I've bitten the bullet and decided that I am going to release my Far Cry modification, The Magnificence of Decay. But the mod I will release is not going to be the same mod I've spent 2-3 years toying with. I'm going to polish up the existing gameworld, but the original plot and gameplay have been canned. The mod was originally a dialogue-heavy adventure game with a companion character and talking rabbits.
After playing Skyrim, I've come to realise that exploring an environment and solving puzzles is an end in itself. This is the new focus of the mod - the player will be plonked in the urban environment with no explaination, no plot, no dialogue. Gameplay consists of finding objects which serve as keys to access building interiors: some of these interiors contain puzzles. There will be secret areas and easter eggs. The mod is like a tour through my very unique brain.
I WILL release TMoD before the 10th June 2012. That gives me a good window. So it could be released in June, could be released today.