Hello, to anyone brave enough to venture in here and read this!
My name's Aliah and I work as the primary coder on Halo Homefront, the mod for Homeworld 2 based on the Halo universe(with some original additions).
I was hired on in early May, first mostly consulting and helping to solve an AI problem(AKA, the AI not working at all), but since then, the present build has changed so much from the original, it'd be hard to tell the difference. Couldn't have gotten there without Zero and Velo, however, whose collaboration and literal contributions to the mod far exceed my own.
I'd like to share a bit about myself. I'm twenty-four, currently live in the American Midwest, work as a Department Manager of Electronics in a retail chain, and have worked in retail most of my life, my previous job being at an entirely computer-based store before they folded and left the state.
I do coding and modding in general in my spare-time, combining existing mods, often, re-engineering them for my own personal enjoyment. I've had to learn how to texture/re-texture, code in lua, C++, and various other languages, and even do some rudimentary modelling on my own, mostly since I hate making requests of people. I've made two mods for Fallout: New Vegas and one for Fallout 3, which were released on New Vegas Nexus and Fallout Nexus respectively, but haven't released other public mods very often, being as I tend to suffer from a bit of laziness and I'm easily distracted, and making a mod for the public is often a lot of trouble, more than people think.
I play All Points Bulletin: Reloaded, Lineage 2, Left 4 Dead 2, Grand Theft Auto 4, Minecraft, Fallout New Vegas/Oblivion, and gave up in the past five years playing Combat Arms, World of Warcraft, Crimecraft and various other minor MMOs, but I'm always playing at least one or two MMOs at any given time, I like to feel busy.
I'm a novelist, I'm currently writing a science fiction novel in my spare time, my personal favorite authors being Robert Heinlein and Frank Herbert(Dune is my favorite novel series of all time).
What I hope to bring to Halo Homefront is, well, its release, to be frank.
To elaborate, I've a very broad view of sci fi, having experienced so many in novels, TV shows, various movies, as well as being an avid learner of military history and technology, I hope to bring a new level of tactical design to the mod, while still keeping it fun, and while the mod may seem foreign to hardcore Bungie fans, the way the action flows should more than make up for that.
Frigates will chase and dogfight each other, and destroyers, fighters escorting in heavy bombers to concentrate fire on shielded areas and drop bomb-loads, large fleet engagements being won or lost by the make-up of the fleet as much as the numbers.
There will be some deviations from "Halo-lore", but only so much as makes sense or makes the mod believable as much as possible, and keep the fun Homeworld 2 can bring to the equation.
I'm not big on blogs, don't expect much more, but in place of Velo posting some news on the site, I figured I'd post some of my own. The bugs that plagued past builds are almost eliminated, optimization is the primary concern, new ships are on their way to being added, a workable beta is far close than ever before, and will be worth the wait!