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Comment History
AmadeusReborn
AmadeusReborn - - 30 comments @ Revamp Expansion Mod (RVE)

Just wanted to let you guys know I (and many others!) check this page every day at least once. We all support you! :)

Good karma+9 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ Revamp battle scean 1

Amazing, truly Amazing

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ Revamp Expansion Mod (RVE)

Curious, are there plans for the RV wiki or is it there for later when the mod is released? Is this a project for the Dev team or would it be alright if some of non-Dev's worked on filling it out?

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ SC2 Model Exporter News Update

Many thanks Robo! We appreciate it greatly, treads make stuff look so much better :D

Good karma+4 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ Cybran Dragon Epic Render #3

Uhhhh, well I dunno, it could use some work. I don't like the whole triangle thing, the red colour doesn't suit it, and those wings are obviously fake. I suggest scrapping this entire idea and making a simple tank with treads and a turret, a more sensible design. Oh, and make it off-white. That should just about fix it. :P

Good karma+2 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ UEF T3 shield gen almost finished

Looks awesome! Does it rotate? If so, how?

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ Guess how many?

Not enough information given. How many titans? How many ACU's? How many polies? How many ducks? We must be more specific!:P

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ Cybran Mega XP finished

This...This is simply amazing... -gasps in pure ecstacy-

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ Aeon T3 Artillery quad walker

Wow, this is a great model. Really suits the style, can't wait to use this against cybran scum. Bwuahahaha!

Good karma+2 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ Hammer v2 finished

My soul is filled with eternal joy...-weeping-

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ Aeon T1 gunship finished

I like most of this unit, although there was something with the front dome that looked too plain in my opinion. Otherwise its an amazing model

Good karma+3 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ Aeon Walker WIP

Seems like a good concept, I'll have to wait and see for later when its textured before I comment on how it looks. I really liked how the shotja worked in Supcom 2, so a heavier version in addition to it will be great to see.

Good karma+3 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ Aeon prototype pd finished

Great design, reminds me of the Aeon engies from supcom 1.

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ The Revamp Mod Team

You guys are by far the greatest team of modders I've ever met. Well the only ones too, but thats not the point. I admire your dedication, effort, and talent that goes into this. Props to you all, keep up the great work, thanks so much for all you're doing.

Good karma+4 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ Cybran Prototype pd in game

Wow, looks very sharp indeed!

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ UEF Prototype pd in game

I'm curious, does the AA operate independent of the main direct fire turret? or are they connected in their rotation? Its a very nice model to be sure.

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ Should Warp Pillars Replace Gantrys YES/NO ?

I think that pillars are best. It helps the mod team, and means our units can be as large as we like. Also, there's always that awkward stumbling your expies have to do to get out of a crowded base's gantry, which could be averted using a warp pillar with an area of spawnage. And yes, it looks better. :)

Good karma+5 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ Experimental Warp Pillars Mod

Very nice, they really support each style and will be imposing on the battlefield

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ chimera finished

Loving the texturing job for this, i can see this unit charging into a base like an angry rhino with laser tentacles, railguns, and spikes

Good karma+2 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ T4 Stealth Experimental Assault Bot

it'd have to be pretty darn fast or cheap to make it worth the money to make a raider expy. If its a weak spot, why not send a couple T1 tanks with stealth instead, rather than waste a perfectly good experimental? Love the design, but the concept may need revising no offense.

Good karma+2 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ Cybran Dragon Render

Holy cow, I'm guessing this little guy starts every morning with a nice nutritious bowl of RockHead-O's

Good karma+3 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ uefportal

I feel like its a weapon: we lure the enemies through the portal using cherry lollypops and nom them with our gate opening and closing... :P

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ Cybran T2 mobile AA WIP

seems a bit blocky, but overall i like this model

Good karma+2 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ WHO WILL WIN

Storm strider for sure,its weapon to body ratio is far greater.

Good karma+2 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ Aeon T1 tank v2 in game

Great work, much better! Got a nice unity and shape.

What kind of projectiles will we be seeing on this? Same as Yenzoo?

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ Revamp Expansion Mod (RVE)

The game Space Rangers 2 has an RTS in it (it isn't an rts game, but has a good rts in it) with a FPS toggle you might be interested in. I found it interesting and you can get the game pretty cheap.

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ Aeon T1 tank in game

With some energy effects below it'll look real nice.

Good karma+2 votes
AmadeusReborn
AmadeusReborn - - 30 comments @ Revamp Expansion Mod (RVE)

No problem. Can't wait to see this mod in action.

Good karma+1 vote
AmadeusReborn
AmadeusReborn - - 30 comments @ Revamp Expansion Mod (RVE)

Don't know if this was suggested for the Portal Wars or not, but to solve the Naval Question, how about a sort of mega-transport that is spawned by the pillar and carries it to a desired location. It would have good health, but the health help to balance it because the farther away from the pillar you send the (slow) transport, the greater the risk of losing the unit. The transport would return to the pillar after transportation. Another solution is to make the transport invincible, but have it set to move to a specified location (beacon).

Good karma+1 vote