Software Engineer from the UK.

Comment History  (0 - 30 of 217)
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged

Thank you for the kind words!

Good karma+3 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 (Windows)

Thanks for getting back to me - is it reproducible? If so, could you post your system specifications? If you could just quickly check your drivers are up to date too :)

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 (Windows)

Hi - sorry you experienced this crash, could you post a screenshot of the error you got? We aren't able to reproduce it. Cheers!

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged

Hi - yes, we did receive your feedback. In the current alpha you can tell it's sent because the feedback window will disappear. If there is a connection problem the window won't close itself.

Thanks for playing!

Good karma+3 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 Now Available

Let me know if you do get around to playing it and how the current build performs - Unreal Engine can scale well, though I haven't done any perf work yet for this Alpha.

We don't anticipate moving back to Source, UE4 is much better supported and gives us a lot of flexibility. I've been posting development videos here: Youtube.com

Alan

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged

Hey, sorry to hear you're having that problem. You can try wiping the settings the game makes by heading to C:\Users\<your user>\AppData\Local\Insulam and deleting the "Saved" folder. If that doesn't help, let me know what hardware you're using :)

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 (Windows)

Thanks! If you're interested, it's a technique called bump offset mapping - it modifies how the texture appears on a surface depending on the camera position to make it look 3D: Docs.unrealengine.com :)

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged

Cool, that's great to hear. Thanks for playing the Alpha :)

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged

E is your use key in this game - escape exits interactive screens, CTRL for crouch. The scroll wheel on your mouse zooms when you're stood still.

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged

Hey, there's currently no keybinding support in Alpha 1, purely because of how early into development it is. It has been requested by others though, so Alpha 2 or later will likely support it!

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 Now Available

I think I'll keep it that way for now - Act I is on Source, and that's the released game. When Act II is finished it'll make sense to change the page to be a bit more engine agnostic.

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 Now Available

It's on the roadmap, figuring out a good UX for that is the difficult part. Future alphas though, watch this space :)

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged

Yeah the car batteries are temporary, we'll look to replace them in future alphas. Glad you got a perf increase!

Good karma+2 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 Now Available

It is, Unreal Engine 4.13. We published a blog post stating why we decided to switch here: Iamestranged.com

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AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 Now Available

No combat just yet - but there will be in future alphas!

Good karma+4 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 Now Available

Hey - we'd love to make it as easy as possible for everyone to play! What would this involve? Is it the case of allowing movement keys to be bound to mouse buttons?

Are you able to point at any games which have these features?

Thanks :)

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 (Windows)

Ha, if it's any help we'll likely change a lot of it between now and the final version!

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 (Windows)

Too much work for right now, but once Act II is finished it's a possibility. We'll see what happens :)

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AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act II Alpha 1 (Windows)

Yep, that's the plan! It's very useful to get the continual feedback.

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AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged Act II Progress

For the forseeable future Act I will remain as-is - we don't have enough resources to port it unfortunately.

Good karma+4 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged Act II Progress

We're always looking for people to help make content - so level designers, modellers, animators. Shoot us an email at volunteer@iamestranged.com with some work you've done in the past if you're interested :)

Good karma+2 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ The Next Instalment

Right now the focus is on Act II's development. I don't want to promise anything on this front, but it's certainly something we would all love to do!

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AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged

Hello,

Apologies one of us didn't see this question sooner! The sound is actually packed away in the game's files, but it can be downloaded here: S.alanedwardes.com

It is called Estranged Short Theme, and was produced by our very own AniCator. The whole soundtrack is available here: Anicator.bandcamp.com

Thanks for playing Estranged: Act I!

Good karma+2 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ Act I Full Source Code Now Available

I just pushed this up: Youtube.com

Let me know if there's anything you would like to cover in particular.

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Act I Full Source Code Now Available

I just pushed this up: Youtube.com

Let me know if there's anything you would like to cover in particular.

Good karma+1 vote
AlanEdwardes
AlanEdwardes - - 217 comments @ Arque Corporation Motivational Art

Griggs: Sheckley!
Sheckley: What?
Griggs: Sheckley!
Sheckley: WHAT?
Griggs: Forget it!

Good karma+5 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ Estranged: Act I Source Code

Thanks, fixed!

Good karma+4 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ Act I Full Source Code Now Available

I was considering recording a video tutorial about building it and places of interest in the code - is that something you'd be interested in?

Good karma+4 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ Act I Full Source Code Now Available

Unfortunately a bunch of stuff from Half-Life: 2 was changed and removed for Estranged: Act I. For instance, we used the CHL2_Player class for the player, so a bunch of that has been altered (and would no longer work properly with HL2).

To use specific features, you'll have to manually port the code. I attempted to simplify that process by first committing the vanilla 2013 code, and then committing the Estranged: Act I codebase (so if you diff the files, you can see what was changed for Estranged: Act I).

If there's anything you can think of that will make the process easier, let me know!

Good karma+4 votes
AlanEdwardes
AlanEdwardes - - 217 comments @ Act I Full Source Code Now Available

I just added some information to the license file: Github.com

It basically says you can use the code for what you want, but you can't sell it, or use the Estranged name or logo. Also says we're not liable if it breaks stuff!

Good karma+3 votes