I tend to stare into space when I'm trying to think of ideas... Me? I'm a novice indie game dev currently working on Fountain of Life, a game where you only have seconds left to live and must gather the souls of the dead to survive.

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I’m ceasing development for Life’s Impetus
Life's Impetus

I’m ceasing development for Life’s Impetus

Life's Impetus

Yep. Just as the title says. I’m ceasing development after having worked on it for two years. I’m guessing this will come as a surprise for most of...

Life’s Impetus Devblog #12 - Inception of the Fountain
Life's Impetus

Life’s Impetus Devblog #12 - Inception of the Fountain

Life's Impetus

I talk about the creation of the Fountain of Life, a central element in the game.

Life’s Impetus – 2nd Year Postmortem
Life's Impetus

Life’s Impetus – 2nd Year Postmortem

Life's Impetus

I take a look back at this year's development to see what I did well and what I did badly.

Life’s Impetus Devblog #11 – My Three Phases for Writing a Story
Life's Impetus

Life’s Impetus Devblog #11 – My Three Phases for Writing a Story

Life's Impetus

I talk about how I write a story, which is divided in three phases; what I want to do, what I need to do it, and what I'm going to do.

Life’s Impetus Devblog #10 – The Fountain of Life
Life's Impetus

Life’s Impetus Devblog #10 – The Fountain of Life

Life's Impetus

I talk about the design and backstory of the Fountain, one of the central elements of the game.

Life’s Impetus Devblog #9 – Achieving Animation
Life's Impetus

Life’s Impetus Devblog #9 – Achieving Animation

Life's Impetus

I explain the steps behind my animation process, and show a lot of pictures on the way!

Life’s Impetus Devblog #8 – A Shopping District
Life's Impetus

Life’s Impetus Devblog #8 – A Shopping District

Life's Impetus

I talk about the shopping district, the main location in my game.

Life's Impetus Devblog #7 - To Make People Talk
Life's Impetus

Life's Impetus Devblog #7 - To Make People Talk

Life's Impetus

I'm back! It's time to explain an important aspect of the game, the conversation system.

Sky's Isles Postmortem
Sky's Isles

Sky's Isles Postmortem

Sky's Isles

An analysis of what I got right and wrong, looking at art, gameplay, story and my process.

Taking a one month break from development
Life's Impetus

Taking a one month break from development

Life's Impetus

I'll be taking a one month break from Life's Impetus to work on another game.

Life's Impetus Devblog #6 - Designing the Corrupted
Life's Impetus

Life's Impetus Devblog #6 - Designing the Corrupted

Life's Impetus 2 comments

This devblog, I'll be talking about the process behind designing the Corrupted, the main enemy type in Life's Impetus.

Life's Impetus Devblog #5 - Looking at the Choices Behind the Gameplay
Life's Impetus

Life's Impetus Devblog #5 - Looking at the Choices Behind the Gameplay

Life's Impetus

I talk about why I chose each of the main aspects of the gameplay.

Life's Impetus Devblog #4 - The Game that it Once Was
Life's Impetus

Life's Impetus Devblog #4 - The Game that it Once Was

Life's Impetus 2 comments

Last devblog, I talk about the battle system and gameplay my game currently has. This time, I'll be talking about the gameplay my game used to have.

Life’s Impetus Devblog #3 – The Battle System
Life's Impetus

Life’s Impetus Devblog #3 – The Battle System

Life's Impetus

With the movement system mostly done, it's time to work on the battle system! This devblog I'll be explaining the basics of Life's Impetus's battle system...

Life's Impetus Devblog #2 - Run, run
Life's Impetus

Life's Impetus Devblog #2 - Run, run

Life's Impetus

Recently I've been working on two things that can make or break a game: controls and camera. I haven't really finished them yet, but hey, I can still...

Life's Impetus Devblog #1 - The Way Forward
Life's Impetus

Life's Impetus Devblog #1 - The Way Forward

Life's Impetus

I look into what I'll need to do if I want to have a complete game.