MMod? I know how to do it on normal HL2 and Black Mesa, but I don't know how it works with MMod.

Good karma0 votes
anauteus
anauteus - - 18 comments @ [WIP] HD Models - Build 3

Nice. Do you know if it will work with Call of Misery?

Good karma+3 votes
anauteus
anauteus - - 18 comments @ Bloodline Mod

This mod looks awesome, but I can't even install it due to lack of up to date basic instructions. Can anyone post the step by step of how to install this mod, I would really appreciate it.

Good karma+1 vote
anauteus
anauteus - - 18 comments @ Unification Mod - Dawn of War: SoulStorm

It now tries to get as far as playing the stronghold intros, but then it runs into another scar error, freezing up. This is the warning log:

19:13:10.37 APP -- Game Start
19:13:10.37 GAME -- Ending FE
19:13:10.37 GAME -- Shutdown play
19:13:10.37 GAME -- Beginning skirmish mission 'stronghold_dc_guard_race' (7 Computers)
19:13:10.37 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
19:13:10.37 GFx -- loading file DATA:ART\UI\SWF\LOADINGSCREEN.gfx
19:13:10.37 GFx -- loading file DATA:ART\UI\SWF\FontBody.gfx
19:13:10.37 GAME -- Recording game
19:13:10.37 GAME -- Initializing sync checking...
19:13:10.48 GAME -- Initializing FX Manager...
19:13:10.60 GAME -- Initializing Rendering Systems...
19:13:10.62 GAME -- Initializing NISLets...
19:13:10.64 GAME -- Initializing World Blueprints...
19:13:10.64 GAME -- Initializing Scene Graph...
19:13:10.64 GAME -- Initializing MOD systems...
19:13:11.89 GAME -- Initializing Session...
19:13:11.89 GAME -- Initializing Players...
19:13:11.97 GAME -- Initializing SCAR (Pre-Sim) systems...
19:13:12.15 MOD -- Loading Win Condition(DATA:Scar/WinConditions/_stronghold_assault.scar)
19:13:12.15 MOD -- Loading Win Condition(DATA:Scar/WinConditions/MassiveBattles.scar)
19:13:12.15 GAME -- Initializing Team Colour Systems...
19:13:14.54 GAME -- Preloading all models...
19:13:16.48 GAME -- Applying Team Colours...
19:13:16.90 GAME -- Initializing UI...
19:13:16.90 GAME -- Initializing LUA...
19:13:16.98 GAME -- Initializing SCAR (Post SIM)...
19:13:26.80 GAME -- Precaching Events...
19:13:26.81 GAME -- Initializing Sim-Vis Handlers...
19:13:27.72 GAME -- Initializing music...
19:13:28.40 GAME -- Initializing AI...
19:13:28.40 GAME -- Initializing SCAR...
19:13:28.75 GAME -- Preparing Sim-Vis...
19:13:28.75 SIM -- Setting SyncErrorChecking level to Low
19:13:28.75 GAME -- Local player (Garfuncle, 0) finished loading (0) (-0 seconds)
19:13:31.40 LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
19:13:31.40 LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
19:13:31.40 LOCALIZER -- Requested string ID '61500615' does not fit in a valid key range!
19:13:31.40 LOCALIZER -- Requested string ID '61500616' does not fit in a valid key range!
19:13:31.40 GAME -- Starting mission...
19:13:32.84 info is null:false bad ability name: guard_detection_field
19:13:33.39 GAME -- SimulationController::Pause 0
19:13:47.91 GAME -- Ending mission (?)
19:13:47.91 GAME -- Resetting SIM...
19:13:47.91 MOD -- Shutting down Mod 'stronghold_missions_ss'...
19:13:48.00 SPOOGE -- 1592.00MB available texture memory
19:13:48.00 SPOOGE -- 1592.00MB available texture memory
19:13:48.03
Application closed without errors

Good karma+1 vote
anauteus
anauteus - - 18 comments @ Unification Mod - Dawn of War: SoulStorm

Hello there, I'm trying to get the RAGE World Eaters mod working with the Soulstorm Strongholds mod, but from that Mod's author I heard that the version of unification out now supports a future version of RAGE and not the current one. Is there any way to get the current version of RAGE to work in Strongholds?

Good karma+1 vote
anauteus
anauteus - - 18 comments @ RAGE:World Eaters Warbands

Do you need playtesters for the latest version?

If not is it close to being released? Seems the current version doest like Soulstorm Strongholds Mod. Love the mod by the way.

Good karma+4 votes
anauteus
anauteus - - 18 comments @ Ultimate Apocalypse Mod (DOW SS)

So I've been trying really hard to get UA working with this Black Templar Mod: Moddb.com

But I've been getting this error report (trimmed):


11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_ash_black_c1_s5.rgd (2264)
11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_ash_black_g1_s6.rgd (2264)
11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_ash_black_g2_s6.rgd (2264)
11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_dust_black_c1_s4.rgd (2265)
11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_dust_black_g1_s3.rgd (2265)
11:55:56.30 SIM -- Attempted to load duplicate blueprint, EBPs\Environment\snow\fx_snow\fx_dust_black_g2_s3.rgd (2265)
11:55:56.30 MOD -- Fatal Data Error for 'modifiers\max_damage_weapon_modifier.lua' - the target weapon type 'templar_bolter_initiate' does not exist!
11:55:56.30 WXP Mod Init -- Failed load for step: 'MOD Data Validation'
11:55:56.30 Mod Interface Init -- Failed load for step: 'Mod Init'
11:55:56.30 GAME -- Failed to initialize MOD 'UltimateApocalypse_THB_DIDHT'!
11:55:56.30 FE -- Failed to init MOD!
11:55:56.30 GAME -- Ending FE
11:55:56.30 GAME -- Shutdown quit
11:55:57.44 SPOOGE -- 1592.00MB available texture memory
11:55:57.44 SPOOGE -- 1592.00MB available texture memory
11:55:57.82
Application closed with error code 4

Anyone can help me out? When I also try to just run the Black Templar Mod standalone the fatal error is always this too:

11:55:56.30 MOD -- Fatal Data Error for 'modifiers\max_damage_weapon_modifier.lua' - the target weapon type 'templar_bolter_initiate' does not exist!

Good karma+2 votes
anauteus
anauteus - - 18 comments @ Unification Mod - Dawn of War: SoulStorm

Hello there! I assume this is compatible with Ultimate Apocalypse? If so, I'm trying desperately to get the Black Templar race in UA: Moddb.com

Is unification mod capable of doing this?

Good karma+1 vote