It's been a week since my last blog posting. What have I been doing, besides watching the mailbox with fear and dread for my life-destroying copy of Skyrim?
I've been hard at work on Chocolate Sunday. Here is a rough idea of my current progress.
Main Story: I've written a rough draft up to branching point midway. Will be designing intro sequence later today. Some bits of later story are already in place.
Sidequests: None functional yet. I have implimented my sidequest flag system, which allows them to be accepted in any order, without breaking anything. Five subquests have been written so far, and are in various states of implimentation. The finished mod will have 32 sidequests, with lots of variety.
Maps: So far, I've got Town, Graveyard, Plantation, Schoolhouse, Waterfront, Chiba's Shop, Booster's Lab, and Jenka's House. There is also SideQuestHandler, a dummy map used to run sidequest and plot status scripts.
Technical: I've pretty much overcome all the technical obstacles. Flags are fine, cutscenes are fine... I can't think of any outstanding complaints. My scripting is getting more proficent every day - just yesterday I worked out that closing message boxes is cleaner than clearing them.
PSP Port: a helpful chap on the Cave Story Tribute forums gave me pointers on porting to PSP. I managed the rest myself. He'll certainly get a mention in the credits.
I'll upload some screenshots before Christmas. I'm hoping to have the mod finished by February 2012.