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alimarin
alimarin - - 17 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Ah, okay, well while I'm at it, I've encountered another crash:

FATAL ERROR

[error]Expression : m_available_count
[error]Function : CID_Generator<unsigned int,unsigned char,unsigned short,unsigned char,unsigned short,0,65534,256,65535,0>::tfGetID
[error]File : e: \stalker \x-ray source \x_ray_coc \xray-16\src\xrgame\id_generator.h
[error]Line : 92
[error]Description : Not enough IDs

stack trace:

0023:009C70A1 xrCore.dll, xrDebug::fail()
0023:0B503A64 xrGame.dll, CDialogHolder::IgnorePause()
0023:0B5143FC xrGame.dll, CDialogHolder::IgnorePause()

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

another crash via nil expansion targets, for zombies this time but not sure if it is relevant:

--- update_brain ---
*** send_order: stalker, active_count: 3 max_active_count: 17 ***
*** stalker target: l10_limansk oc: 2 pc: 1
stalker: present_count: 1 expansion_target: 12 owned_count: 2
*** send_order: freedom, active_count: 1 max_active_count: 14 ***
*** freedom target: k02_trucks_cemetery oc: 1 pc: 1
freedom: present_count: 1 expansion_target: 32 owned_count: 1
*** send_order: zombied, active_count: 0 max_active_count: 7 ***
*** zombied target: NIL oc: 1 pc: 2
faction expansion targets is nil for zombied
zombied: present_count: 2 expansion_target: nil owned_count: 1
! [LUA] CCustomMonster : cannot access class member set_enemy_callback!
! [LUA] CCustomMonster : cannot access class member invulnerable!
! [LUA] (null) cannot access class member GetRelationType!
! [LUA] CCustomMonster : cannot access class member invulnerable!
! [LUA] CCustomMonster : cannot access class member invulnerable!
! [LUA] CSciptEntity : cannot access class member Alive!
! [LUA] CSciptEntity : cannot access class member Alive!
! [LUA] CCustomMonster : cannot access class member set_enemy_callback!
! [LUA] (null) cannot access class member GetRelationType!
! [LUA] CSciptEntity : cannot access class member Alive!
! [LUA] CRestrictedObject : cannot access class member out_restrictions!
! [LUA] CRestrictedObject : cannot access class member in_restrictions!
! [LUA] CCustomMonster : cannot access class member invulnerable!
! [LUA] SCRIPT RUNTIME ERROR
! [SCRIPT ERROR]: see call_stack for details!

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : <no expression>
[error]Arguments : LUA error: (null)

stack trace:

0023:009E717F xrCore.dll, xrDebug::fatal()
0023:0B515FBB xrGame.dll, CDialogHolder::IgnorePause()


If also needed, all of my vars that are modified from default Warfare settings:

[warfare_options]
defense_squad_cooldown = 2 facti
force_random_actor_faction = false max_m
max_random_patrols_army = 7
max_random_patrols_bandit = 7
max_random_patrols_csky = 7
max_random_patrols_dolg = 7
max_random_patrols_ecolog = 7
max_random_patrols_freedom = 7
max_random_patrols_killer = 7 max_random_patrols_m
max_random_patrols_stalker = 7
max_random_patrols_zombied = 7
min_active_squads_army = 5
min_active_squads_bandit = 5
min_active_squads_csky = 5
min_active_squads_dolg = 5
min_active_squads_ecolog = 5
min_active_squads_freedom = 5
min_active_squads_killer = 5 min_active_squads_m
min_active_squads_stalker = 5
min_active_squads_zombied = 5
no_random_actor_squads = false
pause_at_night = false
player_support_reward = 2
random_mutant_chance = 80
random_squad_chance = 80
register_initial_squads = true
show_unfriendly_squads = true
support_squad_cooldown = 2

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Warfare 1.4.22 - v2 (updated 3/1/17)

Another bug present:

