Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3

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AlCool Author
AlCool - - 3,112 comments

The main parts I want to change are the border. The hills and buildings specifically.

The resolution is quite a bit bigger then it is here, of course.

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booman
booman - - 3,651 comments

I commented on the image after this one about using photoshop brushes of clouds to get very detailed looking clouds.
Depends on what you want to achieve... your clouds currently look more like a painting, but your buggy and desert look photo-realistic.
You could at least play around with the brushes and see if you like the result.
Ellipses really screw with your UV coordinates... stretching everything around. I have had the same problem.
The only way I fixed it was moving the skydome low enough so the player can't actually see the stretched areas, but make sure the dome ellipse is HUGE!
Also, the mountain & background scenery could be a cyllinder with PNG images so they seem more detailed and not attached to the sky

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AlCool Author
AlCool - - 3,112 comments

I actually had little trouble with stretching and angles, but I guess I'm used to doing these kinda of things. The only problem I've had in those areas is with the buildings. One fix for it I find is making the skydome immensly far away, which mine isn't. Might need to zoom it further away.

Like I said in the other one, I'll check in compositing, because I definitely don't want the background to clash with the foreground.

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Description

Spent a few hours on this and the ground texture. Not sure how much more it will take to get it where I want it.

Any criticism is appreciated.