PM me with your non working keys and I'll send a new one right away.
PM me with your non working keys and I'll send a new one right away.
Just double checked the both the keys from your PMs and it seems they're working correctly and are not region locked at all according to my steamworks interface - I am puzzled! Requesting a new batch of keys now to replace these seemingly faulty ones, PM me with your key if you run into this and I'll be distributing the fresh ones tomorrow.
Very odd. Could you send me a pm with your key so I can examine it and replace it if needed?
Ah but breaking things makes it all the more fun no?
So it begins, finally live on Steam! Apologies about the delay everyone, first time doing this. Here's to hoping for a good launch!
3 - I myself am working inside the engine on the game itself and am also trying to handle anything community related (with success I'd hope?), another one of us is handling the text content (events, contracts, resources etc.) and the last of us balances stuff (economy, pacing etc.) and tests the game.
Cheers for all the feedback, I think I've managed to fix all those issues for the next build (and the release!).
Early access is gonna be an interesting experience for us - the game can go in many directions right now. There'll most probably be another lab and other parts of the mixing process (such as the mixer machine) but we're thinking that we'll mainly be concentrating on multiplayer. A player-driven economy where the market is an actual market and where the contracts are given by players etc. We'll see how it goes together!
Hey there, glad to hear you like it! It always boosts tge spirit hearing that. And both problems are solved for the next build!
Gotcha, looking into the trash issue right now. The mixer thing - I'm aware of that actually but can't seem to reproduce it. It is seemingly random. Will get to the bottom of it soon.
Thanks for the feedback, it's exactly what we need. We have an interesting roadmap planned for our early access journey!
Could you give me an update on that with the new build if possible? Cheers.
Hey folks, wanted to let you know that the new build will be uploaded tonight.
New apt.s and equipment already on our list! Gonna be a fun early access road.
Yep, that was a mistake on my part...Will be fixed for tomorrow's build!
Hey man, yep I realize the issues with the new build. Gonna be uploading the new one tomorrow tho so all should be fixed very soon!
Can you also try running it windowed and see if that works? If you can't do it from the menu, locate the temp.ini at \Chemist\Saved\Config, then set forceWindowed to 1.
Hey there, early access is gonna be on Steam on the 13th of this month.
We'll also be releasing two major updates with new content for the demo before that, one coming in 2 days and the other just before the release.
Here to help! Is this in the main menu or in the game?
Already in the game! Did you play the tutorial?
Apologies about the late response, every now and then I miss a comment or two...It'll be released on the 13th on Steam and we're planning on pricing it at 12$
I'd really appreciate it if you could let me know the results with the other builds as well as your specs. Cheers!
The demo is yep. It has all the aspects of the full game except that it is playable only till the 4th level of the 20 available levels.
Bah, the worst! I'll figure it out, thanks for reporting. Seems like I'll have to upload a hotfix build soon.
Cheers, looking into it atm.
That is very odd, you're the 2nd person to report that. It's on my to-fix list for the next build, will figure it out.
Glad to hear you like the game! It only gets more fun as you progress, there are hundreds of new contracts and events to unlock.
Yep, that should be fixed for the next build. A few minutes left now for the upload. I've also tweaked some physics things and lowered gpu memory usage.
If you decide to download the next build and manage to get into the game, could you try turning the lights off (near the entrance to your living-room) and telling me if that helps with the frame rate?
Thanks for the kind words man! I'm really just trying to do things in a way that I myself as a gamer would enjoy seeing in a developer.
To be honest, there are three things about the game that we haven't decided on.
-vr support
-spending money to buy vanity stuff and improve your apt.&equipment;, or moving to a new apt.
-a sandbox mode
We're gonna have to listen to community feedback about those and see how things go!
Also apologies about the delay with the next build, we're 1 day behind our promised date now...Tiny bits of little things kept popping up, forcing me to re-package again and again. Only 3 minutes left in the upload timer now tho!
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