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RSS Reviews
7

Doom 4 For Doom

Mod review

I have played through TNT and Hell on Earth Starter Pack with this WAD and I have some things to say.

While it is fun to play, there are some really bad balancing. Mostly with the Repeater and Static Rifle. They are overpowered.

Static Rifle is very common to find in first levels and it is powerful enough without the upgrades to fight against enemies like the Baron and Mancubus in early levels, but thats not even a thing compared to how overpowered this weapon becomes if you fully upgrade it. You can even play with this weapon for the rest of the WAD you're playing. Just fully upgrade it. See how powerful it becomes.

Repeater is also very common in early game. While its primary fire isn't a big deal, secondary fire is extremly powerful. Yes, it spends 10 ammo but its fire rate is incredible and the damage of that little fire is just devastating.

I generally avoid using these weapons in my playthroughs as I find them ridiculous.

Another bad gameplay design I have noticed is the fact that Glory Kills give you more credit... Why? This is a very stupid decision. It forces the player to always shoot a demon until it glows, because of this you would want to use the pistol more often if you want money in the early levels because shotgun one shots everything in early levels. It forces the player to use weapons that they don't want to use otherwise they will be left out on a much faster upgrading process throught the campaign.

Speaking of Glory Kills, the Berserk Pack is also extremly overpowered. Once you have it, you just run around the level with it, you should just give the powerup a time limit.

Grenades should really have more cooldown, they can be spammed like crazy and Hologram makes every combat dull and boring. Unlike Doom 4, Demons never attack you if there is a hologram, which makes the combat, as I said; dull and boring. I avoid hologram along side the Repeater and Static Rifle.

Demon Transformations, are so goddamn cool. They are done extremly right. I have nothing to say about them.

Sometimes there can be a glitch in the game that can actually take away all your guns and currency as if starting you from the beginning. This accured to me many times and it really makes you angry or sad.

Gun upgrades are much more balanced than Doom 4. Where, in Doom 4, I find myself rarely using HMG's scope but in here, its extremly useful, makes me really consider which one should I buy first.

Monsters are well done, but I do prefer using Phobos' addon pack for D4D, since it actually makes monsters look like their Doom 4 counterparts with some very cool balance in look with Doom 1-2's art style.

And here are 2 things that I would very much like:
Chainsaw Glory Kills:
Just do it like normal Glory Kills, if its not easy to make that then let us know.

Runes:
Of course, runes should be added. They give players their decisions on how to play the game in their style. You guys can even think of new ones like Glory Kills give you random ammo or something like that. You can also put the Rune locations along with the backpacks, or the way I prefer it, make them drop from demons.

Gameplay is... well, I'm not so sure if its more fun than Doom 4. But if the things I have mentioned above gets resolved then I can very easily say that this mod is much better than Doom 4.

I have voted for this mod even though it has some flaws, but I believe in you guys that you will continue perfecting this mod.

6

Brutal Doom

Mod review

i change this because this is not a huge up from brutal doom v19 and its not worth waiting 2-3 years firstly only new things

-dual wield
-grenades
-new death animations
-new blood graphics
-some new tweaks on monsters
-some new tweaks on gameplay
-some new tweaks on weapons

thats it thats all the things ur getting i dont actually want to count new deaths and bloods because they are a must but so does the new fatalities if u're looking for a brutal doom that you have waited for 2-3 go play project brutality instead because it has alot more cooler things than v19.1(v20)