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Report RSS Enderal Journal, Entry 26 - Preparations

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I'm replaying Enderal, a total conversion for Skyrim. I found it well-made, with a gripping story, great characters, and excellent music. I got a whole bunch of mods for my next playthrough, and one adds in a journal one can write in to record thoughts, events, etc. I'll be keeping this journal up as I play, and I figured it would be fun to share it here.


Heartfire, 9th, 4E 8234

This train moves fast. It's been a bit less than twenty hours, I think, and we've already arrived. Well, we're fairly sure we've arrived. We've reached the end of the line, at least. I slept for about twelve hours. No haunting dreams or anything, which was surprising, considering what we just went through with Constantine and that manor. After I slept I kind of just lounged about, looked around the train a bit, and reread some books I had in my pack.

Jespar and I went over our plan, such as it is. We're going to split up and each place a silver plate in a separate part of the camp. If one of us gets captured, the other finishes the mission and either ducks out or tries a rescue, depending on how hopeless the situation looks. Honestly, the former is probably what either of us would end up doing, which is fine.

One thing I did realize was that if I somehow do end up getting caught and they decide to rifle through my pack, once they come across this journal everything would be out. So, I spent a few hours looking into the Sea of Eventualities and eventually found a handy little alternate reality: one where everything in this journal is the same, except it's perceptible only to myself and those I'd be willing to share it with. You know, just in case I survive all of this and maybe want to publish it and become rich and famous. Hey, it could happen!

Anyways, it'll be safe in my pack and no one will be able to find it unless they know exactly what they're looking for. On a similar note, we both figured that we'd need the train to get back to Enderal, but if we end up captured or killed, we'd be handing the Nehrimese a valuable tool on a silver platter in the form of a transport capable of traversing massive distances in an insanely miniscule amount of time. So, I once again looked into the Sea and found a handy magical rune. A trap, if you will.

Most of them are designed to trip and explode if someone nefarious walks over them, but this one's a bit special: hopefully the station we've pulled into is underground and has one small walkway entrance or something similar that we can collapse. If that's the case, I place the rune down. An hour later, it explodes, burying the whole place and cutting the train off from anyone in the island. I figure we won't need more than an hour to plant those plates anyways. And if it takes longer, we can improvise. But it would be a bad move to just leave these trains for the Nehrimese to use as they please.

Jespar's ready to go, and I think I am too. It's probably dark out, which is good. I have no idea how well this is going to go, but who knows? Maybe it'll go perfectly smoothly. Hopefully, but probably not. But maybe if things go bad I'll be able to stick it to some of those Nehrimese bastards personally. We all have our dreams, after all.


Moddb.com

Link to Enderal. It's important to note that the writing above is based almost entirely on the story created by an extraordinarily talented group of modders. Credit is due to them, not to me. I would also be remiss to not credit Arcones for the idea of using a parchment-looking background to add some flavor.

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