Going to the Art Institute of Vancouver studying 3D Modeling for Animation and Games. Gamer on the side (When homework doesn't control my existence). Want modeling help? Give me a shout! Fav Game: TC:E (True Combat:Elite a tactical realism shooter). Unreal fan. Nu-Metal <3
Been trying out a technique to render the AO with the Beauty pass, that only uses the AO where the lighting is below 100% (Value of 1.0, but I made it 90% instead), and fades it in like that.
It gets about he same results as having a separate AO pass composited over the beauty, but it's all done in 1 render. The lighting effecting the AO is nice too.