I think transport ship needs a nerf in movement range....... I traded tech to get machine guns and heavy arty at the start and captured berlin December 1914........ war ended by Christmas lads
I think transport ship needs a nerf in movement range....... I traded tech to get machine guns and heavy arty at the start and captured berlin December 1914........ war ended by Christmas lads
In mission to capture the town in 50 minutes, victory condition was not met when all three points are captured, and I am stuck there
anyway to make the game runnable with new intel cpu?
load from a previous save, sometimes AI will make a lot of single-unit armys and when they initiate a battle the game will crash
I mean if turning radius of those things are bit larger it will be somewhat convincing
Will tank cannons be more accurate in the future? right now they are pretty hopeless against anything
that's part of total war core mechanics, you need scouting calvary even in wwi
Minor bug on third play through:
serbia and romania surrounds Istanbul, the last winning condition of britain, and denies military access and somehow can't declare war on them
I love your mod btw, literally wait since highschool until now, a year after getting my masters LOL
tanks disappear after battle bug still remains, I think the reason is they have very low unit count and ntw think they are wiped out
militia has lower morale, and in NTW if surrounding troops are broken, general is dead, facing overwhelming numbers, and facing constant artillery barrage, morale will still drop low enough.
thats wayyyyyyyyyyy too defensively....one advice, build heavy artillery, 4 at least per army you can win most battle into 1918 easily
most units other than militia have high enough morale to fight till last man already
reload from a previous save have a chance to solve this, this is a NTW issue
look away from artillery shells will lower the chance of crashing
pretty much all nations are like that, I think the main reason is ai want to attack minor nations first but by script they cannot declare war on them
in my playthrough as britain, france spent 3 years building a massive army, load into ships they pulled all the way from mediterranean sea and land them... well they never landed, they just sailed to konigsberg shore and waits there
read from an earlier save have a chance to fix that, in NTW ai can spam single unit army, have enough of them start a battle will crash the game.
I found the cause for some of the crashes
if you get r6025 in ai's move it's because they start a battle with too many armies involved, load from a previous save may avoid that
if you crash mid-battle its likely game struggle to render that many projectiles fired by artillery especially canisters, look away will make it happen less often
I play Britain, in my experience, they do get considerably more aggressive both factions after 1916, but by then Im not sure if that's event-driven or because I captured both vienna and berlin
Ill try that, although I will miss the carnage of classic unit size
Its fresh install steam ntw and 6.0 file, Ill give you some screenshots for what im talking about, it kind of make counter-battery easier but Im sure this is not intended
you can see the craters pretty much forms a thin line in campaign
Ibb.co
Ibb.co
same unit dispersion in single-player mode, you get the normal field of fire, I'm not sure which tech caused that, can be creeping barrage
Ibb.co
Ibb.co
Male tank is kind of buggy, it turns 180 first before engaging target, also its gun is super inaccurate
also for some reason artillery vertical dispersion is almost 0 and horizontal dispersion is normal and literally give you a line of fire after some techs increasing its accurcy, explore that a bit maybe you can make a more accurate tank than turn accurcy to 600
just a hint you can trade tech with allies and netural states
as britain captured berlin in april 1915 and vienna in september 1916 my life is complete
some more bugs
run into a crash after a turn with error box"run time erroeR6025 -pure virtual function call"
likely memory leak
many units and event missing text
also in single player ussr is state of vatican city
campaign ai is doing their own things, france in particular just trains army and never attacks
why is british unit speak spanish too in campaign map though
some bugs so far:
british unit speak spanish
empty event boxes
alexyoooooo
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