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The Mapsset is exellent, great level design with lots of detail (reminds me of Blade of Agony) and the enemies placement keeps the difficulty balanced wich is not something easy to do. It truly makes mastering the grenade throw mandatory.
I Know this is not finished, so to provide some feedback these are some things
On Map 3 - On the room with the Large SS table you can only jump over it even when you should be able to walk around it (there are two invisible blocks probably from creating the table).
On Map 5
- The bathroom to the left when you enter the level has the middle door jammed.
- one of the secrets can easily left you trapped between two locked doors unless you activate the switch before you drop down the air ducts.
- One of the doors on the Uber Soldat Room opens to a grey wooden door.
On Map 6
- Once you open the runway the barrier has transparent sides that show the sky.
The dialog text (from the prisoner) is very hard to read, I'd suggest a bright font or one with light borders.
The intermission text has some mild errors.
That's all I can remember but overall it plays perfectly.
The difinitive version of Brutal Wolfenstein, It runs flawlessly even on ancient versions of GZDoom (I tested it on v2.1). Waiting patiently for that map pack...
You can start forest fires?!? hahaha this can't come out soon enough.
Great mod! it runs flawlessly on the android port of Gzdoom.
If you manage to make a few raiders it will become an action fallout on the go. (I know is asking a lot but what you made so far plays perfectly well)
Keep it up.
Brillant! (re-installing Deus Ex in anticipation)
Wow, this is the most promising Mod I've seen!
I'll be sure to wait until I can test it gameplay wise but as far as graphics, animation and voice acting go its obvious youre doing a terrific job.