Hahaha, I remember designing and creating Sand Cities & Canyons with Crazykenny back in the day :p. Thanks for the reupload anyhow.
Hahaha, I remember designing and creating Sand Cities & Canyons with Crazykenny back in the day :p. Thanks for the reupload anyhow.
Giving the mappers the ability to construct gigantic bunker complexes? :p
Even though reality isn't something one should look for in the sense of game-play, could the developers at least strive to aesthetically develop vehicles in a logical sense?
For example; what are those black gaping holes in the Bradley up front meant for? If they're viewports, they're damned large, and even though Jarmen Kell no longer can snipe pilots, that doesn't mean pilots or drivers should drive in such ridiculously exposed cabins. And how does composite armor actually add any armor when it removes even more armor and make more holes? If they aren't viewports, what other purpose would they serve? Ventilation? In /front/ of an IFV?
Nice update, as always :D
Did you guys take any inspiration unit-decision wise from Generals?
Hehe, it looks as if the Grenadier is about to head into a fistfight with the Chem Trooper :p
Try and keep the routine of working on the mod in your schedule. It would be a waste to see this mod die D:.
Heh, yeah, you would. The thing is that I'm not a dev on the RotR team, or even on the SWR team. Thanks for the compliment though ;)
You cannot download the mod, as there has been no public release yet. Please be patient and don't ask questions like "Is the mod done yet?" or "When will the mod be done?". We will ignore questions like these.
Thanks in advance,
Amdrial
Mm, it's a nice model, I give you that, but it doesn't really feel like a proper railgun cannon to me. More like an MBT.
Oh, and the US Army emblem on the front is slightly stretched.
Keep the Nems off my lawn please! (Oh by the way, cool mod)
Congratulations on getting hosted on Fallout Studios people. I'll be looking forward to your mod updates ^^.
It may have taken him that long, but he's not getting paid to mod. He's sacrificing his own free time for it, so please don't say something like that.
Mmmm. Pretty fireworks and lightshows. Just what I needed for today.
Dear God, have I seen that in both Contra and Shockwave? That's impossibl- Oh wait.
Hello n5p29,
I'd like to know where you got that Siege Soldier model from. Was it a model you made yourself, or did you get it from The Hunter's Shockwave modification with his permission?
Directed towards Jolly Joker:
You can use FinalBIG or TOW Tools (Which I use) to open and edit .BIG files.
Post directed to jk3456:
Hello mate, good to see you've tried out the mod.
First off: Installing Crossfire will overwrite some essential files. As far as I know, you can restore backups to restore the original game files (I'm not sure about that), but you can always just do a folderwipe and re-install the game. Assuming you don't have a very old computer, it won't take long anyway.
Admiral
Directed at Flotsam150:
Yes, they do work, infact, they are quite overpowered right now, when used in numbers. (Try make a hit and run with these birds)
Hello Darkwhiskas,
In response to your issue:
Are you using the same version of Rise of the Reds? One or more of you might have downloaded the 1.1 patch, whilst the rest doesn't.
Not having everyone quickstart the game can cause mismatches too, even though this won't cause mismatches in Shockwave.
Bad bad bad idea if you want to add that many players, either in online battles or skirmish battles.
Sage's pathfinding is really a horrible thing, and it already lagswhen playing against 7 NPC players, let alone 16. (I don't think it's even possible).
As for the multiplayer side, I think you all will agree that when you're playing a 16 player match, the game will just lag horribly.
About the realistic maps, maybe, we usually create maps on our own, but if you want to request something, make a concept and we'll look into it.
It's possible, but such maps with bad gameplay (Think about heavily turtling at the bridges) won't have such a big chance to be released in mappacks or even individually.
Amdrial
- joined
I'm an avid player of RTS games such as C&C Generals: Zero Hour and games like Age of Empires II (With expansions) and Age of Empires III (Once again, with expansions). I also like to play First Person Shooters like Red Alert: A Path Beyond (An indie game developed by Bluehell Studios, based on C&C: Red Alert) but also games like Modern Warfare 2 or Team Fortress 2. I used to run a group here called the Mapper Guild, a group of people dedicated to making maps for Zero Hour and other games.