Definitely not!
Hey, 1.0.2 should work fine i think, but i'd recommend to update to 1.03 anyway.
The full release is still not in sight, we'd need more help in the coding department.
And yes, i'm Hungarian :)
It's a known issue, there is a fix on our discord: Discord.com
Hey, please contact us on our discord! Discord.com
You're playing on 1.7.2, update your game to 1.8 beta :)
I'm currently working on the world map, and soon we'll be able to start creating new kingdoms. Our artists are working on new models, so we are on the right track towards leaving Calradia behind :)
Yes, i've posted the fix on our discord server :)
I'm sorry about that, but the long loading times should happen only once at the start of the game, and when all the assets are loaded, everything should load smoothly.
As far as i know, we can't do anything about that at the moment.
Added it to the descrpition now.
Yeah, i was thinking of that too. I mean they shouldn't have less, but since the empire is so large, the comparably few lords would spread thin to make it difficult to defend.
But that's a balancing issue we'll have to work out later.
Yeah, it's on youtube as well! Our friend at the Battles channel created it :)
God, i hope so, but we won't be working on that feature. If someone else makes a mod like that, i'd be more than happy to make it compatible!
Make sure to post your feedback in our discord server!
At the start of the first battle, the game might need a lot of time to load all the assets in, please be patient and the next time it will load instantly.
Yes, that's correct. First we'll just bring the first two factions to Calradia, so people can try them out with our new scenes :)
Thank you very much!
And yes, celts would have their own sub-religion, just like the germans, slavs, sarmatians etc.
If we ever get to Himyar, we'll definitely add judaism, it's pretty much a packaged deal :)
Probably, but it's easier to do this way
Planned religions are: Christianity, Paganism, Zoroastrianism, Manichaeism and Tengriism, but christianity and paganism would be divided into different sects.
Yes, expanding the map is the whole concept here, but southern arabia/ethiopia would come much later, when all other parts are done.
And so far we haven't set up a Patreon, which may change in the future, but i'm still hoping we can get by without it :)
Roman masked helmets will be available for the player, and possibly for high tier cataphract troops as well.
True, those Carpi who were deported to the empire were mixing with the romans, but the cultural identity quickly dissolved.
I'll still include them north of the borders, because Zosimus mentions them as part of a hunnic invasion force in 381, but this is really the last time dacians existed as a distinct group.
They'll have their own custom troops with falxes, just to have some fun with it :)
Yes, Dyrrhacium will be a village scene, but Illyrian culture is identical with roman culture at this time.
Dacians were disappearing around that time as a cultural identity, their last remnants, the Carpodaces/Carpi will be persent as a minor factions though :)
These are village scenes, battles are fought on the fields outside the settlement.
It's very much alive, also we're collaborating with the head dev of Eagle Rising. (Even though it's not the same theme)
I didn't really watch the time, but Ettenrocal is right, it was definitely more than 50. :P
Yes, we'll have a big announcement coming soon!
Yes, i was thinking about that! I'd also increase the garrison size to make it possible for the smaller factions to survive. Otherwise all the barbarian tribes would be wiped out in a year. The exchange of territories and siege battles would be played out around forts, rather than cities.
-Levente-
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