--- update_brain ---
*** send_order: stalker, active_count: 4 max_active_count: 24 ***
*** stalker target: l03_agroprom oc: 2 pc: 0
*** send_order: bandit, active_count: 3 max_active_count: 12 ***
*** bandit target: NIL oc: 1 pc: 1
faction expansion targets is nil for bandit
bandit: present_count: 1 expansion_target: nil owned_count: 1
*** send_order: csky, active_count: 1 max_active_count: 2 ***
*** csky target: NIL oc: 0 pc: 0
faction expansion targets is nil for csky
Choosing expansion target for csky
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...r. call of pripyat\gamedata\scripts \faction_brain.script:1174: bad argument #1 to 'pairs' (table expected, got nil)
! [SCRIPT ERROR]: ...r. call of pripyat\gamedata\scripts \faction_brain.script:1174: bad argument #1 to 'pairs' (table expected, got nil)

FATAL ERROR

[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 193
[error]Description : <no expression>
[error]Arguments : LUA error: ...r. call of pripyat\gamedata\scripts \faction_brain.script:1174: bad argument #1 to 'pairs' (table expected, got nil)

stack trace:

0023:0099717F xrCore.dll, xrDebug::fatal()
0023:0A2329D5 xrGame.dll, CDialogHolder::IgnorePause()
0023:0A21C309 xrGame.dll, CDialogHolder::IgnorePause()
0023:0A18D8FF xrGame.dll, CDialogHolder::IgnorePause()
////////////////////////////////
Code related to error in faction_brain.script:

-- Fifth, see if any empty levels are linked to neighboring neutral owned territory.
:1174: >>>>>>>for i,ol in pairs(no) do<<<<<<< :1174:
local linked = level_targets.level_targets[ol]
shuffleTable(linked)

for j,link in pairs(linked) do
local owners, ownerCount = get_level_owners(link)
local present, presentCount = get_present_factions(link)

if ownerCount == 0 and presentCount == 0 then
printf("*** " .. faction .. " targeting " .. alife():level_name(link) .. " due to it being unclaimed. ***")
return link, ol, true
end
end
end


Good karma+1 vote
alimarin
alimarin - - 17 comments @ FX:Galaxy v1.09.1 (HWRM v1.28)

The font is apparently broken at the menu.

Good karma+1 vote
alimarin
alimarin - - 17 comments @ BRUTAL DOOM: PA1NKI113R & QUAKER540 COMPILATION V4

Moddb.com

The weapons from this pack kick a lot of ***. Do you think you could include a few/all of them? ;p

Good karma+2 votes
alimarin
alimarin - - 17 comments @ Pre-RC TK (public beta) available

That's all for you? It takes upwards of 5 minutes for me. :C

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Angels Fall First : The Second Antarean War

Gah, this game has been my dirty little secret, and I've been waiting for it to come out of its cocoon. I can't wait to get my hands on the next alpha tests again. :p

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Freespace:Fleet Command

Alright! Then I can't wait to see a release! If you need any help I actually have a semi decent knowledge of modding Homeworld 2

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Engines up

even with it I almost thought it was.

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Freespace:Fleet Command

Good work BloodFleet, but remember, try not to take the scale of Homeworld to Freespace, but Freespace to Homeworld. That is what the last mod screwed up, New Age brought things like 100 m/s fighters when they should be in Homeworld 2's scale of 400-500. Hell, cruisers went speeds of 70 in homeworld. Keep that in mind, I just played the New Age mod and I have to say it has problems, so make sure yours at least has none of the problems New Age has :/

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Angels Fall First : The Second Antarean War

Hey Treeform how much has been changed since i tested it about 2 weeks ago?

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Angels Fall First : The Second Antarean War

The problem with sins is there is a memory limit that doesn't allow for much addition to the game, and it's hard to keep up with the game updates.

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Archasis II: Pre-Phase 4 Release

sorry about being so long ago, was busy with life issues. anyway i'm sending the log now. you'll probably have the e-mail before you check here :o

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Archasis II: Pre-Phase 4 Release

I also have 2.1 and i have the key in, still CTD on startup

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Archasis II: Pre-Phase 4 Release

CTD on startup, fresh install. Might've been because i didn't put in a key yet :O

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Release 0.3

never mind nice mod

Good karma+1 vote
alimarin
alimarin - - 17 comments @ Release 0.3

crashed when i start a skirmish

Good karma+1 vote