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Comment History  (0 - 30 of 258)
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

I can only advise this mod, everyone lives in their habitats, but there is a random
Moddb.com

With him less insanity, I think he will like you more

Good karma+2 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Moving NPCs is so realized, they are teleported to the center, they do not enter the main entrances

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Full Simulation A-Life [1.4.22]

In CoC 1.5 there is already a full simulation

Good karma+5 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Absolutely not. Maybe it will work, but there may be problems

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Probably not

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Full Simulation A-Life [1.4.22]

1. In the CoŠ”, they already pick up artifacts, but they do not fit all the anomalous fields

2. You can start already in the game you started

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

In the CoC, the NPCs move between territories by teleports

Good karma+2 votes
Aktuarus
Aktuarus - - 258 comments @ Displaying units like in Clear Sky v2 [1.4.22]

I have not tried, you can try.

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Of course

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Yes, it will work

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Full Simulation A-Life [1.4.22]

They should not conflict, I played with all these mods

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Try playing with the usual full A-Life, it's more balanced.
Moddb.com

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

As could be seen, there are no reports of errors. Maybe your computer just does not cope, or the problem is with other mods.

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

It can be returned, but I do not know how, I'm sorry.

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

"i seen many times how Freedom squads move through Rostok and Bar"
I had mercenaries in the "Bar", but there is no freedom.

"Why all this is happening ?"
As I wrote above - removed all the restrictions, so the locations are more random, but not everyone can like this.

I've added a link to the usual A-Life in the subject below, there are less disgraces, groupings behave more habitually.

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Basically I agree with you. As I wrote above, there is a version of A-Life where the restrictions remain, the Monolith does not wander all over the map. The only thing they can grab a point on the "Dump", where the passage to the "Bar", but below they will not go.

Good karma+2 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Earlier there were points on the map, where the groupings could not enter, now the restrictions are lifted and different units can be anywhere. Since NPCs do not move like a player, here are some strange cases.

In the COC, the points on the map have an access list. For example, a tower on the Swamp can be captured by bandits or a clear sky. And the mod removes restrictions, now the tower can take military and even a monolith.

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Here the matter is that the units move on the map completely different than the player. Plus, it is possible that additional units will appear. Himself ofigel from the fact that the monolith wanders around the Swamp, zombies in general everywhere. Himself stumbled with the fact that the mercenaries were in the center of Bar, was in shock, but the Duty they still then removed.

If you want less insanity, then you can install a clean A-Life, there simply turn on life in all locations
Moddb.com

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Theoretically they can. Here the factions do not have a war goal, it's not a warfare, just the restrictions are removed and the troops can capture any points, but they do not have the goal of destroying and capturing bases.

Good karma+2 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Updates of this mod will not be until version CoC 1.5

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

This is already A-Life, just upgraded, more restrictions are removed.

Installation is simple ... Just put in a folder with the game

Good karma+1 vote
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

I played with dynamic anomalies, they cause errors. Perhaps this is due to the included A-Life, since they change their position throughout the entire zone

Good karma+3 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

It was created for CoC. From above was a comment of the man who put it on CoM. There will be no mistakes, only the population can change.

Good karma+2 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Maud does not make the population smaller. Just because of the included A-Life, everyone moves freely around the map. Some locations for NPCs are not interesting, they go to others. You can try to put the population 1.

I myself am not the author of this mod, so I can not do "removal neutral areas", I'm sorry. =(

Good karma+2 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

"Previously NPCs did not touch each other in these territories, although the player was offended... Now there is no injustice. Military, for example, can go into the village of beginners and start a genocide =)"

I wrote above. There were simply territories where NPCs were not killing each other, now there are no such zones.

Good karma+3 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Previously NPCs did not touch each other in these territories, although the player was offended... Now there is no injustice. Military, for example, can go into the village of beginners and start a genocide =)

Yes, removed their neutral status

Good karma+4 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Conflict with him

Good karma+3 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

"ATTENTION! Increases the load on the computer! Perhaps you will have to reduce spawn stalkers to 0.25-0.5."

If the computer is weak, then it's better not to install this mod. You can try to put the population at 0.25. Maybe everything will be fine =)

Good karma+3 votes
Aktuarus
Aktuarus - - 258 comments @ Living Zone by Skelja [1.4.22]

Previously, the groupings had restrictions on location. Each had its own habitats. Now everything is different, the restrictions are removed. For example, the monolith could not go beyond the territory of "Freedom", but now they can go as far as Cordon. "Monolith is coming"

Give "NO" to restrictions!

Good karma+26 votes
Aktuarus
Aktuarus - - 258 comments @ DoctorX Dynamic Anomalies 2.1 [CoC 1.5 / 1.4.22]

I want it in CoC 1.5 additional point in the options of the game =)

Good karma+11 votes